Physical
Balanced
45Speed · Slow

Stats & Training

Marowak's spread favors physical bulk over offense. Defense leads the defensive side, Speed eats the cost. Yields 2 Defense EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
Above
HP60
C
Attack80
C
Defense110
B
Sp. Atk50
D
Sp. Def80
C
Speed45
D
Total425
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight45.0 kg
Base XP149
Abilities
Rock HeadTop Pick
Protects against recoil damage.
Lightning RodRare
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle ArmorHANot in game
Protects against critical hits.
Lightning Rod grants Electric immunity
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entries

It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

Marowak Weakness

Water, Grass, and Ice moves hit Marowak for super-effective damage. The upside? Electric-type moves can't touch it at all. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Marowak Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Ice
0.5x (Resist)Poison, Rock
0x (Immune)Electric
Type ChartAvg
3Weak
2Resist
2Immune
Score-1
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
½xResist
¼xResist
None
How to Beat Marowak in FireRed & LeafGreen (Best Counters)
Articuno
Articuno
IceFlying
C
Obtain MethodSeafoam Islands Interact Encounter
Available Moves
Moves
  • BlizzardTM14
  • Ice BeamTM13
  • Water PulseTM03
  • Powder SnowLv. 1
Damage vs Marowak
Blizzard 2x
107-127%KO
Ice Beam 2x
88-104%KO
Water Pulse 2x
40-47%
Powder Snow 2x
41-49%
View Articuno builds →

FireRed & LeafGreen Evolution

Marowak is the evolved form of Cubone. Breeding produces Cubone eggs, and they're average hatch time. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Cubone
Ground
Marowak
Ground
HP
50
60+10
ATK
50
80+30
DEF
95
110+15
SP.ATK
40
50+10
SP.DEF
50
80+30
SPE
35
45+10
BST
320D-Tier
425C-Tier+105
ROLE
Balanced
Balanced
TYPE
Utility
Physical

Breeding

Very Easy

Breed with Marowak to get Cubone eggs easily using 49 partners from the Monster egg group. Notable egg moves include Ancient Power, Belly Drum, Perish Song and 4 more.

Egg Groups
Monster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
venusaurcharizardblastoisenidokingmeganiumferaligatrampharossceptileswampertslowbrorhydonslowking

FireRed & LeafGreen Marowak Best Moveset

Marowak runs Swords Dance to boost before sweeping. Rockhead and Adamant nature shape the build, with max HP and Attack EVs to capitalize after one turn of setup, plus the remaining moves to back it up.

Best Build

Solid pick
Physical Tank
Ability
Rock Head
Item
Thick Club
Best Nature for Marowak

Marowak best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Rock Slide
  • EarthquakeSTAB
  • Focus Punch
  • Swords Dance

Moves

Don't skip the egg moves. Marowak picks up Ancient Power and Belly Drum only through breeding, and both fill gaps the natural movepool can't. STAB runs through Earthquake and Dig while coverage across 8 types adds range.

Level-Up Moves

Lv 1
Bone Club
658520Ground
Lv 1
Growl
10040Normal
Lv 1
Headbutt
D7010015Normal
Lv 1
Tail Whip
10030Normal
Lv 5
Tail Whip
10030Normal
Lv 9
Bone Club
658520Ground
Lv 13
Headbutt
D7010015Normal
Lv 17
Leer
10030Normal
Lv 21
Focus Energy
D30Normal
Lv 25
Bonemerang
B509010Ground
Lv 32
Rage
2010020Normal
Lv 39
False Swipe
4010040Normal
Lv 46
Thrash
12010020Normal
Lv 53
Bone Rush
259010Ground
Lv 61
Double-Edge
A12010015Normal

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
TM31
Brick Break
C7510015Fighting
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
S10010010Ground
TM42
Facade
D7010020Normal
TM38
Fire Blast
D120855Fire
TM35
Flamethrower
D9510015Fire
TM01
Focus Punch-3
S15010020Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
D9510010Ice
TM23
Iron Tail
C1007515Steel
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
TM11
Sunny Day
C5Fire
TM46
Thief
D6010025Dark
TM06
Toxic
C8510Poison

