The fastest Pokemon in Gen 3, Electrode's unmatched Speed and Explosion make it an A-Tier pivot in Emerald. Wild in New Mauville with Soundproof blocking Roar.
Ability 1SoundproofAbility 1Protects against sound-based moves.Ability 2StaticAbility 2Has a 30% chance of paralyzing attacking Pokémon on contact.
480HP60Attack50Defense70Speed140Sp.Def80Sp.Atk80
Voltorb
Electrode
Weak to
Special
Pivot
140Speed · Extreme

Is Electrode Good in Emerald Playthrough?

New Mauville static encounter or Voltorb evolution. Electrode with AbilitySoundproof or AbilityStatic is the fastest Electric-type in Emerald. Handles Juan and Wallace's Water teams through pure speed. Light on power but nothing outspeeds it.

StrongGoodEvenToughBadEGEEGGGGEGGEGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5VoltorbCatchElectrodeCatchableWinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Electrode trades roughly evenly with Roxanne's team.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Electrode has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Electrode trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Electrode trades roughly evenly with Flannery's team.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Electrode has the type edge here and should clean up Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Electrode has the type edge here and should clean up Winona's team.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Easy KO
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Electrode has the type edge here and should clean up Tate & Liza's team.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Easy KO
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Electrode has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Electrode trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Electrode has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Electrode has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Electrode trades roughly evenly with Drake's team.

Risky
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Electrode has the type edge here and should clean up Wallace's team.

Easy KO
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
You Win
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
You Win
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 5
Type
Electric
Tier
A

Catch Electrode in New Mauville (walking, Lv 26, rare).

View Electrode locations

Catch Voltorb

Available after Badge 5
Type
Electric
Tier
F

Catch Voltorb in New Mauville (walking, Lv 22-26, common).

View Voltorb locations

Recommended Moves

How to Get Electrode in Emerald

Electrode shows up two ways in Emerald, rare on foot deep in New Mauville and once as a disguised overworld ball in the Magma Aqua Hideout. Both sit around level 26 to 30, so the power plant is your reliable spot.

2 locations to catch Electrode

Encountered via tall grass encounters

Badge 5
Badge 6

Where To Catch Electrode in E

The path to Electrode starts with Voltorb at Lv. 22-26 via walking and fixed encounters. 2 catchable stages total, with locations listed for each one below.

To plan your throws, open the Emerald catch rate calculator with Electrode preloaded.

How to Get Shiny Electrode in Emerald

Electrode paces the humming corridors of New Mauville, the best place to grind the full-odds shine; alternatively, soft-reset the overworld Electrodes standing guard inside a Team hideout for a fixed pair of chances each visit. Compare Shiny Electrode odds across every game

Normal vs Shiny
Normal Electrode in EmeraldNormal
Shiny Electrode in Emerald Shiny
Color ShiftRedtoBlue
Shiny TierA Tier Shiny

Shiny Electrode Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Electrode Calculator

3 Methods
Shiny Odds

Every method here shares the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method3 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Emerald shiny odds calculator with Electrode already selected.

Electrode Weakness

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Electrode Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Electrode Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Electrode

Sandslash
Sandslash
Ground
A
Marshtomp
Marshtomp
WaterGround
C
Graveler
Graveler
RockGround
C
Trapinch
Trapinch
Ground
C
Numel
Numel
FireGround
C

Electrode Evolutions

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs take an average time to hatch. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330F-Tier
490A-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special

Breeding

Challenging

Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

E Electrode Best Moveset

Nothing in the format acts before Electrode at 150 Speed, giving its moveset guaranteed first-move advantage. AbilitySoundproof blocks MoveRoar and MovePerish Song from disrupting the plan. 80 Sp. Atk fires MoveThunderbolt modestly, but the real closer is MoveExplosion delivered at maximum Speed before the opponent can react.

Best Build

Experimental
Special Sweeper
Ability
Static
Item
LeftoversSUSTAIN
Best Nature for Electrode
Timid+SPE

Electrode best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ExplosionCoverage
  • Rain Dance
  • ThunderboltSTAB
  • ThunderSTAB

Moves List

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
D——20Electric
Lv 1
Screech
D—8540Normal
Lv 1
Sonic Boom
——9020Normal
Lv 1
Tackle
D3510035Normal
Lv 8
Screech
D—8540Normal
Lv 15
Sonic Boom
——9020Normal
Lv 21
Spark
D9710020Electric
Lv 27
Self-Destruct
C2001005Normal
Lv 34
Rollout
—309020Rock
Lv 41
Light Screen
C——30Psychic
Lv 48
Swift
—60—20Normal
Lv 54
Explosion
B2501005Normal
Lv 59
Mirror Coat-5
D—10020Psychic

TM Moves

All 19 TMs are obtainable before the Elite Four

TM
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM16
Light ScreenLilycove Department Storebadge 5
C——30Psychic
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
B——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34C90—20Electric
TM12
TauntTrick Housebadge 6
A—10020Dark
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM25B1807010Electric
TM24B14210015Electric
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Endure+4
C——10Normal
Tutor
Explosion
B2501005Normal
Tutor
Mimic
D——10Normal
Tutor
Rollout
—309020Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
A—10020Electric

Base Stats

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed140
A
Total480
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
Soundproof
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Pokemon Emerald

Electrode Emerald Guide

  • Electrode is a static encounter at Aqua Hideout in Emerald. Electrode appears at level 30. Save before the encounter. These one-shot Pokemon don't respawn if you knock them out or run out of Poke Balls.

  • In Emerald, use Electrode as a pivot. Special attacks are the main output. It outspeeds most threats, Thunderbolt is the primary attack.

  • For Emerald, build your team around Dugtrio, Kingdra, and Heracross. These have the highest co-usage rates with Electrode in competitive formats. They cover each other's weaknesses.

  • Electrode has a Hisuian form that swaps the typing and reshuffles the stats. Introduced in Gen 8. Worth checking if the original version doesn't fit your team.

  • For Emerald, run Timid on Electrode. +Speed is what matters, and the -Attack cut doesn't hurt this set. Fits the pivot role.

Game Availability

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

Explore

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