
Is Mr. Mime Good in Let's Go Pikachu & Eevee Playthrough?
Psychic/Fairy now, which is a massive upgrade over the original games. Mr. Mime gains Dragon immunity that stops Lance's Dragonite cold. Handles Bruno's Fighting-types and contributes against Agatha. Far better in Let's Go than it ever was in Red and Blue.
Not available yet. You cannot get Mr. Mime before this fight.
Not available yet. You cannot get Mr. Mime before this fight.
Mr. Mime trades roughly evenly with Lt. Surge's team.
Mr. Mime has the type edge here and should clean up Erika's team.
Mr. Mime has the type edge here and should clean up Koga's team.
Mr. Mime trades roughly evenly with Sabrina's team.
Mr. Mime trades roughly evenly with Blaine's team.
Mr. Mime trades roughly evenly with Giovanni's team.
Mr. Mime has the type edge here and should clean up Lorelei's team.
Mr. Mime has the type edge here and should clean up Bruno's team.
Mr. Mime has the type edge here and should clean up Agatha's team.
Mr. Mime has the type edge here and should clean up Lance's team.
Mr. Mime trades roughly evenly with Trace's team.
This is the Let's Go Eevee team. In Let's Go Pikachu, Trace brings Jolteon Lv 57 in place of Raichu Lv 57.
Catchable
Catch Mr Mime on Route 11 (walking, Lv 13-18).
Recommended Moves
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMElectricThunderboltPower 90Accuracy 100%PP 15
- LV 30PsychicPsybeamPower 98Accuracy 100%PP 20
- After Erika
- TMPsychicDream EaterPower 150Accuracy 100%PP 15
- TMFairyDazzling GleamPower 120Accuracy 100%PP 10
- After Sabrina
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
- LV 46PsychicPsychicPower 135Accuracy 100%PP 10
- After Giovanni
- TMGrassSolar BeamPower 200Accuracy 100%PP 10
Let's Go Pikachu & Eevee Mr. Mime Locations
Moderate rates is the best you'll get on Mr. Mime in early-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
1 location to catch Mr. Mime
Encountered via tall grass encounters
Best Locations to Catch Mr. Mime in Let's Go Pikachu & Eevee
How to Get Shiny Mr. Mime in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Mr. Mime is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Mr. Mime odds across every game
Shiny Mr. Mime Evolution
Does Not EvolveLet's Go Pikachu & Eevee Shiny Mr. Mime Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Mr. Mime in the Let's Go Pikachu & Eevee Shiny Odds Calculator to compare every method side by side.
Mr. Mime Weakness
Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Poison, Ghost, Steel |
| 0.5x (Resist) | Psychic |
| 0.25x (Resist) | Fighting |
| 0x (Immune) | Dragon |
Mr. Mime Evolutions
Mr. Mime is a single-stage Psychic/Fairy type. There's nothing to evolve, so its 460 base stats are what you build around. View every chain in the Evolution Chart.
How to Evolve
Let's Go Mr. Mime Best Moveset
Psychic/Fairy at 100 Sp. Atk and 120 Sp. Def with 90 Speed. Dragon immunity and Fighting resistance from the Fairy typing are real advantages. Without AbilityFilter reducing super-effective damage, 40 HP and 65 Defense crumble on any physical contact. The moveset has the special stats but nowhere to safely switch in.
Best Build

Calm raises Sp. Def and lowers Attack. Madam Celadon sets this nature when you pick Green, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Mr. Mime
Mr. Mime Candy
Courage Candy
Courage Candy L
Courage Candy XL
Mr. Mime Candy raises every stat, but only Mr. Mime can eat it. The stat candy that goes with Mr. Mime is Courage Candy (Sp. Def), and any Pokemon can eat it; Courage Candy L needs level 30 and Courage Candy XL needs level 60 or higher.
Master Trainer
Rui battles with one level 70 Mr. Mime that knows Calm Mind, Barrier and Dazzling Gleam. It takes extra damage from Poison, Ghost and Steel moves. Win to earn the Mr. Mime Master title. Find Rui in Celadon City.
Moves List
Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Dream Eater and Psychic, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 27 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Always practices its pantomime act. It makes enemies believe something exists that really doesn’t.
Game Availability
Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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