Articuno waits in Seafoam Islands in Let's Go, with Ice Beam for Dragon coverage but four common weaknesses holding it back competitively.
580HP90Attack85Defense100Speed85Sp.Def125Sp.Atk95
Weak to
Immune to
Special
Support
85Speed · Above Avg

Is Articuno Good in Let's Go Pikachu & Eevee Playthrough?

Available in the Seafoam Islands before the eighth gym, which means Articuno actually contributes to the Elite Four in Let's Go. Ice/Flying makes Lance's Dragonite evaporate at 4x weakness, and it handles most of his team. Not just a postgame trophy here.

StrongGoodEvenToughBadSEGSGGEGEGEEGBrockGym 1MistyGym 2SurgeGym 3ErikaGym 4KogaGym 5SabrinaGym 6ArticunoCatchableBlaineGym 7GiovanniGym 8LoreleiE4BrunoE4AgathaE4LanceE4TraceChamp*
Brock
Gym 1

Not available yet. You cannot get Articuno before this fight.

Geodude
Lv 11
RockGround
Tackle
Onix
Lv 12
RockGround
HeadbuttBindRock Throw
Misty
Gym 2

Not available yet. You cannot get Articuno before this fight.

Psyduck
Lv 18
Water
Water GunConfusion
Starmie
Lv 19
WaterPsychic
ScaldPsywaveSwift
Lt. Surge
Gym 3

Not available yet. You cannot get Articuno before this fight.

Voltorb
Lv 25
Electric
ThunderboltSwiftLight Screen
Magnemite
Lv 25
ElectricSteel
ThunderboltSonic Boom
Raichu
Lv 26
Electric
ThunderboltQuick AttackDouble Kick
Erika
Gym 4

Not available yet. You cannot get Articuno before this fight.

Tangela
Lv 33
Grass
Mega DrainSleep PowderBind
Weepinbell
Lv 33
GrassPoison
Mega DrainPoison Jab
Vileplume
Lv 34
GrassPoison
Mega DrainMoonblast
Koga
Gym 5

Not available yet. You cannot get Articuno before this fight.

Weezing
Lv 43
Poison
ToxicProtectSludge BombExplosion
Muk
Lv 43
Poison
ToxicProtectSludge BombMoonblast
Golbat
Lv 43
PoisonFlying
ToxicProtectFlyLeech Life
Venomoth
Lv 44
BugPoison
Sludge BombProtectPsychicBug Buzz
Sabrina
Gym 6

Not available yet. You cannot get Articuno before this fight.

Mr Mime
Lv 43
PsychicFairy
PsychicReflectLight ScreenDouble Slap
Slowbro
Lv 43
WaterPsychic
PsychicYawnSurfCalm Mind
Jynx
Lv 43
IcePsychic
PsychicLovely KissIce Punch
Alakazam
Lv 44
Psychic
PsychicNight Shade
Blaine
Gym 7
Even

Articuno trades roughly evenly with Blaine's team.

Even
Magmar
Lv 47
Fire
FlamethrowerLow KickConfuse Ray
Risky
Rapidash
Lv 47
Fire
Flare BlitzQuick AttackFury Attack
Even
Ninetales
Lv 47
Fire
Fire BlastQuick Attack
Risky
Arcanine
Lv 48
Fire
Flare BlitzOutrageCrunch
Giovanni
Gym 8
Good

Articuno has the type edge here and should clean up Giovanni's team.

You Win
Dugtrio
Lv 49
Ground
EarthquakeSucker PunchSlash
Easy KO
Nidoqueen
Lv 49
PoisonGround
EarthquakeSuper FangCrunch
You Win
Nidoking
Lv 49
PoisonGround
EarthquakeHorn DrillMegahornPoison Jab
You Win
Rhydon
Lv 50
GroundRock
EarthquakeRock SlideMegahorn
Lorelei
Elite Four
Even

Articuno trades roughly evenly with Lorelei's team.

Even
Dewgong
Lv 51
WaterIce
Aqua JetIce ShardWaterfall
You Win
Jynx
Lv 51
IcePsychic
Lovely KissBlizzardPsychic
Even
Cloyster
Lv 51
WaterIce
Ice BeamSpike CannonHydro Pump
Even
Slowbro
Lv 51
WaterPsychic
PsychicSurfFlamethrower
Even
Lapras
Lv 52
WaterIce
Hydro PumpBlizzardDragon Pulse
Bruno
Elite Four
Good

Articuno has the type edge here and should clean up Bruno's team.

