The Feeling Pokemon. Ralts is a rare early catch in Emerald with Synchronize passing status. A-Tier Gardevoir with Trace and Calm Mind is the massive payoff.
Ability 1SynchronizeAbility 1Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.Ability 2TraceAbility 2Copies an opponent's ability upon entering battle.
198HP28Attack25Defense25Speed40Sp.Def35Sp.Atk45
Ralts
Kirlia
Gardevoir
Weak to
Special
Balanced
40Speed · Very Slow

Is Ralts Good in Emerald Playthrough?

Route 102, rare encounter. Ralts is Psychic-only in Gen 3 with AbilitySynchronize or AbilityTrace. Gardevoir at 30 is one of Emerald's best Pokemon. The catch window is tight since Ralts is uncommon. Invest immediately if you find one. Handles Brawly, contributes against Phoebe, and the Special power lasts all game.

StrongGoodEvenToughBadEGEEEGEGEEGEGRaltsCatchRoxanneGym 1BrawlyGym 2KirliaEvolveWattsonGym 3FlanneryGym 4NormanGym 5GardevoirEvolveWinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Level 13 Ralts faces Roxanne's level 15 ace, with Geodude's MoveRock Throw and MoveRock Tomb, Nosepass's Rock Tomb, and Ralts's Psychic attacks all landing at neutral. That two-level gap makes this a fair fistfight, not a typing win.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Ralts cuts Brawly's Fighting pressure to half strength. Machop brings MoveKarate Chop, Meditite brings MoveFocus Punch, and Makuhita uses MoveArm Thrust and MoveVital Throw. Machop and Makuhita both crumble to double-damage Psychic hits; Meditite's own Psychic half blunts them to neutral.

Easy KO
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Magneton resists Kirlia's Psychic attacks at half strength, and no available move exploits its four-times Ground weakness. MoveMud-Slap unlocks only after this badge, while Voltorb carries a 200-power MoveSelf-Destruct. Lead a Ground-type instead.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

MoveOverheat deals neutral damage to Kirlia, whether it comes from Numel, Slugma, Camerupt, or Torkoal. Now unlocked, MoveMud-Slap doubles into Numel and Camerupt, though its 20 power keeps the payoff small.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Kirlia takes double damage when Vigoroth or Slaking uses MoveFeint Attack. Psychic attacks chip Spinda, Vigoroth, Linoone, and Slaking at neutral, so the matchup hinges on avoiding that Dark coverage.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Gardevoir's MoveThunderbolt hits Winona's Pelipper for four-times damage. The same Thunderbolt catches Swablu and Skarmory for double damage, turning three separate targets into one attacking plan.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Half-strength MovePsychic attacks give Gardevoir room against Tate and Liza, though Claydol's MoveEarthquake and Solrock's MoveFlamethrower remain neutral. MoveShadow Ball enters the pool at this badge and breaks Claydol, Xatu, Lunatone, and Solrock alike for double damage.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Whiscash shrugs Electric off entirely and Kingdra caps both MoveThunderbolt and Psychic attacks at neutral, but Gardevoir's Thunderbolt still carves double damage out of Luvdisc, Sealeo, and Crawdaunt.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Sidney's Mightyena, Shiftry, Cacturne, Crawdaunt, and Absol are immune to MoveFuture Sight, while Mightyena's MoveCrunch and Cacturne's MoveFeint Attack return double damage. One live target remains: Crawdaunt takes double damage from MoveThunderbolt.

