Marowak's spread favors physical bulk over offense. Defense leads the defensive side, Speed eats the cost. Yields 2 Defense EVs per defeat. Medium-fast 1M XP curve to level.
It carries a bone that it collected from someplace unknown. Rumor has it that somewhere in the world, there is a graveyard only for Marowak.
Water, Ground, Rock, Ghost, and Dark moves hit Marowak for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. 7 resistances give it solid defensive coverage on top of that. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Ground, Rock, Ghost, Dark |
| 0.5x (Resist) | Fire, Grass, Ice, Poison, Steel, Fairy |
| 0.25x (Resist) | Bug |
| 0x (Immune) | Normal, Fighting |
Lokix deals 61-72% with Sucker Punch.
Dondozo Water | A | |
Recommended Build AbilityUnaware ItemLeftovers NatureImpish Moves View Dondozo builds →
| ||
Annihilape FightingGhost | A | |
Recommended Build AbilityDefiant ItemSitrus Berry NatureJolly Moves View Annihilape builds →
| ||
Lokix BugDark | A | |
Recommended Build AbilityTintedlens ItemHeavy-Duty Boots NatureAdamant Moves
Damage vs Marowak View Lokix builds →Knock Off 2x58-68% U Turn7-9% Sucker Punch 2x61-72% | ||
Glimmora RockPoison | A | |
Recommended Build AbilityToxicdebris ItemRed Card NatureTimid Moves
Damage vs Marowak View Glimmora builds →Power Gem 2x80-95% | ||
Krookodile GroundDark | A | |
Recommended Build AbilityMoxie ItemChoice Scarf NatureJolly Moves
Damage vs Marowak View Krookodile builds →Earthquake 2x88-103%KO Knock Off 2x58-68% | ||
Marowak is the evolved form of Cubone. Breeding produces Cubone eggs, and they're average hatch time. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats. View every chain in the Evolution Chart.
How to Evolve
The recommended build leans into Marowak's strengths as a physical attacker. Thickclub provides extra utility, and max HP and Attack EVs back that up. Lightningrod rounds out the package.
Best Build
Marowak best EVs are Attack and HP
Physical Tank Moveset
- Bonemerang
- Rock Slide
- Earthquake
- Detect
Recommended Teammates
Physical Tank Moveset
- Earthquake
- Fire Punch
- Double Edge
- Stone Edge
Recommended Teammates
Doubles Physical Tank Moveset
- Bonemerang
- Power Up Punch
- Rock Slide
- Endeavor
Recommended Teammates
Physical Tank Moveset
- Earthquake
- Fire Punch
- Double Edge
- Stone Edge
Recommended Teammates
Doubles Physical Tank Moveset
- Bonemerang
- Power Up Punch
- Rock Slide
- Endeavor
Recommended Teammates
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Moves
Without TMs, Marowak's movepool is bare bones. With them, you get coverage across 9 types on top of Flare Blitz and Fire Blast for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Don't skip the egg moves. Marowak picks up Ancient Power and Belly Drum only through breeding, and both fill gaps the natural movepool can't. STAB runs through Fire Blast and Flamethrower while coverage across 8 types adds range.
Without TMs, Marowak's movepool is bare bones. With them, you get coverage across 9 types on top of Flare Blitz and Fire Blast for STAB. The natural kit handles basics, but TMs are doing the real work.
Coverage runs deep. Marowak can hit 10 types beyond STAB, including Ground and Normal. The offense anchors on Flare Blitz and Fire Blast while TMs handle everything else.
Marowak can't be caught in Legends: Z-A. Transfer Cubone from Red, Yellow, or Let's Go Pikachu and evolve through the 2-stage line to get it. The step cards below map the full chain.
Can't catch Marowak directly. Start with Cubone at solid rates from the locations below, then evolve at level 28. The 2-stage line from Cubone to Marowak is where the leveling time goes.
How to Obtain Marowak in Brilliant Diamond & Shining Pearl
The path to Marowak starts with Cubone at Lv. 4-63 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch CuboneRoute 203Shining PearlGrass Lv.4 Route40%EarlySwarm activeRoute 203Brilliant DiamondGrass Lv.4 Route40%EarlySwarm activeBig Bluff CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameBig Bluff CavernShining PearlGrass Lv.58-63 CavePostPost-gameDazzling CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameDazzling CaveShining PearlGrass Lv.58-63 CavePostPost-gameRiverbank CaveShining PearlGrass Lv.58-63 CavePostPost-gameRiverbank CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameRocky CaveShining PearlGrass Lv.58-63 CavePostPost-gameRocky CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStargleam CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStargleam CavernShining PearlGrass Lv.58-63 CavePostPost-gameStill-Water CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStill-Water CavernShining PearlGrass Lv.58-63 CavePostPost-game
Step 2Marowak ✓
Marowak doesn't appear wild. Catch Cubone instead, it shows up at solid rates. Evolve it at level 28 to get Marowak. The 2-stage line is mapped in the step cards below.
How to Obtain Marowak in Sword & Shield
Cubone is your first catch on the way to Marowak. You'll find walking encounters from Lv. 16-21 across 18 total spots in the chain.
Step 1Catch CuboneWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidNormal WeatherWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidOvercastWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSnowstormWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidNormal WeatherWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSnowstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidThunderstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidIntense SunWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidThunderstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSnowingWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidIntense SunWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSandstormWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSnowingWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidRainingWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSandstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidHeavy FogWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidRainingWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidOvercastWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidHeavy Fog
Step 2Marowak ✓
No wild encounters for Marowak here. It's available through an NPC trade at Fuchsia City. Check the location details below for what Pokemon the trader wants in return.
How to Obtain Marowak in Let's Go Pikachu & Eevee
Cubone is your first catch on the way to Marowak. You'll find walking and trade encounters from Lv. 18-38 across 14 total spots in the chain.
Step 1Catch CubonePokémon Tower - 1FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 1FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 2FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 2FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 3FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 3FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 4FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 4FLet's Go EeveeGrass Lv.27-32 Building10%MidRock Tunnel - 1FLet's Go PikachuGrass Lv.18-23 Cave9%MidRock Tunnel - 1FLet's Go EeveeGrass Lv.18-23 Cave9%MidRock Tunnel - B1FLet's Go PikachuGrass Lv.18-23 Cave9%MidRock Tunnel - B1FLet's Go EeveeGrass Lv.18-23 Cave9%Mid
Step 2Marowak ✓Fuchsia CityLet's Go PikachuIn-game trade Lv.38 CityLateTrade for (give Marowak)Fuchsia CityLet's Go EeveeIn-game trade Lv.38 CityLateTrade for (give Marowak)or evolve from Cubone (Step 1)
Watch for Starmie (Water), Golem (Ground), and Aerodactyl (Rock) when using Marowak. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
It depends on your team. Marowak at 425 BST isn't a powerhouse, but the Fire/Ghost coverage might be exactly what you're missing.
Don't let Marowak's 425 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier.
Run Lightning Rod on Marowak. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marowak also gets Cursed Body and Rock Head, but they don't compare.
Marowak first appeared in Red & Blue and spans 20 games across 10 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMAlolan

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
