Own Tempo blocks confusion and each Spinda has a unique spot pattern in Emerald. F-Tier stats make it a collectible, not a competitor.
Ability 1Own TempoAbility 1Prevents confusion.
360HP60Attack60Defense60Speed60Sp.Def60Sp.Atk60
Weak to
Physical
Balanced
60Speed · Below Avg

Is Spinda Good in Emerald Playthrough?

Route 113 catch. Every Spinda has a unique spot pattern with AbilityOwn Tempo blocking confusion. Stats are terrible and there's no evolution. The collectible appeal is the entire point. Emerald's roster has too many real options to waste a slot on novelty.

StrongGoodEvenToughBadEGEGEGEGGEGEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4SpindaCatchableNormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Spinda trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Spinda has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Spinda trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Spinda has the type edge here and should clean up Flannery's team.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Spinda trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Spinda has the type edge here and should clean up Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Spinda trades roughly evenly with Tate & Liza's team.

Even
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Spinda has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Spinda has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Spinda trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Spinda has the type edge here and should clean up Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Spinda trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Spinda trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Even
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 4
Type
Normal
Tier
E

Catch Spinda on Route 113 (walking, Lv 14-16, common).

View Spinda locations

Emerald Spinda Locations

Spinda wobbles through Route 113 grass, a common level 14 to 16 catch in the volcanic ash near Fallarbor. Each one has a unique random spot pattern, so the one you catch on that ashy route is yours and yours alone.

Wild Spinda may be holding when caught:

Chesto Berry (5% chance) A hold item that awakens Pokemon in battle.

1 location to catch Spinda

Encountered via tall grass encounters

Badge 3

Best Locations to Catch Spinda in Emerald

How to Get Shiny Spinda in Emerald

Spinda wanders the ash-dusted grass of Route 113 as a common catch, so sweep the patches and reset the encounter again and again, giving each spotted body a fresh shot at its rare shiny palette. Compare Shiny Spinda odds across every game

Normal vs Shiny
Normal Spinda in EmeraldNormal
Shiny Spinda in Emerald Shiny
Color ShiftBrown
Shiny TierB Tier Shiny

Shiny Spinda Evolution

Does Not Evolve
Spinda does not evolve
Single-stage PokemonView Full Evolution Chart

Emerald Shiny Spinda Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Spinda preloaded.

Spinda Weakness

Spinda's Normal typing leaves it vulnerable to Fighting. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

Spinda Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Spinda Weak Against

Good
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Spinda Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Spinda

Hariyama
Hariyama
Fighting
B
Breloom
Breloom
GrassFighting
B
Machoke
Machoke
Fighting
C
Combusken
Combusken
FireFighting
C

Spinda Evolutions

Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Its eggs are quick to hatch. It's got 8 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve

Breeding

Very Easy

Breed Spinda easily with 102 breeding partners from the Field and Human-Like egg groups. Pass egg moves like Assist, Baton Pass, Disable and 5 more to offspring.

Egg Groups
FieldHuman-Like
Gender
♂50.0%♀50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachunidokinggolduckampharosgardevoirrhydondewgongcacturnearbokquagsirevolbeat

E Spinda Best Moveset

60 across every base stat and AbilityOwn Tempo preventing confusion is all Spinda offers. The movepool has decent type coverage through TMs, but 60 Attack and 60 Sp. Atk can't damage anything that matters.

Best Build

Experimental
Wall
Ability
Own Tempo
Item
Quick Claw
Best Nature for Spinda
Gentle+SPD

Spinda best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Teeter DanceSTAB
  • Fire Punch
  • ToxicUtility
  • Dynamic Punch

Moves List

Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Double-Edge and Thrash anchor the STAB core.

Level-Up Moves

Lv 1
Tackle
D5210035Normal
Lv 5
Uproar
—13510010Normal
Lv 12
Feint Attack
—60—20Dark
Lv 16
Psybeam
—6510020Psychic
Lv 23
Hypnosis
C—6020Psychic
Lv 27
Dizzy Punch
—10510010Normal
Lv 34
Teeter Dance
B—10020Normal
Lv 38
Psych Up
D——10Normal
Lv 45
Double-Edge
C18010015Normal
Lv 49
Flail
D—10015Normal
Lv 56
Thrash
—18010020Normal

TM Moves

27 of 28 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
D7510015Fighting
TM04
Calm MindPrize for defeating Tate & Lizanot until badge 7
C——20Psychic
TM28
DigRoute 114badge 3
D6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C10510020Normal
HM05——7020Normal
TM01
Focus Punch-3Route 115badge 5
C15010020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—9010015Normal
TM17C——10Normal
TM29
PsychicMauville Game Cornerbadge 2
A9010010Psychic
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM39D609510Rock
TM20D——25Normal
TM43
Secret PowerRoute 111badge 3
—10510020Normal
TM30
Shadow BallMt. Pyrebadge 5
D8010015Ghost
TM34D60—20Electric
TM48
Skill SwapMt. Pyrebadge 5
———10Psychic
TM49
Snatch+4S.S. Tidal
———10Dark
HM04—12010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM06
ToxicFiery Pathbadge 4
B—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D6010020Water

Egg Moves

Egg
Egg
Assist
D——20Normal
Egg
Baton Pass
C——40Normal
Egg
Disable
D—5520Normal
Egg
Encore
C—1005Normal
Egg
Rock Slide
D759010Rock
Egg
Smelling Salts
C10510010Normal
Egg
Trick
C—10010Psychic
Egg
Wish
C——10Normal

Tutor Moves

Tut
Tutor
Body Slam
C12710015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
C18010015Normal
Tutor
Dream Eater
—10010015Psychic
Tutor
Dynamic Punch
A100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Fire Punch
B7510015Fire
Tutor
Ice Punch
D7510015Ice
Tutor
Icy Wind
D559515Ice
Tutor
Mega Kick
C180755Normal
Tutor
Mega Punch
—1208520Normal
Tutor
Metronome
D——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Psych Up
D——10Normal
Tutor
Rock Slide
D759010Rock
Tutor
Rollout
—309020Rock
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—6010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—90—20Normal
Tutor
Thunder Punch
D7510015Electric

Base Stats

Base Stats
Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Fast800,000 XP
Height1.1 m
Weight5.0 kg
Base XP126
Abilities
Own Tempo
Prevents confusion.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.

Pokemon Emerald

Spinda Emerald Guide

  • Yes. Wild Spinda in Emerald can hold Chesto Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Chesto Berry.

  • In Emerald, Spinda has niche appeal at best. The E-Tier rating means you're fighting uphill by mid-game. There are better Normal Pokemon available.

  • In Emerald, use Spinda as a balanced. Physical side carries the damage. Not the fastest,

  • For Emerald, run Gentle on Spinda. Fits the balanced role.

  • For Emerald, build your team around Magneton, Illumise, and Misdreavus. These have the highest co-usage rates with Spinda in competitive formats. They cover each other's weaknesses.

Game Availability

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.

Explore

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