Risky
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Risky
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Risky
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Risky
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Expect double damage from every member of Phoebe's team: one Dusclops uses MoveShadow Punch, while the other Dusclops, both Banette, and Sableye carry MoveShadow Ball. Gardevoir's Shadow Ball punishes Dusclops and Banette for double damage, but Psychic attacks cannot affect Sableye.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Glacia's Ice attacks never rise above neutral on Gardevoir, and MoveThunderbolt drops both Sealeo and Walrein for double damage. Watch the two Glalie: one swings MoveCrunch, the other MoveShadow Ball, and both hit twice as hard.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Against Drake, Gardevoir's MoveFuture Sight lands clean neutral damage across Shelgon, Altaria, Kingdra, Flygon, and Salamence. MoveIce Punch remains post-game only, leaving the four-times Ice weakness on three of his dragons out of reach. Stick with Future Sight while respecting MoveCrunch, the double-damage answer Flygon and Salamence throw back.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

On Wallace's team, Whiscash nullifies Gardevoir's MoveThunderbolt through its Ground typing. Redirect Thunderbolt toward Gyarados for four-times damage, or toward Wailord, Tentacruel, and Milotic for double damage.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Easy KO
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
You Win
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available before Badge 1
Type
Psychic
Tier
F

Catch Ralts on Route 102 (walking, Lv 4, rare).

View Ralts locations

Evolve Ralts to Kirlia

Level 20
Type
Psychic
Tier
E

Ralts evolves into Kirlia at Level 20. Your Ralts should hit Level 20 before you reach Wattson, at typical leveling pace.

Recommended Moves

  • After Brawly
    • LV 26PsychicPsychicPower 135Accuracy 100%PP 10
  • After Norman
    • TM30GhostShadow BallPower 80Accuracy 100%PP 15Mt. Pyre
    • LV 40PsychicFuture SightPower 120Accuracy 90%PP 15
  • After Tate & Liza
    • LV 54PsychicDream EaterPower 150Accuracy 100%PP 15
  • Post-Game

Evolve Kirlia to Gardevoir

Level 30
Type
Psychic
Tier
A

Kirlia evolves into Gardevoir at Level 30. Your Kirlia should hit Level 30 before you reach Winona, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 30)
    • LV 30PsychicPsychicPower 135Accuracy 100%PP 10
    • LV 30PsychicCalm MindPower —Accuracy 100%PP 20
  • After Brawly
  • After Norman
    • LV 42PsychicFuture SightPower 120Accuracy 90%PP 15
  • After Tate & Liza
    • LV 60PsychicDream EaterPower 150Accuracy 100%PP 15
  • Post-Game

How to Get Ralts in Emerald

One thin slot on Route 102 is the only Ralts in Emerald, and its spawn rate is low enough that you can walk the grass for a while before it shows. Patience near Oldale early on is the whole hunt for the Gardevoir line.

1 location to catch Ralts

Encountered via tall grass encounters

Where To Catch Ralts in E

  1. Kirlia
    Step 2Evolve into Kirlia
    BREEDING
    Available
    Leave Gardevoir with a compatible partner at the Pokemon Day Care to receive a Ralts egg.
  2. Gardevoir
    Step 3Evolve into Gardevoir

Bring the right balls: check Ralts catch odds in the Emerald Catch Rate Calculator before you throw.

How to Get Shiny Ralts in Emerald

Ralts hides in the grass on Route 102, appearing only rarely, so expect long stretches of empty encounters as you comb that early route waiting for the shiny to finally break the pattern. Compare Shiny Ralts odds across every game

Normal vs Shiny
Normal Ralts in EmeraldNormal
Shiny Ralts in Emerald Shiny
Color ShiftWhitetoBlue
Shiny TierA Tier Shiny

Shiny Ralts Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Ralts Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Ralts in the Emerald Shiny Odds Calculator to compare every method side by side.

Ralts Weakness

Ralts is weak to Bug, Ghost, and Dark. Standard number of weaknesses for the Psychic typing.