Egg Moves

Egg
Egg
Ancient Power
B601005Rock
Egg
Belly Drum
D10Normal
Egg
Perish Song
C5Normal
Egg
Rock Slide
S759010Rock
Egg
Screech
D8540Normal
Egg
Skull Bash
10010010Normal
Egg
Swords Dance
A30Normal

Tutor Moves

Tut
Tutor
Body Slam
C8510015Normal
Tutor
Counter-5
D10020Fighting
Tutor
Double-Edge
A12010015Normal
Tutor
Mega Kick
120755Normal
Tutor
Mega Punch
808520Normal
Tutor
Mimic
10Normal
Tutor
Rock Slide
S759010Rock
Tutor
Seismic Toss
D10020Fighting
Tutor
Substitute
C10Normal
Tutor
Swords Dance
A30Normal

How to Get Marowak in FireRed & LeafGreen

8 encounter spots for Marowak at decent spawn rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Marowak in FireRed & LeafGreen

To get Marowak, start by catching Cubone through walking encounters at Lv. 15-52. The chain covers 2 catchable stages before reaching the final form.

  1. Cubone
    Step 1Catch Cubone
    Pokémon Tower - 3F
    FireRedGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 3F
    LeafGreenGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 4F
    FireRedGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 4F
    LeafGreenGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 5F
    LeafGreenGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 5F
    FireRedGrass Lv.15-17 Building
    9%Early
    Pokémon Tower - 6F
    LeafGreenGrass Lv.17-19 Building
    9%Mid
    Pokémon Tower - 6F
    FireRedGrass Lv.17-19 Building
    9%Mid
    Pokémon Tower - 7F
    LeafGreenGrass Lv.17-19 Building
    9%Mid
    Pokémon Tower - 7F
    FireRedGrass Lv.17-19 Building
    9%Mid
    Sevault Canyon
    LeafGreenGrass Lv.46
    UncommonPost
    Sevault Canyon
    FireRedGrass Lv.46
    UncommonPost
  2. Marowak
    Step 2Marowak
    Victory Road - 1F
    FireRedGrass Lv.44-46 Cave
    RareLate
    Victory Road - 1F
    LeafGreenGrass Lv.44-46 Cave
    RareLate
    Victory Road - 3F
    LeafGreenGrass Lv.44-46 Cave
    RareLate
    Victory Road - 3F
    FireRedGrass Lv.44-46 Cave
    RareLate
    Sevault Canyon
    FireRedGrass Lv.52
    UncommonPost
    Sevault Canyon
    LeafGreenGrass Lv.52
    UncommonPost
    Victory Road - 2F
    LeafGreenGrass Lv.46-48 Cave
    RarePost
    Victory Road - 2F
    FireRedGrass Lv.46-48 Cave
    RarePost
    or evolve from Cubone (Step 1)

Marowak Guide

  • In FireRed & LeafGreen, watch for Starmie (Water), Venusaur (Grass), and Cloyster (Ice) when using Marowak. They all hit it super-effectively with STAB.

  • In FireRed & LeafGreen, Cubone evolves into Marowak at level 28. Marowak is the final evolution in a 3-stage line starting from Cubone. It sits at 425 BST in its evolved form.

  • For FireRed & LeafGreen, it depends on your team. Marowak at 425 BST isn't a powerhouse, but the Ground coverage might be exactly what you're missing.

  • In FireRed & LeafGreen, Don't let Marowak's 425 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier. Rock Slide with Thickclub is the standard set.

  • In FireRed & LeafGreen, Run Lightning Rod on Marowak. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marowak also gets Rock Head and Battle Armor, but they don't compare.

Game Availability

Marowak first appeared in Red & Blue and spans 20 games across 10 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback