Mixed
Cannon
55Speed · Slow

Cacturne Best Moveset

115/115 mixed offenses on Grass/Dark with AbilityWater Absorb granting Water immunity and healing. Held ItemFocus Sash with NatureAdamant guarantees surviving one hit to fire physical dual TermStab. 55 Speed means going second against most threats. The moveset hits hard from either offensive side. Tera Dark amplifies the physical Dark damage.

SABCDEFCCCEEERuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASTHE FALLSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen III — Ruby, Sapphire & EmeraldC

Dual 115 offenses from Grass/Dark in Gen III (Ruby & Sapphire). 55 Speed undercut everything. Hit hard from both sides but always moved second.

Received Sand Veil

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 35
Spikes
GroundCOMMONHazard
TM19
Giga Drain
Grass75COMMONSTAB
TM10
Hidden Power (Dark)
Dark60COMMONSTAB
Lv 13
Leech Seed
GrassRARESTAB
Tutor
Substitute
NormalRAREUtility
Xfer
Encore
NormalRAREUtility
Xfer
Destiny Bond
GhostRAREUtility

Best Build

Experimental
Hazard Setter
Ability
Sand Veil
Item
LeftoversSUSTAIN
Best Nature for Cacturne
Calm+SPD

Cacturne best EVs are Sp. Def and Speed

EVs

Hazard Setter Moveset

  • SpikesHazard
  • Giga DrainSTAB
  • Hidden Power DarkSTAB
  • Leech SeedSTAB
Gen IV — Diamond, Pearl & PlatinumC

Sand Veil gave evasion in sandstorm in Gen IV (Diamond & Pearl). Sucker Punch provided priority from 115 Attack. Two gens at the same tier despite solid tools.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM53
Energy Ball
Grass90POPULARSTAB
Lv 35
Spikes
GroundPOPULARHazard
TM79
Dark Pulse
Dark80POPULARSTAB
Tutor
Synthesis
GrassPOPULARSTAB
Experimental
Support
Ability
Sand Veil
Item
LeftoversSUSTAIN
Best Nature for Cacturne
Modest+SPA
EVs

Support Moveset

  • Energy BallSTAB
  • SpikesHazard
  • Dark PulseSTAB
  • SynthesisRecovery
Gen V — Black & White / B2W2C

Water Absorb healed from Water moves in Gen V (Black & White). Removed one weakness from the Grass/Dark typing. Three gens steady, then the decline started.

Gained Water Absorb as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 41
Sucker Punch
Dark70COMMONSTAB
Tutor
Drain Punch
Fighting75COMMONCoverage
TM90
Substitute
NormalCOMMONUtility
TM75
Swords Dance
NormalCOMMONUtility
Tutor
Giga Drain
Grass75RARESTAB
Lv 35
Spikes
GroundRAREHazard
Experimental
Physical Setup Sweeper
Ability
Water Absorb
Item
Life OrbPOWER
Best Nature for Cacturne
EVs

Physical Setup Sweeper Moveset

  • Sucker PunchSTAB
  • Drain Punch
  • SubstituteUtility
  • Swords Dance
Gen VI — X & Y / ORASE

Fairy-type resisted Dark STAB in Gen VI (X & Y) and threatened back. Cacturne's five weaknesses grew harder to manage every generation.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Sucker Punch
Dark70COMMONSTAB
Lv 30
Spikes
GroundCOMMONHazard
Lv 32
Spiky Shield
GrassRARESTAB
TM97
Dark Pulse
Dark80RARESTAB
Tutor
Giga Drain
Grass75RARESTAB
TM6
Toxic
PoisonRAREUtility
Egg
Seed Bomb
Grass80RARESTAB
Lv 10
Leech Seed
GrassRARESTAB
Experimental
Special Attacker
Ability
Water Absorb
Item
Life OrbPOWER
Best Nature for Cacturne
Timid+SPE
EVs

Special Attacker Moveset

  • Sucker PunchSTAB
  • SpikesHazard
  • Spiky ShieldSTAB
  • Dark PulseSTAB
Gen VII — Sun & Moon / USUME

Fell in Gen VII (Sun & Moon). 55 Speed plus five weaknesses on 60/60 defenses. Dual 115 offenses couldn't outrun the matchup problems.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Sucker Punch
Dark70COMMONSTAB
Lv 30
Spikes
GroundCOMMONHazard
TM97
Dark Pulse
Dark80COMMONSTAB
Tutor
Giga Drain
Grass75COMMONSTAB
Egg
Seed Bomb
Grass80RARESTAB
Experimental
Mixed Attacker
Ability
Water Absorb
Item
Life OrbPOWER
Best Nature for Cacturne
Brave+ATK
EVs

Mixed Attacker Moveset

  • Sucker PunchSTAB
  • SpikesHazard
  • Dark PulseSTAB
  • Giga DrainSTAB
Gen IX — Scarlet & Violet / Legends Z-AE

