
Is Beedrill Good in Let's Go Pikachu & Eevee Playthrough?
Beedrill doesn't hold up past the second gym. Low stats and a typing that attracts too many bad matchups make it dead weight through the story. Mega Beedrill in postgame is a completely different Pokemon though, with one of the highest Attack stats in the Kanto roster. Worth keeping in the box for later.
Brock's team hits Beedrill's weaknesses hard.
Beedrill trades roughly evenly with Misty's team.
Beedrill trades roughly evenly with Lt. Surge's team.
Beedrill has the type edge here and should clean up Erika's team.
Koga's team hits Beedrill's weaknesses hard.
Beedrill has the type edge here and should clean up Sabrina's team.
Blaine's team hits Beedrill's weaknesses hard.
Giovanni's team hits Beedrill's weaknesses hard.
Beedrill has the type edge here and should clean up Lorelei's team.
Beedrill trades roughly evenly with Bruno's team.
Agatha's team hits Beedrill's weaknesses hard.
Lance's team hits Beedrill's weaknesses hard.
Beedrill trades roughly evenly with Trace's team.
This is the Let's Go Eevee team. In Let's Go Pikachu, Trace brings Jolteon Lv 57 in place of Raichu Lv 57.
Catch Weedle
Catch Weedle on Route 2 (walking, Lv 3-4).
Recommended Moves
- STARTING (Lv 3)
- LV 3PoisonPoison StingPower 23Accuracy 100%PP 35
How to Get Beedrill in Let's Go Pikachu & Eevee
Finding Beedrill at low spawn rates takes patience. 1 spot is available in early-game routes, but the rate difference between them matters. Lock in the top one from the sorted list below.
1 location to catch Beedrill1 location to catch Kakuna
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Kakuna at any of the 1 location below, then level it up to 10, and it evolves into Beedrill.
Where To Catch Beedrill in Let's Go
Weedle is your first catch on the way to Beedrill. You'll find walking encounters from Lv. 3+ across 9 total spots in the chain.
How to Get Shiny Beedrill in Let's Go Pikachu & Eevee
In Let's Go Pikachu & Eevee, the strongest route to a Shiny Beedrill is Catch Combo, which reaches about 1 in 274 at full boosts. Pick a method and tune your setup below to see live odds. Compare Shiny Beedrill odds across every game
Let's Go Pikachu & Eevee Shiny Beedrill Calculator
2 MethodsThe best route is Catch Combo at full boosts, about 1 in 274 on each try. Tune it below.
Catch Combo: Catch one species back-to-back. A Lure stacks on top of a 31-plus combo.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters |
|---|---|
| 10%lucky few | 29 |
| 25%one in four | 79 |
| 50%coin flip | 190 |
| 90%very likely | 630 |
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Let's Go Pikachu & Eevee with Beedrill preloaded.
Beedrill Weakness
Beedrill's Bug/Poison typing leaves it vulnerable to Fire, Flying, Psychic, and Rock. It resists 5 types, giving it decent defensive coverage. Beedrill's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Flying, Psychic, Rock |
| 0.5x (Resist) | Poison, Bug, Fairy |
| 0.25x (Resist) | Grass, Fighting |
What is Beedrill Weak Against
AvgBest Pokemon Against Beedrill
Butterfree Bug | C | |
Available Moves Moves
Damage vs Beedrill View Butterfree builds →Gust 2x50-60% Confusion 2x37-47% | ||
Spearow Normal | C | |
Pidgey Normal | D | |
Beedrill Evolutions
Beedrill is the final form in a three-stage chain from Weedle through Kakuna. Evolving from Weedle gave Beedrill the biggest boost in Sp.Def (+60), bringing the total to 395 stats. View every chain in the Evolution Chart.
How to Evolve
Let's Go Beedrill Best Moveset
Base form sits at 90 Attack and 75 Speed, too slow to justify a slot. Mega Beedrill rewrites the entire moveset with 150 Attack and 145 Speed, though with no abilities in Let's Go its TermStab stays at the usual 50% boost. One of the biggest Mega transformations available.
Best Build

Lonely raises Attack and lowers Defense. Madam Celadon sets this nature when you pick Red, then Yellow. It costs 10,000 Pokedollars and lasts for the rest of the day.
Candy for Beedrill
Weedle Candy raises every stat, but only Weedle, Kakuna and Beedrill can eat it. The stat candy that goes with Beedrill is Courage Candy (Sp. Def) and Mighty Candy (Attack), and any Pokemon can eat it; Courage Candy L needs level 30, Courage Candy XL needs level 60, Mighty Candy L needs level 30 and Mighty Candy XL needs level 60 or higher.
Mega Evolution
- Mega Beedrill

Mega Beedrill (Bug/Poison type) has 65 HP, 150 Attack, 40 Defense, 15 Sp. Atk, 80 Sp. Def and 145 Speed, 495 in total. Weak to Fire, Flying, Psychic and Rock. Resists Grass (1/4), Fighting (1/4), Poison, Bug and Fairy. Best nature for Mega Beedrill: Adamant (Madam Celadon: Red, then Blue). Mega Stone:
Beedrillite, sold for 30,000 Pokedollars at the Indigo Plateau after you beat the Elite Four. Pokedex: Its legs have become poison stingers. It stabs its prey repeatedly with the stingers on its limbs, dealing the final blow with the stinger on its rear.
Mega Evolution can be used once per battle, on one Pokemon.
Master Trainer
Terry battles with one level 75 Beedrill that knows Outrage, Drill Run and Agility. It takes extra damage from Fire, Flying, Psychic and Rock moves. Win to earn the Beedrill Master title. Find Terry on Route 8.
Moves List
Without TMs, Beedrill's movepool is bare bones. With them, you get Flying and Normal coverage and more on top of Sludge Bomb and Poison Jab for STAB. The natural kit handles basics, but TMs are doing the real work.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 18 TMs are obtainable before the Elite Four
Tutor Moves
Base Stats
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Game Availability
Beedrill first appeared in Red & Blue and spans 19 games across 9 generations. It later gained a Mega form in Generation 6, adding new dimensions to its competitive identity.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORASMega

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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