
Is Electrode Good in Let's Go Pikachu & Eevee Playthrough?
Electrode has the highest Speed in Let's Go and almost nothing else worth building around. Electric coverage is handled better by Jolteon, Magneton, or your partner. Speed alone doesn't justify a team slot.
Not available yet. You cannot get Voltorb before this fight.
Not available yet. You cannot get Voltorb before this fight.
Not available yet. You cannot get Voltorb before this fight.
Not available yet. You cannot get Voltorb before this fight.
Not available yet. You cannot get Voltorb before this fight.
Not available yet. You cannot get Voltorb before this fight.
Electrode trades roughly evenly with Blaine's team.
Giovanni's Pokemon outpace and outclass Electrode here.
Electrode resists most of Lorelei's coverage and hits back hard.
Electrode trades roughly evenly with Bruno's team.
Electrode has the type edge here and should clean up Agatha's team.
Electrode has the type edge here and should clean up Lance's team.
Electrode trades roughly evenly with Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catchable
Catch Electrode in Power Plant (walking, Lv 37-42).
Recommended Moves
- STARTING (Lv 37)
- LV 37ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 37NormalSelf-DestructPower 200Accuracy 100%PP 5
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMNormalFacadePower 70Accuracy 100%PP 20
- After Sabrina
- TMElectricThunderPower 165Accuracy 70%PP 10
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
- LV 60NormalExplosionPower 250Accuracy 100%PP 5
Catch Voltorb
Catch Voltorb in Power Plant (walking, Lv 37-42).
Recommended Moves
- STARTING (Lv 37)
- LV 37ElectricThunderboltPower 135Accuracy 100%PP 15
- LV 37NormalSelf-DestructPower 200Accuracy 100%PP 5
- LV 37NormalSwiftPower 60Accuracy 100%PP 20
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalFacadePower 70Accuracy 100%PP 20
- After Sabrina
- TMElectricThunderPower 165Accuracy 70%PP 10
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
- LV 45NormalExplosionPower 250Accuracy 100%PP 5
How to Get Electrode in Let's Go Pikachu & Eevee
Moderate rates for Electrode across 1 location in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
1 location to catch Electrode1 location to catch Voltorb
Encountered via tall grass encounters
Catch Voltorb at any of the 1 location below, then level it up to 30, and it evolves into Electrode.
Where To Catch Electrode in Let's Go
The path to Electrode starts with Voltorb at Lv. 37+ via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch Voltorb
Step 2Electrode ✓Power PlantLv.42Interact with PokemonOne of four Electrode disguised as item ballsPower PlantLv.37-42FloorRate 5%or evolve from Voltorb (Step 1)
How to Get Shiny Electrode in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Electrode is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Electrode odds across every game
Let's Go Pikachu & Eevee Shiny Electrode Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Let's Go Pikachu & Eevee shiny odds calculator with Electrode already selected.
Electrode Weakness
Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
Electrode Evolutions
Electrode is what Voltorb becomes, and it doesn't evolve any further. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50. View every chain in the Evolution Chart.
How to Evolve
Let's Go Electrode Best Moveset
150 Speed at 80 Sp. Atk behind Electric TermStab. The fastest non-Mega Pokemon in the format. The moveset moves first against everything, but 80 Sp. Atk doesn't threaten bulkier targets. Pure speed without the power to close games.
Best Build

Timid raises Speed and lowers Attack. Madam Celadon sets this nature when you pick Pink, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Electrode
Voltorb Candy
Quick Candy
Quick Candy L
Quick Candy XL
Voltorb Candy raises every stat, but only Voltorb and Electrode can eat it. The stat candy that goes with Electrode is Quick Candy (Speed), and any Pokemon can eat it; Quick Candy L needs level 30 and Quick Candy XL needs level 60 or higher.
Master Trainer
Elton battles with one level 75 Electrode that knows Screech, Headbutt and Light Screen. It takes extra damage from Ground moves. Win to earn the Electrode Master title. Find Elton on Route 17.
Moves List
The level-up pool tells the story here. Electrode learns Self-Destruct and Thunderbolt naturally, plus enough variety that TMs feel like bonuses. Normal and Psychic coverage extends the reach beyond that.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 16 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Game Availability
Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLAHisuian
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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