Same floor in Gen IX (Scarlet & Violet). Six gens of power without the Speed to use it. Cacturne hit hard from both sides and died to everything.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Sucker Punch
Dark70COMMONSTAB
TM88
Swords Dance
NormalCOMMONUtility
TM181
Knock Off
Dark65RARESTAB
TM20
Trailblaze
Grass50RARESTAB
Lv 1
Spiky Shield
GrassRARESTAB
TM171
Tera Blast
Normal80RARECoverage
TM71
Seed Bomb
Grass80RARESTAB
Experimental
Physical Tank
Ability
Water Absorb
Item
Focus SashSURVIVAL
Best Nature for Cacturne
EVs

Physical Tank Moveset

  • Sucker PunchSTAB
  • Swords Dance
  • Knock OffSTAB
  • TrailblazeSTAB

Cacturne Weakness

Cacturne is weak to Bug, Fire, Ice, Fighting, Poison, Flying, and Fairy. Watch out for Bug attacks, those deal 4x damage. On the flip side, it's immune to Psychic-type moves entirely. It resists 6 types, so it can switch into a lot of moves safely. Water Absorb grants an additional Water immunity, reshaping the matchup chart.

Cacturne Weakness and Resistance Chart
DamageTypes
4x (Critical)Bug
2x (Weak)Fire, Ice, Fighting, Poison, Flying, Fairy
0.5x (Resist)Water, Electric, Grass, Ground, Ghost, Dark
0x (Immune)Psychic

What is Cacturne Weak Against

Fragile
7Weak
6Resist
2Immune
Score-7

What is Cacturne Strong Against

5Strong
0Resisted
0Immune
Score+5
½xResisted
None
0xImmune
None

Best Pokemon Against Cacturne

Dragapult can KO Cacturne with U-turn (94-111%).

Evolution

Cacturne is what Cacnea becomes. Breed it for Cacnea eggs (average hatch time). Plenty of partners for breeding via two egg groups. Eggs are average hatch time. The evolution from Cacnea pushed Cacturne to 475 total stats. Attack saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Cacnea
Grass
Cacturne
GrassDark
HP
50
70+20
ATK
85
115+30
DEF
40
60+20
SP.ATK
85
115+30
SP.DEF
40
60+20
SPE
35
55+20
BST
335C-Tier
475C-Tier+140
ROLE
Trick Room
Cannon
TYPE
Mixed
Mixed

Breeding

Very Easy

Breed with Cacturne to get Cacnea eggs easily using 89 partners from the Plant and Humanshape egg groups.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
venusaurmeganiumtorterraroseradeserperiorgardevoirinfernapegalladeludicoloshiftryabomasnowwhimsicott

How to Get Cacturne

All 14 games

2 encounter spots for Cacturne at moderate rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Cacturne in SV

To get Cacturne, start by catching Cacnea through walking encounters at Lv. 18-51. The chain covers 2 catchable stages before reaching the final form.

  1. Cacnea
    Step 1Catch Cacnea
    Asado Desert - Desert
    Lv.18-36Overworld
    Rate 54%
  2. Cacturne
    Step 2Cacturne
    Asado Desert - Desert
    Lv.32-51Overworld
    Rate 8%
    or evolve from Cacnea (Step 1)

Base Stats

Everything pushes toward mixed damage here. Cacturne's Attack does the work, Speed pays the price. But you're still getting 2 Attack and Sp. Atk EVs per KO. Moderately hard to find, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP70
C
Attack115
B
Defense60
C
Sp. Atk115
B
Sp. Def60
C
Speed55
D
Total475
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Slow1.06M XP
Height1.3 m
Weight77.4 kg
Base XP166
Abilities
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Water AbsorbHidden Ability
Absorbs water moves, healing for 1/4 max HP.
Water Absorb grants Water immunity
EV Yield
HPAtk+1DefSpA+1SpDSpe
Attack training target
Pokedex Entry

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

Pokemon Violet

Cacturne Guide

  • Cacturne looks average on paper at 475 BST. But Water Absorb is why it sees play. Build around that and it pulls its weight. C-Tier cannon on our tier list.

  • Cacturne's biggest threats include Scyther (Bug), Blaziken (Fire), and Lapras (Ice), all carrying super-effective STAB moves. Scyther is the most dangerous since Bug moves deal 4x damage. Fighting, Poison, Flying, and Fairy-type attackers are also a problem. With 7 weakness types, most competitive teams carry at least one counter.

  • Cacturne gets Water Absorb and Sand Veil. But Water Absorb is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Cacturne is a mixed attacker with base 115 Attack and 115 Sp. Atk. Speed tells the real story. At base 55 Speed, it won't be moving first often. Fits the cannon role.

  • The core moveset is Sucker Punch, Swords Dance, Knock Off, and Trailblaze. Sucker Punch leads at 0% usage. Trailblaze provides reliable STAB damage.

Game Availability

Debuting in Ruby & Sapphire, Cacturne appears in 14 games across 8 generations. A reliable presence in a solid number of games, typically found through wild encounters.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback