Oblivious blocks Attract, but Illumise has no competitive reason to exist at F-Tier in Emerald. Tinted Lens doesn't arrive until Gen 4.
Ability 1ObliviousAbility 1Prevents infatuation and protects against Captivate.
400HP65Attack47Defense55Speed85Sp.Def75Sp.Atk73
Weak to
Physical
Support
85Speed · Above Avg

Is Illumise Good in Emerald Playthrough?

Illumise is the other Route 117 Bug with AbilityOblivious. Slightly better Special Defense than Volbeat but the same low stat floor. Neither Bug from this route matters against Emerald's boss lineup. Filler catches.

StrongGoodEvenToughBadTEEEEGEGGEGTGRoxanneGym 1BrawlyGym 2WattsonGym 3IllumiseCatchableFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's team hits Illumise's weaknesses hard.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Illumise trades roughly evenly with Brawly's team.

Even
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Illumise trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Illumise trades roughly evenly with Flannery's team.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Even
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Illumise trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Illumise has the type edge here and should clean up Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Illumise trades roughly evenly with Tate & Liza's team.

Even
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Illumise has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Illumise has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Illumise trades roughly evenly with Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Illumise has the type edge here and should clean up Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Illumise's weaknesses hard.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Risky
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Illumise has the type edge here and should clean up Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Easy KO
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 3
Type
Bug
Tier
E

Catch Illumise on Route 117 (walking, Lv 13-14, uncommon).

View Illumise locations

Emerald Illumise Locations

Illumise shares Route 117 with Volbeat, but sits on a slightly friendlier uncommon slot. The two lure-bug partners fill the same grass, so the route that frustrates Volbeat hunters hands Illumise over more readily.

1 location to catch Illumise

Encountered via tall grass encounters

Badge 3

Best Locations to Catch Illumise in Emerald

How to Get Shiny Illumise in Emerald

Illumise drifts through Route 117's grass a touch more often than Volbeat; sweep the route repeatedly and watch for the shiny recoloring on this firefly Pokemon. Compare Shiny Illumise odds across every game

Normal vs Shiny
Normal Illumise in EmeraldNormal
Shiny Illumise in Emerald Shiny
Color ShiftPurpletoBlue
Shiny TierD Tier Shiny

Shiny Illumise Evolution

Does Not Evolve
Illumise does not evolve
Single-stage PokemonView Full Evolution Chart

Emerald Shiny Illumise Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Illumise preloaded.

Illumise Weakness

Type-wise, Illumise takes extra damage from Fire, Flying, and Rock. Not too many gaps in the chart, 3 weaknesses to account for.

Illumise Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Rock
0.5x (Resist)Grass, Fighting, Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Illumise Weak Against

Avg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
¼xResist
None
0xImmune
None

What is Illumise Strong Against

3Strong
6Resisted
0Immune
Score-3

Best Pokemon Against Illumise

Combusken
Combusken
FireFighting
C
C
Aron
Aron
SteelRock
C
Beautifly
Beautifly
BugFlying
C
Anorith
Anorith
RockBug
C

Illumise Evolutions

What you see is what you get. Illumise sits outside any evolution chain, so focus on the egg moves and a decent partner pool from two egg groups. Eggs are quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Illumise
#314Illumise
Does not evolve

Breeding

Moderate

Breed Illumise with 37 breeding partners from the Bug and Human-Like egg groups. Pass egg moves like Baton Pass, Growth, Silver Wind to offspring.

Egg Groups
BugHuman-Like
Gender
♀100.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
3moves
Breed With (best first)
flygongardevoircacturnemasquerainvolbeatparasectspindavibravacacneaparastrapinchsurskit

E Illumise Best Moveset

Flat base stats and no standout typing leave Illumise without a competitive niche. The moveset has nothing that justifies a team slot over other Bug types, even with AbilityOblivious preventing attraction.

Best Build

Experimental
Wall
Ability
Oblivious
Item
LeftoversSUSTAIN
Best Nature for Illumise
Calm+SPD

Illumise best EVs are HP and Sp. Def

EVs

Wall Moveset

  • WishRecovery
  • Thunder Wave
  • Seismic Toss
  • ProtectFAST +4

Moves List

Hard to wall, honestly. Illumise threatens 10 types beyond its own STAB, with Normal and Flying standing out. Pair that with Silver Wind and switchins need to think twice.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 5
Sweet Scent
——10020Normal
Lv 9
Charm
D—10020Normal
Lv 13
Moonlight
D——5Normal
Lv 17
Quick Attack+1
D4010030Normal
Lv 21
Wish
B——10Normal
Lv 25
Encore
C—1005Normal
Lv 29
Flatter
A—10015Dark
Lv 33
Helping Hand+5
———20Normal
Lv 37
Covet
—6010025Normal

TM Moves

All 25 TMs are obtainable before the Elite Four

TM
TM40D60—20Flying
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
A7510015Fighting
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM01
Focus Punch-3Route 115badge 5
C15010020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
D751005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM16
Light ScreenLilycove Department Storebadge 5
C——30Psychic
TM17A——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM30
Shadow BallMt. Pyrebadge 5
D8010015Ghost
TM34D60—20Electric
TM22
Solar BeamSafari Zonebadge 5
C12010010Grass
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM25D1207010Electric
TM24C9510015Electric
TM06
ToxicFiery Pathbadge 4
A—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D6010020Water

Egg Moves

Egg
Egg
Baton Pass
C——40Normal
Egg
Growth
D——20Normal
Egg
Silver Wind
C901005Bug

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Double-Edge
D12010015Normal
Tutor
Dynamic Punch
D100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Ice Punch
D7510015Ice
Tutor
Mega Kick
D120755Normal
Tutor
Mega Punch
—808520Normal
Tutor
Metronome
D——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Psych Up
D——10Normal
Tutor
Seismic Toss
B—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Punch
D7510015Electric
Tutor
Thunder Wave
B—10020Electric

Base Stats

Base Stats
Above
HP65
C
Attack47
D
Defense55
D
Sp. Atk73
C
Sp. Def75
C
Speed85
C
Total400
Details
Catch Rate
Moderate150 / 255
Growth Rate
Fluctuating1.64M XP
Height0.6 m
Weight17.7 kg
Base XP151
Abilities
Oblivious
Prevents infatuation and protects against Captivate.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

A nocturnal POKéMON that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

Pokemon Emerald

Illumise Emerald Guide

  • Honestly, in Emerald Illumise is a tough sell. It rates just E-Tier, and stronger Bug options exist. Fun pick, not a practical one.

  • In Emerald, Illumise plays as a support. Speed is middling, so pick your spots carefully.

  • In Emerald, Calm is the go-to nature for Illumise. That's +Sp. Def / -Attack. Pair it with 252 HP / 4 Def / 252 SpD EVs. Fits the support role.

  • In Emerald, Illumise pairs best with Volbeat, Spinda, and Gardevoir. Volbeat has Decent synergy and covers what Illumise can't handle on its own.

Game Availability

Debuting in Ruby & Sapphire, Illumise appears in 14 games across 7 generations. A reliable presence in a solid number of games, typically found through wild encounters.

Explore

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