Mixed
Balanced
85Speed · Above Avg

Articuno Best Moveset

Ice/Flying at 95 Sp. Atk and 125 Sp. Def with 85 Speed. Held ItemHeavy Duty Boots blocks the TermEntry Hazards damage that costs 50% HP every switch-in. The moveset absorbs special hits and fires back with Ice and Flying TermStab. The hazard weakness defines the entire competitive identity, and even with Boots the 4x Rock weakness is a constant threat.

SABCDEFAAACEEEDDRed, Blue & YellowIRB/YPEAKGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowA

Ice/Flying with 95 Special and Blizzard in Gen I (Red & Blue). Articuno's bulk and offensive power made it a strong Ice attacker.

Had a combined Special stat of 125

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 73
Blizzard
Ice110COMMONSTAB
Lv 25
Agility
PsychicCOMMONSetup
TM15
Hyper Beam
Normal150COMMONCoverage
Lv 49
Ice Beam
Ice90COMMONSTAB
Tutor
Double-Edge
Normal120RARECoverage
Lv 61
Reflect
PsychicRAREUtility
TM44
Rest
PsychicRARERecovery

Best Build

Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Articuno
HardyNEUTRAL

Utility Moveset

  • BlizzardSTAB
  • AgilitySetup
  • Hyper Beam
  • Ice BeamSTAB
Gen II — Gold, Silver & CrystalA

125 Sp. Def made it one of the bulkiest special walls in Gen II (Gold & Silver). Ice Beam plus Toxic stalled opponents while Roar shuffled threats.

SRCMOVETYPECATPWRPOPROLE
Lv 49
Ice Beam
Ice90COMMONSTAB
TM44
Rest
PsychicCOMMONRecovery
TM35
Sleep Talk
NormalCOMMONUtility
TM6
Toxic
PoisonCOMMONUtility
Experimental
Support
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Articuno
HardyNEUTRAL

Support Moveset

  • Ice BeamSTAB
  • RestRecovery
  • Sleep Talk
  • ToxicUtility
Gen III — Ruby, Sapphire & EmeraldA

Pressure wasted opponent PP, making stall matchups one-sided. Three gens of competitive relevance built on bulk and Ice STAB.

Received Pressure
SRCMOVETYPECATPWRPOPROLE
Lv 49
Ice Beam
Ice90COMMONSTAB
Heal Bell
NormalCOMMONUtility
TM44
Rest
PsychicCOMMONRecovery
TM5
Roar
NormalCOMMONUtility
TM6
Toxic
PoisonRAREUtility
TM17
Protect
NormalRAREPriority
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Articuno
Calm+SPD
EVs

Wall Moveset

  • Ice BeamSTAB
  • Heal Bell
  • RestRecovery
  • RoarSLOW -6Utility
Gen IV — Diamond, Pearl & PlatinumC

Stealth Rock took 25% on every switch-in in Gen IV (Diamond & Pearl). Ice/Flying's 4x Rock weakness was a death sentence in a format where rocks were on every team.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 57
Roost
FlyingCOMMONSTAB
Lv 43
Ice Beam
Ice90COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
TM90
Substitute
NormalRAREUtility
Lv 71
Blizzard
Ice110RARESTAB
Lv 29
Ancient Power
Rock60RARECoverage
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Articuno
Timid+SPE
EVs

Wall Moveset

  • RoostRecovery
  • Ice BeamSTAB
  • ToxicUtility
  • SubstituteUtility
Gen V — Black & White / B2W2E

Same Stealth Rock problem in Gen V (Black & White). Articuno needed spinner support just to function, and that support wasn't always worth the slot.

Hidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 43
Ice Beam
Ice90COMMONSTAB
Lv 57
Roost
FlyingCOMMONSTAB
Xfer
Haze
IceCOMMONSTAB
TM6
Toxic
PoisonRAREUtility
Heal Bell
NormalRAREUtility
Lv 71
Blizzard
Ice110RARESTAB
Lv 92
Hurricane
Flying110RARESTAB
TM90
Substitute
NormalRAREUtility
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Articuno
Calm+SPD
EVs

Wall Moveset

  • Ice BeamSTAB
  • RoostRecovery
  • HazeUtility
  • ToxicUtility
Gen VI — X & Y / ORASE

Three gens of decline in Gen VI (X & Y). No new tools to overcome the fundamental Stealth Rock problem that crippled it.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Freeze-Dry
Ice70COMMONSTAB
Lv 85
Roost
FlyingCOMMONSTAB
Lv 64
Tailwind
FlyingCOMMONSTAB
Lv 92
Hurricane
Flying110RARESTAB
TM6
Toxic
PoisonRAREUtility
TM10
Hidden Power (Fire)
Fire60RARECoverage
TM90
Substitute
NormalRAREUtility
Lv 43
Ice Beam
Ice90RARESTAB
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Articuno
Calm+SPD
EVs

Wall Moveset

  • Freeze DrySTAB
  • RoostRecovery
  • TailwindUtility
  • HurricaneSTAB
Gen VII — Sun & Moon / USUME