You Win
Onix
Lv 52
RockGround
Iron TailStealth RockEarthquake
You Win
Hitmonlee
Lv 52
Fighting
Brick BreakFeintRock Slide
You Win
Hitmonchan
Lv 52
Fighting
Ice PunchThunder PunchFire Punch
You Win
Poliwrath
Lv 52
WaterFighting
SuperpowerWaterfallBody Slam
You Win
Machamp
Lv 53
Fighting
EarthquakeSuperpowerRock Slide
Agatha
Elite Four
Even

Articuno trades roughly evenly with Agatha's team.

Even
Arbok
Lv 53
Poison
GlareCrunchPoison Jab
Even
Gengar
Lv 53
GhostPoison
Will O WispShadow BallSludge Bomb
You Win
Golbat
Lv 53
PoisonFlying
Air SlashCrunchQuick Attack
Even
Weezing
Lv 53
Poison
Sludge BombShadow BallThunderbolt
Even
Gengar
Lv 54
GhostPoison
Dazzling GleamShadow BallSludge Bomb
Lance
Elite Four
Even

Articuno trades roughly evenly with Lance's team.

Even
Seadra
Lv 54
Water
Hydro PumpDragon PulseHyper Beam
Even
Aerodactyl
Lv 54
RockFlying
Rock SlideEarthquakeHyper Beam
Even
Gyarados
Lv 54
WaterFlying
WaterfallIron TailHyper Beam
Even
Charizard
Lv 54
FireFlying
Air SlashDragon PulseHyper Beam
You Win
Dragonite
Lv 55
DragonFlying
OutrageFire PunchHyper Beam
Trace
Champion
Good

Articuno has the type edge here and should clean up Trace's team.

You Win
Pidgeot
Lv 56
NormalFlying
Quick AttackAir SlashHeat Wave
You Win
Vileplume
Lv 56
GrassPoison
Solar BeamReflectSludge Bomb
Easy KO
Marowak
Lv 56
Ground
Fire PunchBonemerangBrick Break
Risky
Rapidash
Lv 56
Fire
Flare BlitzQuick AttackPoison Jab
Even
Slowbro
Lv 56
WaterPsychic
PsychicSurfLight Screen
Risky
Jolteon
Lv 57
Electric
ThunderQuick AttackPin Missile

This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.

Catchable

Available after Badge 6
Type
IceFlying
Tier
B

Catch Articuno in Seafoam Islands (interact, Lv 50). Battle Articuno deep inside Seafoam Islands on the bottom floor.

View Articuno locations

Let's Go Pikachu & Eevee Articuno Locations

Articuno waits on the bottom floor of Seafoam Islands at Lv 50. Getting there takes two Secret Techniques: Sea Skim to cross the sea to the islands from Fuchsia City or Cinnabar Island, and Strong Push to drop boulders into the holes so the currents inside stop. After your Hall of Fame entry, once Articuno, Zapdos and Moltres are all caught, it can also show up rarely in the sky on many routes.

24 locations to catch Articuno

Badge 6
Badge 7
Badge 8
Post-Game

Best Locations to Catch Articuno in Let's Go Pikachu & Eevee

Articuno shows up in 26 special and fixed spots from Lv. 50+. Plenty of options, and the list is sorted so the highest-rate locations at each progression stage come first.

Seafoam Islands - B4F
Lv.50Interact with Pokemon
Route 1
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 10
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 11
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 12
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 13
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 14
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 15
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 16
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 17
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 18
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 19
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 2 - Area 1
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 2 - Area 2
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 20 - West
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 20 - East
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 21
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 22
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 23
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 24
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 25
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 3
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 4
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 7
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 8
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught
Route 9
In the sky, after you become Champion
Rare
Post-game
Shows up rarely in the sky, but only after your Hall of Fame entry and once Articuno, Zapdos and Moltres are all caught

How to Get Shiny Articuno in Let's Go Pikachu & Eevee

In Let's Go Pikachu & Eevee, the strongest route to a Shiny Articuno is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Articuno odds across every game

Normal vs Shiny
Normal Articuno in Let's Go Pikachu & EeveeNormal
Shiny Articuno in Let's Go Pikachu & Eevee Shiny
Color ShiftBlue
Shiny TierC Tier Shiny

Shiny Articuno Evolution

Does Not Evolve
Articuno does not evolve
Single-stage PokemonView Full Evolution Chart

Let's Go Pikachu & Eevee Shiny Articuno Calculator

2 Methods
Fastest Path

The best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.