Ralts Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Ghost, Dark
0.5x (Resist)Fighting, Psychic
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Ralts Weak Against

Vulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None

What is Ralts Strong Against

2Strong
2Resisted
1Immune
Score-1
½xResisted
0xImmune

Best Pokemon Against Ralts

D
Nincada
Nincada
BugGround
C

Ralts Evolutions

Three stages ahead. Ralts grows into Kirlia, then pushes on to Gardevoir. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. Evolving adds up to 320 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Ralts
Psychic
Kirlia
Psychic
Gardevoir
Psychic
HP
28
38+10
68+30
ATK
25
35+10
65+30
DEF
25
35+10
65+30
SP.ATK
45
65+20
125+60
SP.DEF
35
55+20
115+60
SPE
40
50+10
80+30
BST
198F-Tier
278E-Tier+80
518A-Tier+240
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special

Breeding

Very Easy

Breed Ralts easily with 22 breeding partners from the Amorphous and Human-Like egg groups. Pass egg moves like Destiny Bond, Disable, Mean Look and 2 more to offspring.

Egg Groups
AmorphousHuman-Like
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
gardevoircacturnevolbeatillumisespindacacneakirliacastformmukgengaralakazammachamp

E Ralts Best Moveset

Pure Psychic typing with terrible base stats makes Ralts dead weight on any competitive team. The moveset should focus on special Psychic moves while leveling toward Kirlia.

Best Build

Experimental
Screens Setter
Ability
Trace
Item
Sitrus BerryRECOVERY
Best Nature for Ralts
Bold+DEF

Ralts best EVs are Defense and HP

EVs

Screens Setter Moveset

  • MementoUtility
  • GrowlUtility
  • ReflectUtility
  • Icy Wind

Moves List

Breeding opens up real options for Ralts. Destiny Bond and Disable come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Future Sight and Dream Eater and coverage across 7 types.

Level-Up Moves

Lv 1
Growl
B—10040Normal
Lv 6
Confusion
—7510025Psychic
Lv 11
Double Team
———15Normal
Lv 16
Teleport-6
———20Psychic
Lv 21
Calm Mind
C——20Psychic
Lv 26
Psychic
C13510010Psychic
Lv 31
Imprison
———10Psychic
Lv 36
Future Sight
—18010010Psychic
Lv 41
Hypnosis
C—6020Psychic
Lv 46
Dream Eater
—15010015Psychic

TM Moves

25 of 26 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM04
Calm MindPrize for defeating Tate & Lizanot until badge 7
C——20Psychic
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM16
Light ScreenLilycove Department Storebadge 5
A——30Psychic
TM17C——10Normal
TM29
PsychicMauville Game Cornerbadge 2
C13510010Psychic
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM33B——20Psychic
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM20A——25Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM30
Shadow BallMt. Pyrebadge 5
D8010015Ghost
TM34D60—20Electric
TM48
Skill SwapMt. Pyrebadge 5
———10Psychic
TM49
Snatch+4S.S. Tidal
———10Dark
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM12
TauntTrick Housebadge 6
A—10020Dark
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM24D9510015Electric
TM41
TormentSlateport Citybadge 1
A—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Destiny Bond
C——5Ghost
Egg
Disable
D—5520Normal
Egg
Mean Look
D——5Normal
Egg
Memento
B—10010Dark
Egg
Will-O-Wisp
C—7515Fire

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Dream Eater
—15010015Psychic
Tutor
Endure+4
C——10Normal
Tutor
Fire Punch
D7510015Fire
Tutor
Ice Punch
D7510015Ice
Tutor
Icy Wind
B559515Ice
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Psych Up
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Punch
D7510015Electric
Tutor
Thunder Wave
C—10020Electric

Base Stats

Base Stats
Low
HP28
F
Attack25
F
Defense25
F
Sp. Atk45
D
Sp. Def35
F
Speed40
D
Total198
Details
Catch Rate
Easy235 / 255
Growth Rate
Slow1.25M XP
Height0.4 m
Weight6.6 kg
Base XP40
Abilities
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Trace
Copies an opponent's ability upon entering battle.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

A RALTS has the power to sense the emotions of people and POKéMON with the horns on its head. It takes cover if it senses any hostility.

Pokemon Emerald

Ralts Emerald Guide

  • For Emerald, you can run Ralts through the first few routes without issues. 198 BST won't carry you far though. Get it to Kirlia as fast as you can.

Game Availability

Available in 17 titles since its debut in Ruby & Sapphire, Ralts spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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