Physical
Balanced
45Speed · Slow

Marowak Best Moveset

A physical fighter built on 110 Defense and 80 Attack rather than speed. Ground TermStab lands with respectable force between slow 45 Speed recharges. 60/80 on the other stats leave special attacks as the gap. No Mega access means the moveset relies on these base stats entirely.

SABCDEFDSACEEEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowD

Ground-type with 80 Attack and no Thick Club yet in Gen I (Red & Blue). Couldn't compete with Dugtrio's Speed or Rhydon's raw power.

Had a combined Special stat of 50
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
Tutor
Body Slam
Normal85COMMONCoverage
TM38
Fire Blast
Fire110RARECoverage
TM14
Blizzard
Ice110RARECoverage
Tutor
Counter
FightingRARECoverage
TM15
Hyper Beam
Normal150RARECoverage
Lv 25
Bonemerang
Ground50RARESTAB
TM6
Toxic
PoisonRAREUtility
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Marowak
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • Body Slam
  • Fire Blast
  • BlizzardCoverage

Recommended Teammates

Gen II — Gold, Silver & CrystalS

Thick Club doubled Marowak's Attack to an effective 160 in Gen II (Gold & Silver). Swords Dance on top of that was absurd. One of the hardest-hitting physical attackers in the game.

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONSTAB
Egg
Rock Slide
Rock75COMMONCoverage
Egg
Swords Dance
NormalCOMMONUtility
TM38
Fire Blast
Fire110COMMONCoverage
TM10
Hidden Power (Bug)
Bug60RARECoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
Thick Club
Best Nature for Marowak
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • Rock Slide
  • Swords Dance
  • Fire Blast
Gen III — Ruby, Sapphire & EmeraldA

Thick Club kept it dangerous in Gen III (Ruby & Sapphire) but 45 Speed was a death sentence in faster formats. Rock Head plus Double-Edge gave recoil-free coverage.

Received Rock Head and Lightning Rod
SRCMOVETYPECATPWRPOPROLE
Egg
Rock Slide
Rock75COMMONCoverage
TM26
Earthquake
Ground100COMMONSTAB
TM1
Focus Punch
Fighting150COMMONCoverage
Egg
Swords Dance
NormalRAREUtility
Lv 61
Double-Edge
Normal120RARECoverage
TM10
Hidden Power (Bug)
Bug60RARECoverage
Lv 25
Bonemerang
Ground50RARESTAB
Egg
Ancient Power
Rock60RARECoverage
Experimental
Physical Tank
Ability
Rock Head
Item
Thick Club
Best Nature for Marowak
EVs

Physical Tank Moveset

  • Rock Slide
  • EarthquakeSTAB
  • Focus Punch
  • Swords Dance
Gen IV — Diamond, Pearl & PlatinumC

Better physical attackers emerged in Gen IV (Diamond & Pearl) and Marowak's 45 Speed meant it was almost always moving last, even with Thick Club damage.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Tutor
Fire Punch
Fire75COMMONCoverage
TM26
Earthquake
Ground100COMMONSTAB
Lv 21
Bonemerang
Ground50COMMONSTAB
Lv 53
Double-Edge
Normal120COMMONCoverage
Tutor
Thunder Punch
Electric75RARECoverage
TM90
Substitute
NormalRAREUtility
TM71
Stone Edge
Rock100RARECoverage
TM76
Stealth Rock
RockRAREUtility
Experimental
Physical Sweeper
Ability
Rock Head
Item
Thick Club
Best Nature for Marowak
EVs

Physical Sweeper Moveset

  • Fire Punch
  • EarthquakeSTAB
  • BonemerangSTAB
  • Double Edge
Gen V — Black & White / B2W2E

Even Thick Club's massive power couldn't compensate for being slower than almost everything in Gen V (Black & White). Setup was nearly impossible.

Gained Battle Armor as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Fire Punch
Fire75COMMONCoverage
TM71
Stone Edge
Rock100COMMONCoverage
TM26
Earthquake
Ground100COMMONSTAB
Lv 53
Double-Edge
Normal120COMMONCoverage
TM31
Brick Break
Fighting75COMMONCoverage
Lv 21
Bonemerang
Ground50COMMONSTAB
Tutor
Thunder Punch
Electric75RARECoverage
Experimental
Physical Tank
Ability
Rock Head
Item
Thick Club
Best Nature for Marowak
Brave+ATK
EVs

Physical Tank Moveset

  • Fire Punch
  • Stone Edge
  • EarthquakeSTAB
  • Double Edge
Gen VI — X & Y / ORASE

Lightning Rod gave it an Electric immunity in Gen VI (X & Y), replacing Rock Head. A narrow niche that rarely came up.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM75
Swords Dance
NormalCOMMONUtility
Lv 21
Bonemerang
Ground50COMMONSTAB
TM26
Earthquake
Ground100COMMONSTAB
Lv 53
Double-Edge
Normal120COMMONCoverage
Tutor
Fire Punch
Fire75COMMONCoverage
TM80
Rock Slide
Rock75RARECoverage
TM90
Substitute
NormalRAREUtility
TM71
Stone Edge
Rock100RARECoverage
Experimental
Physical Setup Sweeper
Ability
Rock Head
Item
Thick Club
Best Nature for Marowak
EVs

