
Is Illumise Good in Emerald Playthrough?
Illumise is the other Route 117 Bug with AbilityOblivious. Slightly better Special Defense than Volbeat but the same low stat floor. Neither Bug from this route matters against Emerald's boss lineup. Filler catches.
Roxanne's team hits Illumise's weaknesses hard.
Illumise trades roughly evenly with Brawly's team.
Illumise trades roughly evenly with Wattson's team.
Illumise trades roughly evenly with Flannery's team.
Illumise trades roughly evenly with Norman's team.
Illumise has the type edge here and should clean up Winona's team.
Illumise trades roughly evenly with Tate & Liza's team.
Illumise has the type edge here and should clean up Juan's team.
Illumise has the type edge here and should clean up Sidney's team.
Illumise trades roughly evenly with Phoebe's team.
Illumise has the type edge here and should clean up Glacia's team.
Drake's team hits Illumise's weaknesses hard.
Illumise has the type edge here and should clean up Wallace's team.
Catchable
Catch Illumise on Route 117 (walking, Lv 13-14, uncommon).
Recommended Moves
- After Brawly
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Norman
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Route 115
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Safari Zone
- TM25ElectricThunderPower 120Accuracy 70%PP 10Lilycove Department Store
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
- TUTORElectricThunder WavePower —Accuracy 100%PP 20Battle Frontier
Emerald Illumise Locations
Illumise shares Route 117 with Volbeat, but sits on a slightly friendlier uncommon slot. The two lure-bug partners fill the same grass, so the route that frustrates Volbeat hunters hands Illumise over more readily.
1 location to catch Illumise
Encountered via tall grass encounters
Best Locations to Catch Illumise in Emerald
How to Get Shiny Illumise in Emerald
Illumise drifts through Route 117's grass a touch more often than Volbeat; sweep the route repeatedly and watch for the shiny recoloring on this firefly Pokemon. Compare Shiny Illumise odds across every game
Shiny Illumise Evolution
Does Not EvolveEmerald Shiny Illumise Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Emerald with Illumise preloaded.
Illumise Weakness
Type-wise, Illumise takes extra damage from Fire, Flying, and Rock. Not too many gaps in the chart, 3 weaknesses to account for.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Flying, Rock |
| 0.5x (Resist) | Grass, Fighting, Ground |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Illumise Weak Against
AvgBest Pokemon Against Illumise
Combusken FireFighting | C | |
Obtain MethodEvolve Torchic (Route 101 Gift) Available Moves Moves
Damage vs Illumise View Combusken builds →Flamethrower 2x88-104%KO Rock Tomb 2x39-47% Peck 2x28-33% | ||
Quilava Fire | C | |
Obtain MethodEvolve Cyndaquil (Littleroot Town Gift) | ||
Aron SteelRock | C | |
Beautifly Bug | C | |
Anorith RockBug | C | |
Obtain MethodRustboro City Gift | ||
Zubat Poison | D | |
Taillow Normal | C | |
Geodude RockGround | C | |
Available Moves Moves
Damage vs Illumise View Geodude builds →Rock Tomb 2x56-67% Flamethrower 2x31-36% | ||
Wingull Water | C | |
Obtain MethodDewford Town Surfing | ||
Lileep RockGrass | C | |
Obtain MethodRustboro City Gift | ||
Illumise Evolutions
What you see is what you get. Illumise sits outside any evolution chain, so focus on the egg moves and a decent partner pool from two egg groups. Eggs are quick to hatch. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Illumise with 37 breeding partners from the Bug and Human-Like egg groups. Pass egg moves like Baton Pass, Growth, Silver Wind to offspring.
E Illumise Best Moveset
Flat base stats and no standout typing leave Illumise without a competitive niche. The moveset has nothing that justifies a team slot over other Bug types, even with AbilityOblivious preventing attraction.
Best Build
Illumise best EVs are HP and Sp. Def
Wall Moveset
- Wish
- Thunder Wave
- Seismic Toss
- Protect
Recommended Teammates
Moves List
Hard to wall, honestly. Illumise threatens 10 types beyond its own STAB, with Normal and Flying standing out. Pair that with Silver Wind and switchins need to think twice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 25 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
A nocturnal POKéMON that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.
Illumise Emerald Guide
Honestly, in Emerald Illumise is a tough sell. It rates just E-Tier, and stronger Bug options exist. Fun pick, not a practical one.
In Emerald, Illumise plays as a support. Speed is middling, so pick your spots carefully.
In Emerald, Calm is the go-to nature for Illumise. That's +Sp. Def / -Attack. Pair it with 252 HP / 4 Def / 252 SpD EVs. Fits the support role.
Game Availability
Debuting in Ruby & Sapphire, Illumise appears in 14 games across 7 generations. A reliable presence in a solid number of games, typically found through wild encounters.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Illumise.