Four straight gens below the cutoff in Gen VII (Sun & Moon). Articuno couldn't switch in safely without dedicated hazard control on the team.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 71
Ice Beam
Ice90COMMONSTAB
Lv 85
Roost
FlyingCOMMONSTAB
Lv 43
Freeze-Dry
Ice70RARESTAB
Lv 29
Ancient Power
Rock60RARECoverage
Lv 57
Hail
IceRARESTAB
Lv 92
Hurricane
Flying110RARESTAB
TM70
Aurora Veil
IceRARESTAB
Experimental
Special Sweeper
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Articuno
Modest+SPA
EVs

Special Sweeper Moveset

  • Ice BeamSTAB
  • RoostRecovery
  • Freeze DrySTAB
  • Ancient Power

Recommended Teammates

Gen VIII — Sword & Shield / BDSPD

Heavy-Duty Boots existed in Gen VIII (Sword & Shield) but Articuno's offensive output wasn't worth the team slot even without the rock damage.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Roost
FlyingCOMMONSTAB
Lv 35
Freeze-Dry
Ice70COMMONSTAB
Xfer
Defog
FlyingCOMMONSTAB
Heal Bell
NormalCOMMONUtility
TR66
Brave Bird
Flying120RARESTAB
Tutor
Triple Axel
Ice20RARESTAB
Lv 25
Ancient Power
Rock60RARECoverage
Experimental
Wall
Ability
Pressure
Item
Heavy Duty Boots
Best Nature for Articuno
Calm+SPD
EVs

Wall Moveset

  • RoostRecovery
  • Freeze DrySTAB
  • DefogUtility
  • Heal Bell
Gen IX — Scarlet & Violet / Legends Z-AD

Five gens of irrelevance in Gen IX (Scarlet & Violet). A beautiful Pokemon completely undone by a single move introduced in Gen IV.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Freeze-Dry
Ice70COMMONSTAB
Lv 40
Roost
FlyingCOMMONSTAB
TM60
U-turn
Bug70RARECoverage
Lv 55
Hurricane
Flying110RARESTAB
Lv 65
Blizzard
Ice110RARESTAB
Lv 60
Haze
IceRARESTAB
TM65
Air Slash
Flying75RARESTAB
Experimental
Special Tank
Ability
Pressure
Item
Heavy Duty Boots
Best Nature for Articuno
Modest+SPA
EVs

Special Tank Moveset

  • Freeze DrySTAB
  • RoostRecovery
  • U Turn
  • HurricaneSTAB

Articuno Weakness

Articuno is weak to Rock, Fire, Electric, and Steel. Watch out for Rock attacks, those deal 4x damage. On the flip side, it's immune to Ground-type moves entirely. Articuno's special bulk (base 125 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Articuno Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Fire, Electric, Steel
0.5x (Resist)Grass, Bug
0x (Immune)Ground

What is Articuno Weak Against

Vulnerable
4Weak
2Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
None
0xImmune

What is Articuno Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Articuno

Dragapult's Draco Meteor hits Articuno for 38-45%.

Evolution

Articuno is strong overall with 580 total stats as a Ice/Flying legendary. Can't breed it, so you're locked to whatever you catch or receive. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Articuno
#144Articuno
Does not evolve

Breeding

Unavailable
Undiscovered egg group

How to Get Articuno

All 20 games

No wild encounters for Articuno in Scarlet & Violet. It's available in Red & Blue, Yellow, or Let's Go Pikachu & Eevee and can be transferred over. The details below show where to find it.

Base Stats

Articuno's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 3 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.

Base Stats
Pseudo
HP90
B
Attack85
C
Defense100
B
Sp. Atk95
B
Sp. Def125
A
Speed85
C
Total580
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height1.7 m
Weight55.4 kg
Base XP290
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Snow CloakHidden Ability
Increases evasion to 1.25× during hail. Protects against hail damage.
EV Yield
HPAtkDefSpASpD+3Spe
Strong Special Defense training target
Pokedex Entry

Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper.

Pokemon Legends: Z-A

Articuno Guide

  • Articuno is a Legendary Pokemon rated B-Tier. At 580 BST, it hits hard. It excels as a balanced. Base 125 Sp. Def is where it shines.

  • Articuno's biggest threats include Golem (Rock), Charizard (Fire), and Raikou (Electric), all carrying super-effective STAB moves. Golem is the most dangerous since Rock moves deal 4x damage. Steel-type attackers are also a problem. Articuno has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Pressure is the go-to ability for Articuno. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Snow Cloak can work in specific setups.

  • Articuno fills the balanced role. It's a mixed attacker with base 85 Attack and 95 Sp. Atk. Base 85 Speed is workable. Faster than some, slower than many. And it's tanky enough to absorb a few hits.

  • The core moveset is Freezedry, Roost, U Turn, and Hurricane. Freezedry leads at 0% usage. Hurricane provides reliable STAB damage.

Game Availability

Articuno has appeared in 20 games since Red & Blue, spanning 10 generations. As a Legendary, it's typically a one-per-save encounter tied to the story or post-game content.

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