Physical Setup Sweeper Moveset

  • Swords Dance
  • BonemerangSTAB
  • EarthquakeSTAB
  • Double Edge
Gen VII — Sun & Moon / USUME

Alolan Marowak (Fire/Ghost) with Lightning Rod stole the spotlight entirely in Gen VII (Sun & Moon). Regular Marowak was obsolete.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Fire Punch
Fire75COMMONCoverage
TM26
Earthquake
Ground100COMMONSTAB
Tutor
Outrage
Dragon120COMMONCoverage
Tutor
Thunder Punch
Electric75COMMONCoverage
Lv 21
Bonemerang
Ground50RARESTAB
Lv 53
Double-Edge
Normal120RARECoverage
Tutor
Stealth Rock
RockRAREUtility
Experimental
Physical Tank
Ability
Battle Armor
Item
Thick Club
Best Nature for Marowak
EVs

Physical Tank Moveset

  • Fire Punch
  • EarthquakeSTAB
  • OutrageCoverage
  • Thunder Punch
Gen VIII — Sword & Shield / BDSPE

Same issue in Gen VIII (Sword & Shield). The Alolan form was better in every way that mattered competitively.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 48
Bonemerang
Ground50COMMONSTAB
TR75
Stone Edge
Rock100COMMONCoverage
TR0
Swords Dance
NormalCOMMONUtility
Xfer
Knock Off
Dark65COMMONCoverage
Lv 31
Bone Rush
Ground25RARESTAB
Xfer
Power-Up Punch
Fighting40RARECoverage
TR95
Throat Chop
Dark80RARECoverage
Experimental
Physical Tank
Ability
Battle Armor
Item
Thick Club
Best Nature for Marowak
EVs

Physical Tank Moveset

  • BonemerangSTAB
  • Stone Edge
  • Swords Dance
  • Knock Off

Marowak Weakness

Water, Grass, and Ice moves hit Marowak for super-effective damage. The upside? Electric-type moves can't touch it at all. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Marowak Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Ice
0.5x (Resist)Poison, Rock
0x (Immune)Electric

What is Marowak Weak Against

Avg
3Weak
2Resist
2Immune
Score-1
4xCritical
None
½xResist
¼xResist
None

What is Marowak Strong Against

5Strong
2Resisted
1Immune
Score+2

Best Pokemon Against Marowak

Gyarados's Waterfall hits Marowak for 80-94%. Weavile deals 36-43% with Ice Shard.

Evolution

Marowak is the evolved form of Cubone. Breeding produces Cubone eggs, and they're average hatch time. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Cubone
Ground
Marowak
Ground
HP
50
60+10
60+10
ATK
50
80+30
80+30
DEF
95
110+15
110+15
SP.ATK
40
50+10
50+10
SP.DEF
50
80+30
80+30
SPE
35
45+10
45+10
BST
320D-Tier
425C-Tier+105
425D-Tier+105
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Physical
Physical

Breeding

Very Easy

Breed with Marowak to get Cubone eggs easily using 81 partners from the Monster egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
venusaurcharizardblastoisenidokingmeganiumferaligatrampharossceptileswampertslowbrorhydonslowking

How to Get Marowak

All 20 games

Marowak can't be caught in Legends: Z-A. Transfer Cubone from Red & Blue, Yellow, or Let's Go Pikachu & Eevee and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Marowak in LZA

  1. Cubone
    Step 1Obtain Cubone
    LATER APPEARANCE
    Not Tradeable
    Appears in Red & Blue via Walking · Pokémon Tower. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    from Yellow
    Not Tradeable
    Appears in Yellow via Walking · Safari Zone. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Gold & Silver via Walking · Rock Tunnel. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    from Crystal
    Not Tradeable
    Appears in Crystal via Walking · Rock Tunnel. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in FireRed & LeafGreen via Walking · Pokémon Tower. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in HeartGold & SoulSilver via Walking · Rock Tunnel. Forward-only transfer — no path back to this game from a later one.
  2. Marowak
    Step 2Marowak

Base Stats

Marowak's spread favors physical bulk over offense. Defense leads the defensive side, Speed eats the cost. Yields 2 Defense EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
Above
HP60
C
Attack80
C
Defense110
B
Sp. Atk50
D
Sp. Def80
C
Speed45
D
Total425
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight45.0 kg
Base XP149
Abilities
Rock Head
Protects against recoil damage.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle ArmorHidden Ability
Protects against critical hits.
Lightning Rod grants Electric immunity
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entry

This Pokémon sets the bone it holds on fire and dances through the night as a way to mourn its fallen allies.

Pokemon Legends: Z-A

Marowak Guide

  • Watch for Starmie (Water), Venusaur (Grass), and Cloyster (Ice) when using Marowak. They all hit it super-effectively with STAB.

  • It depends on your team. Marowak at 425 BST isn't a powerhouse, but the Ground coverage might be exactly what you're missing.

  • Don't let Marowak's 425 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier.

  • Run Lightning Rod on Marowak. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marowak also gets Rock Head and Battle Armor, but they don't compare.

  • Marowak fills the balanced role. It's a physical attacker with base 80 Attack. Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

Game Availability

Marowak first appeared in Red & Blue and spans 20 games across 10 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.

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