
Is Haunter Good in Let's Go Pikachu & Eevee Playthrough?
Haunter hits hard enough to carry through Sabrina and Agatha on Special Attack alone. Trade it for Gengar if you can, or keep Haunter as a fast special hitter. Either way, you're set.
Not available yet. You cannot get Gastly before this fight.
Not available yet. You cannot get Gastly before this fight.
Not available yet. You cannot get Gastly before this fight.
Haunter has the type edge here and should clean up Erika's team.
Gengar has the type edge here and should clean up Koga's team.
Gengar has the type edge here and should clean up Sabrina's team.
Gengar trades roughly evenly with Blaine's team.
Gengar trades roughly evenly with Giovanni's team.
Gengar resists most of Lorelei's coverage and hits back hard.
Gengar has the type edge here and should clean up Bruno's team.
Gengar has the type edge here and should clean up Agatha's team.
Gengar has the type edge here and should clean up Lance's team.
Gengar has the type edge here and should clean up Trace's team.
This is the Let's Go Pikachu team. In Let's Go Eevee, Trace brings Raichu Lv 57 in place of Jolteon Lv 57.
Catchable
Catch Haunter in Pokémon Tower (walking, Lv 27-32).
Recommended Moves
- After Lt. Surge
- TMElectricThunderboltPower 90Accuracy 100%PP 15
- LV 30GhostShadow BallPower 120Accuracy 100%PP 15
- After Erika
- TMPoisonPoison JabPower 120Accuracy 100%PP 20
- TMNormalSelf-DestructPower 200Accuracy 100%PP 5
- TMPsychicPsychicPower 90Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
- LV 45PsychicDream EaterPower 100Accuracy 100%PP 15
Catch Gastly
Catch Gastly in Pokémon Tower (walking, Lv 27-32).
Recommended Moves
- STARTING (Lv 27)
- LV 27GhostShadow BallPower 120Accuracy 100%PP 15
- After Lt. Surge
- TMElectricThunderboltPower 90Accuracy 100%PP 15
- LV 28DarkDark PulsePower 80Accuracy 100%PP 15
- LV 33PsychicDream EaterPower 100Accuracy 100%PP 15
- After Erika
- TMNormalSelf-DestructPower 200Accuracy 100%PP 5
- TMPsychicPsychicPower 90Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
Evolve Haunter to Gengar
Haunter evolves into Gengar when traded. Most players are ready to trade before reaching Koga.
Recommended Moves
- STARTING (Lv 34)
- LV 34GhostShadow BallPower 120Accuracy 100%PP 15
- After Lt. Surge
- TMNormalHyper BeamPower 150Accuracy 90%PP 5
- After Erika
- TMPoisonPoison JabPower 120Accuracy 100%PP 20
- TMNormalSelf-DestructPower 200Accuracy 100%PP 5
- TMPsychicPsychicPower 90Accuracy 100%PP 10
- After Sabrina
- TMPoisonSludge BombPower 135Accuracy 100%PP 10
- TMDarkFoul PlayPower 95Accuracy 100%PP 15
- LV 45PsychicDream EaterPower 100Accuracy 100%PP 15
How to Get Haunter in Let's Go Pikachu & Eevee
A trade step sits in Haunter's 3-stage chain from Gastly. The step cards below map each stage with catch locations and evolution methods. Gastly shows up at solid rates, so the starting catch is the easy part.
1 location to catch Haunter1 location to catch Gastly
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Gastly at any of the 1 location below, then level it up to 25, and it evolves into Haunter.
Where To Catch Haunter in Let's Go
The path to Haunter starts with Gastly at Lv. 27+ via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 2Haunter ✓Pokémon Tower - 6FLv.27-32FloorRate 20%Pokémon Tower - 5FLv.27-32FloorRate 10%Pokémon Tower - 3FLv.27-32FloorRate 5%Pokémon Tower - 4FLv.27-32FloorRate 5%or evolve from Gastly (Step 1)
Step 3Evolve into Gengar
How to Get Shiny Haunter in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Haunter is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Haunter odds across every game
Let's Go Pikachu & Eevee Shiny Haunter Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Let's Go Pikachu & Eevee shiny odds calculator with Haunter already selected.
Haunter Weakness
Ground, Psychic, Ghost, and Dark moves hit Haunter for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. It resists 4 types, giving it decent defensive coverage. Haunter leans toward special offense (base 115 Sp.Atk) instead of trying to wall anything.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground, Psychic, Ghost, Dark |
| 0.5x (Resist) | Grass, Fairy |
| 0.25x (Resist) | Poison, Bug |
| 0x (Immune) | Normal, Fighting |
What is Haunter Weak Against
GoodBest Pokemon Against Haunter
Gastly GhostPoison | C | |
Available Moves Moves
Damage vs Haunter View Gastly builds →Shadow Ball 2x114-135%KO Dark Pulse 2x76-90% | ||
Kadabra Psychic | B | |
Hypno Psychic | C | |
Mr. Mime PsychicFairy | C | |
Dugtrio Ground | B | |
Available Moves Moves
Damage vs Haunter View Dugtrio builds →Dig 2x134-158%KO Sucker Punch 2x78-93% | ||
Haunter Evolutions
Haunter is partway through a three-stage line between Gastly and Gengar. The chain involves a trade, so it's not a straightforward grind. So far, Sp.Def got the biggest boost (+20 from Gastly). The final form adds another 95 stats on top. View every chain in the Evolution Chart.
How to Evolve
Let's Go Haunter Best Moveset
115 Sp. Atk at 95 Speed. Ghost/Poison TermStab from the moveset deals real damage at competitive pace. One evolution from Mega Gengar and the 170 Sp. Atk that reshapes every matchup.
Best Build

Mild raises Sp. Atk and lowers Defense. Madam Celadon sets this nature when you pick Blue, then Yellow. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Haunter
Gastly Candy
Smart Candy
Smart Candy L
Smart Candy XL
Gastly Candy raises every stat, but only Gastly, Haunter and Gengar can eat it. The stat candy that goes with Haunter is Smart Candy (Sp. Atk), and any Pokemon can eat it; Smart Candy L needs level 30 and Smart Candy XL needs level 60 or higher.
Master Trainer
Danny battles with one level 75 Haunter that knows Shadow Ball. It takes extra damage from Ground, Psychic, Ghost and Dark moves. Win to earn the Haunter Master title. Find Danny in Lavender Town.
Moves List
Haunter develops a solid moveset just through leveling. Dream Eater show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 23 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
By licking, it saps the victim’s life. It causes shaking that won’t stop until the victim’s demise.
Game Availability
Haunter has been part of the series since Red & Blue, appearing in 22 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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