Step 1 · Encounter Method2 in Let's Go Pikachu & Eevee

Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
+2 rolls
+1 roll
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 274Catch Combo
Chance By Now50.1%at 190 catchesAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncounters
10%lucky few29
25%one in four79
50%coin flip190
90%very likely630
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Let's Go Pikachu & Eevee shiny odds for Articuno.

Articuno Weakness

Articuno is weak to Rock, Fire, Electric, and Steel. Watch out for Rock attacks, those deal 4x damage. On the flip side, it's immune to Ground-type moves entirely. Articuno's special bulk (base 125 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Articuno Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Fire, Electric, Steel
0.5x (Resist)Grass, Bug
0x (Immune)Ground

What is Articuno Weak Against

Vulnerable
4Weak
2Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
None
0xImmune

What is Articuno Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Articuno

C
Kabutops
Kabutops
RockWater
C
Rhydon
Rhydon
GroundRock
C
Magneton
Magneton
ElectricSteel
C
Aerodactyl
Aerodactyl
RockFlying
B

Articuno Evolutions

Articuno doesn't evolve, so what you catch is the final form. Its Ice/Flying typing comes with 580 total stats. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Articuno
#144Articuno
Does not evolve
Breeding is not available in this game

Let's Go Articuno Best Moveset

95 Sp. Atk and 125 Sp. Def on Ice/Flying at 85 Speed. The moveset runs special Ice TermStab from solid stats but the typing adds 4 weaknesses including a devastating 4x Rock weakness. Without any held item to patch survivability, every Rock-type move in the format ends it from any angle.

Best Build

Articuno 3D model in Pokemon Let's Go Pikachu and Eevee
Let's Go 3D modelArticunoArticuno as a 3D model in Pokemon Let's Go Pikachu and Let's Go Eevee
Best Nature for Articuno
Calm+SPD
Madam Celadon Colors
Species Candy
Articuno Candy
Stat Candy

Calm raises Sp. Def and lowers Attack. Madam Celadon sets this nature when you pick Green, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.

Candy for Articuno

Articuno Candy raises every stat, but only Articuno can eat it. The stat candy that goes with Articuno is Courage Candy (Sp. Def), and any Pokemon can eat it; Courage Candy L needs level 30 and Courage Candy XL needs level 60 or higher.

Moves List

TMs define Articuno's movepool. The natural moves cover basics with Sky Attack and Blizzard, but the real versatility comes from technical machines giving it Psychic and Normal coverage. That's where the options open up.

Level-Up Moves

Lv 1
Gust
—6010035Flying
Lv 1
Ice Shard+1
D6010030Ice
Lv 8
Mist
———30Ice
Lv 16
Leer
——10030Normal
Lv 24
Mirror Coat-5
D—10020Psychic
Lv 32
Ice Beam
B13510010Ice
Lv 40
Agility
C——30Psychic
Lv 48
Reflect
C——20Psychic
Lv 56
Roost
B——10Flying
Lv 64
Blizzard
C165705Ice
Lv 72
Sky Attack
B300905Flying

TM Moves

All 13 TMs are obtainable before the Elite Four

TM
TM12D7010020Normal
TM01D7010015Normal
TM48B150905Normal
TM55B13510010Ice
TM50B——10Flying
TM08C——10Normal
TM27C—9010Poison
TM18D7010020Bug

Tutor Moves

Articuno can't learn any Tutor moves

Base Stats

Base Stats
Pseudo
HP90
B
Attack85
C
Defense100
B
Sp. Atk95
B
Sp. Def125
A
Speed85
C
Total580
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height1.7 m
Weight55.4 kg
Base XP261
Pokedex Entry

A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.

Pokemon Let's Go Pikachu / Pokemon Let's Go Eevee

Game Availability

Articuno has appeared in 20 games since Red & Blue, spanning 9 generations. As a Legendary, it's typically a one-per-save encounter tied to the story or post-game content.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback