
Is Articuno Good in Let's Go Pikachu & Eevee Playthrough?
Available in the Seafoam Islands before the eighth gym, which means Articuno actually contributes to the Elite Four in Let's Go. Ice/Flying makes Lance's Dragonite evaporate at 4x weakness, and it handles most of his team. Not just a postgame trophy here.
Not available yet. You cannot get Articuno before this fight.
Not available yet. You cannot get Articuno before this fight.
Not available yet. You cannot get Articuno before this fight.
Not available yet. You cannot get Articuno before this fight.
Not available yet. You cannot get Articuno before this fight.
Not available yet. You cannot get Articuno before this fight.
Articuno trades roughly evenly with Blaine's team.
Articuno has the type edge here and should clean up Giovanni's team.
Articuno trades roughly evenly with Lorelei's team.
Articuno has the type edge here and should clean up Bruno's team.
Articuno trades roughly evenly with Agatha's team.
Articuno trades roughly evenly with Lance's team.
Articuno has the type edge here and should clean up Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catchable
Catch Articuno in Seafoam Islands (interact, Lv 50). Battle Articuno deep inside Seafoam Islands on the bottom floor.
Recommended Moves
- STARTING (Lv 50)
- LV 50IceIce BeamPower 135Accuracy 100%PP 10
- After Brock
- TMNormalHeadbuttPower 70Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- TMNormalFacadePower 70Accuracy 100%PP 20
- TMBugU-turnPower 70Accuracy 100%PP 20
- After Erika
- HMFlyingFlyPower 135Accuracy 95%PP 15
- LV 64IceBlizzardPower 165Accuracy 70%PP 5
- LV 72FlyingSky AttackPower 300Accuracy 90%PP 5
Let's Go Pikachu & Eevee Articuno Locations
Articuno waits on the bottom floor of Seafoam Islands at Lv 50. Getting there takes two Secret Techniques: Sea Skim to cross the sea to the islands from Fuchsia City or Cinnabar Island, and Strong Push to drop boulders into the holes so the currents inside stop. After your Hall of Fame entry, once Articuno, Zapdos and Moltres are all caught, it can also show up rarely in the sky on many routes.
24 locations to catch Articuno
Best Locations to Catch Articuno in Let's Go Pikachu & Eevee
Articuno shows up in 26 special and fixed spots from Lv. 50+. Plenty of options, and the list is sorted so the highest-rate locations at each progression stage come first.
How to Get Shiny Articuno in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Articuno is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Articuno odds across every game
Shiny Articuno Evolution
Does Not EvolveLet's Go Pikachu & Eevee Shiny Articuno Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Let's Go Pikachu & Eevee shiny odds for Articuno.
Articuno Weakness
Articuno is weak to Rock, Fire, Electric, and Steel. Watch out for Rock attacks, those deal 4x damage. On the flip side, it's immune to Ground-type moves entirely. Articuno's special bulk (base 125 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Rock |
| 2x (Weak) | Fire, Electric, Steel |
| 0.5x (Resist) | Grass, Bug |
| 0x (Immune) | Ground |
What is Articuno Weak Against
VulnerableBest Pokemon Against Articuno
Flareon Fire | C | |
Kabutops RockWater | C | |
Obtain MethodEvolve Kabuto (Cinnabar Island Gift) | ||
Rhydon GroundRock | C | |
Available Moves Moves
Damage vs Articuno View Rhydon builds →Rock Slide 4x133-156%KO Thunder Punch 2x44-52% | ||
Magneton ElectricSteel | C | |
Available Moves Moves
Damage vs Articuno View Magneton builds →Thunderbolt 2x62-73% Flash Cannon 2x54-64% | ||
Aerodactyl Rock | B | |
Obtain MethodCinnabar Island Gift Available Move Moves
Damage vs Articuno View Aerodactyl builds →Rock Slide 4x111-131%KO | ||
Zapdos Electric | B | |
Obtain MethodPower Plant Interact Encounter | ||
Omastar RockWater | C | |
Obtain MethodEvolve Omanyte (Cinnabar Island Gift) | ||
Charizard Fire | C | |
Available Moves Moves
Damage vs Articuno View Charizard builds →Heat Wave 2x60-71% Thunder Punch 2x31-36% | ||
Electabuzz Electric | C | |
Magmar Fire | C | |
Available Moves Moves
Damage vs Articuno View Magmar builds →Fire Blast 2x65-76% Thunder Punch 2x34-40% | ||
Rapidash Fire | C | |
Graveler RockGround | C | |
Available Moves Moves
Damage vs Articuno View Graveler builds →Rock Slide 4x102-120%KO Thunder Punch 2x34-40% | ||
Electrode Electric | B | |
Obtain MethodPower Plant Interact Encounter | ||
Raichu Electric | C | |
Articuno Evolutions
Articuno doesn't evolve, so what you catch is the final form. Its Ice/Flying typing comes with 580 total stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Articuno Best Moveset
95 Sp. Atk and 125 Sp. Def on Ice/Flying at 85 Speed. The moveset runs special Ice TermStab from solid stats but the typing adds 4 weaknesses including a devastating 4x Rock weakness. Without any held item to patch survivability, every Rock-type move in the format ends it from any angle.
Best Build

Calm raises Sp. Def and lowers Attack. Madam Celadon sets this nature when you pick Green, then Red. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Articuno
Articuno Candy
Courage Candy
Courage Candy L
Courage Candy XL
Articuno Candy raises every stat, but only Articuno can eat it. The stat candy that goes with Articuno is Courage Candy (Sp. Def), and any Pokemon can eat it; Courage Candy L needs level 30 and Courage Candy XL needs level 60 or higher.
Moves List
TMs define Articuno's movepool. The natural moves cover basics with Sky Attack and Blizzard, but the real versatility comes from technical machines giving it Psychic and Normal coverage. That's where the options open up.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 13 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.
Game Availability
Articuno has appeared in 20 games since Red & Blue, spanning 9 generations. As a Legendary, it's typically a one-per-save encounter tied to the story or post-game content.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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