
Is Marowak Good in Let's Go Pikachu & Eevee Playthrough?
Ground typing and solid Defense keep Marowak relevant against Blaine and Giovanni. Gets the job done, but Nidoking outclasses it in almost every matchup. More of a backup Ground-type than a first choice.
Not available yet. You cannot get Cubone before this fight.
Not available yet. You cannot get Cubone before this fight.
Not available yet. You cannot get Cubone before this fight.
Erika's team hits Marowak's weaknesses hard.
Marowak trades roughly evenly with Koga's team.
Marowak trades roughly evenly with Sabrina's team.
Marowak has the type edge here and should clean up Blaine's team.
Marowak has the type edge here and should clean up Giovanni's team.
Marowak trades roughly evenly with Lorelei's team.
Marowak trades roughly evenly with Bruno's team.
Marowak has the type edge here and should clean up Agatha's team.
Marowak trades roughly evenly with Lance's team.
Marowak trades roughly evenly with Trace's team.
This is the Let's Go Eevee team. In Let's Go Pikachu, Trace brings Jolteon Lv 57 in place of Raichu Lv 57.
Catch Cubone
Catch Cubone in Rock Tunnel (walking, Lv 18-23).
Recommended Moves
- STARTING (Lv 18)
- LV 18GroundBone ClubPower 98Accuracy 85%PP 20
- After Misty
- TMGroundDigPower 120Accuracy 100%PP 10
- LV 30NormalThrashPower 120Accuracy 100%PP 10
- After Erika
- TMFireFlamethrowerPower 90Accuracy 100%PP 15
- LV 36NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Sabrina
- TMIceIce BeamPower 90Accuracy 100%PP 10
- After Blaine
- TMFireFire BlastPower 110Accuracy 85%PP 5
- After Giovanni
- TMGroundEarthquakePower 150Accuracy 100%PP 10
Evolve Cubone to Marowak
Cubone evolves into Marowak at Level 28. Your Cubone should hit Level 28 before you reach Erika, at typical leveling pace.
Recommended Moves
- After Misty
- TMGroundDigPower 120Accuracy 100%PP 10
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- After Erika
- TMFireFlamethrowerPower 90Accuracy 100%PP 15
- LV 36NormalThrashPower 120Accuracy 100%PP 10
- LV 48NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Blaine
- TMFireFire BlastPower 110Accuracy 85%PP 5
- After Giovanni
- TMGroundEarthquakePower 150Accuracy 100%PP 10
- TMDragonOutragePower 120Accuracy 100%PP 10
How to Get Marowak in Let's Go Pikachu & Eevee
You're catching Cubone first, not Marowak. Cubone appears at moderate rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
Catch Cubone at any of these 2 spots to eventually evolve into Marowak.
Encountered via tall grass encounters
- 1Catch Cubone
- 2Evolve Marowakat Lv.28
Where To Catch Marowak in Let's Go
Cubone is your first catch on the way to Marowak. You'll find walking encounters from Lv. 18+ across 12 total spots in the chain.
Step 2Marowak ✓
How to Get Shiny Marowak in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Marowak is Catch Combo, which reaches about 1 in 274 at full boosts. Shininess carries through evolution, so hunting an earlier stage and evolving it counts too. Pick a method and tune your setup below to see live odds. Compare Shiny Marowak odds across every game
Let's Go Pikachu & Eevee Shiny Marowak Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Let's Go Pikachu & Eevee with Marowak preloaded.
Marowak Weakness
Water, Grass, and Ice moves hit Marowak for super-effective damage. The upside? Electric-type moves can't touch it at all. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Ice |
| 0.5x (Resist) | Poison, Rock |
| 0x (Immune) | Electric |
Marowak Evolutions
Marowak is the evolved form of Cubone and the last stage of this two-stage line. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Marowak Best Moveset
80 Attack and 110 Defense on Ground. In every other format, Held ItemThick Club doubles that Attack to 160, making the moveset one of the hardest-hitting Ground-types available. Without held items, base 80 Attack is unremarkable. Marowak loses the single most defining tool in its competitive history.
Best Build

Relaxed raises Defense and lowers Speed. Madam Celadon sets this nature when you pick Yellow, then Pink. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Marowak
Cubone Candy
Tough Candy
Tough Candy L
Tough Candy XL
Cubone Candy raises every stat, but only Cubone and Marowak can eat it. The stat candy that goes with Marowak is Tough Candy (Defense), and any Pokemon can eat it; Tough Candy L needs level 30 and Tough Candy XL needs level 60 or higher.
Alolan Form
- Alolan Marowak

Alolan Marowak (Fire/Ghost type) has 60 HP, 80 Attack, 110 Defense, 50 Sp. Atk, 80 Sp. Def and 45 Speed, 425 in total. Weak to Water, Ground, Rock, Ghost and Dark. Resists Bug (1/4), Fire, Grass, Ice, Poison, Steel and Fairy. Immune to Normal and Fighting. Alolan Marowak is not found in the wild in Let's Go. Give a Marowak to a person in Fuchsia City to get a level 38 Alolan Marowak. Best nature for Alolan Marowak: Relaxed (Madam Celadon: Yellow, then Pink). Stat candy: Tough Candy (Defense). Pokedex: It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind.
Alolan Marowak learns by level up: Swords Dance (on evolution); Bone Club, Growl, Leer, Screech and Tail Whip (Lv 1); Tail Whip (Lv 2); Leer (Lv 6); Bone Club (Lv 12); Fire Spin (Lv 14); Rage (Lv 18); Will-O-Wisp (Lv 24); Bonemerang (Lv 26); Thrash (Lv 36); Flare Blitz (Lv 48). TM moves: Blizzard, Brick Break, Dark Pulse, Dig, Dream Eater, Earthquake, Facade, Fire Blast, Fire Punch, Flamethrower, Headbutt, Hyper Beam, Ice Beam, Iron Tail, Outrage, Protect, Rest, Rock Slide, Seismic Toss, Shadow Ball, Stealth Rock, Substitute, Thunder, Thunder Punch, Thunderbolt, Toxic and Will-O-Wisp.
Master Trainer
Julius battles with one level 75 Marowak that knows Swords Dance, Double-Edge and Fire Punch. It takes extra damage from Water, Grass and Ice moves. Win to earn the Marowak Master title. Find Julius in Lavender Town.
Moves List
Marowak develops a solid moveset just through leveling. Thrash and Double-Edge show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 21 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Game Availability
Marowak first appeared in Red & Blue and spans 20 games across 9 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SMAlolan

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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