
Is Electrode Good in Emerald Playthrough?
New Mauville static encounter or Voltorb evolution. Electrode with AbilitySoundproof or AbilityStatic is the fastest Electric-type in Emerald. Handles Juan and Wallace's Water teams through pure speed. Light on power but nothing outspeeds it.
Electrode trades roughly evenly with Roxanne's team.
Electrode has the type edge here and should clean up Brawly's team.
Electrode trades roughly evenly with Wattson's team.
Electrode trades roughly evenly with Flannery's team.
Electrode has the type edge here and should clean up Norman's team.
Electrode has the type edge here and should clean up Winona's team.
Electrode has the type edge here and should clean up Tate & Liza's team.
Electrode has the type edge here and should clean up Juan's team.
Electrode trades roughly evenly with Sidney's team.
Electrode has the type edge here and should clean up Phoebe's team.
Electrode has the type edge here and should clean up Glacia's team.
Electrode trades roughly evenly with Drake's team.
Electrode has the type edge here and should clean up Wallace's team.
Catchable
Catch Electrode in New Mauville (walking, Lv 26, rare).
Recommended Moves
- STARTING (Lv 26)
- LV 26ElectricSparkPower 98Accuracy 100%PP 20
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- LV 27NormalSelf-DestructPower 200Accuracy 100%PP 5
- After Norman
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lilycove Department Store
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- LV 54NormalExplosionPower 250Accuracy 100%PP 5
Catch Voltorb
Catch Voltorb in New Mauville (walking, Lv 22-26, common).
Recommended Moves
- STARTING (Lv 22)
- LV 22ElectricSparkPower 98Accuracy 100%PP 20
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- LV 27NormalSelf-DestructPower 200Accuracy 100%PP 5
- After Norman
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- LV 46NormalExplosionPower 250Accuracy 100%PP 5
How to Get Electrode in Emerald
Electrode shows up two ways in Emerald, rare on foot deep in New Mauville and once as a disguised overworld ball in the Magma Aqua Hideout. Both sit around level 26 to 30, so the power plant is your reliable spot.
2 locations to catch Electrode1 location to catch Voltorb
Encountered via tall grass encounters
Catch Voltorb at any of the 1 location below, then level it up to 30 — it evolves into Electrode.
Where To Catch Electrode in E
The path to Electrode starts with Voltorb at Lv. 22-26 via walking and fixed encounters. 2 catchable stages total, with locations listed for each one below.
Step 2Electrode ✓or evolve from Voltorb (Step 1)
To plan your throws, open the Emerald catch rate calculator with Electrode preloaded.
How to Get Shiny Electrode in Emerald
Electrode paces the humming corridors of New Mauville, the best place to grind the full-odds shine; alternatively, soft-reset the overworld Electrodes standing guard inside a Team hideout for a fixed pair of chances each visit. Compare Shiny Electrode odds across every game
Emerald Shiny Electrode Calculator
3 MethodsEvery method here shares the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Emerald shiny odds calculator with Electrode already selected.
Electrode Weakness
Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Electrode Weak Against
GoodElectrode Evolutions
Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs take an average time to hatch. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40. View every chain in the Evolution Chart.
How to Evolve
Breeding
Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.
E Electrode Best Moveset
Nothing in the format acts before Electrode at 150 Speed, giving its moveset guaranteed first-move advantage. AbilitySoundproof blocks MoveRoar and MovePerish Song from disrupting the plan. 80 Sp. Atk fires MoveThunderbolt modestly, but the real closer is MoveExplosion delivered at maximum Speed before the opponent can react.
Best Build
Electrode best EVs are Sp. Atk and Speed
Special Sweeper Moveset
- Explosion
- Rain Dance
- Thunderbolt
- Thunder
Recommended Teammates
Moves List
The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 19 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
Electrode Emerald Guide
Electrode is a static encounter at Aqua Hideout in Emerald. Electrode appears at level 30. Save before the encounter. These one-shot Pokemon don't respawn if you knock them out or run out of Poke Balls.
In Emerald, use Electrode as a pivot. Special attacks are the main output. It outspeeds most threats, Thunderbolt is the primary attack.
Electrode has a Hisuian form that swaps the typing and reshuffles the stats. Introduced in Gen 8. Worth checking if the original version doesn't fit your team.
For Emerald, run Timid on Electrode. +Speed is what matters, and the -Attack cut doesn't hurt this set. Fits the pivot role.
Game Availability
Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLAHisuian
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Electrode.
