Own Tempo blocks confusion, and each Spinda has a unique spot pattern at F-Tier in Ruby & Sapphire. A collectible, not a competitor.
Ability 1Own TempoAbility 1Prevents confusion.
360HP60Attack60Defense60Speed60Sp.Def60Sp.Atk60
Weak to
Physical
Balanced
60Speed · Below Avg

Is Spinda Good in Ruby & Sapphire Playthrough?

Route 113 catch. Normal-type with AbilityOwn Tempo blocking confusion. Every Spinda has a unique spot pattern, which is the entire appeal. The stats are terrible and there's no evolution. A collectible, not a fighter. RS is full of better Normal options.

StrongGoodEvenToughBadEGTGEGTGGTGEERoxanneGym 1BrawlyGym 2WattsonGym 3SpindaCatchableFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Even

Spinda trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Good

Spinda has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
You Win
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Spinda's defenses.

Risky
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Risky
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Good

Spinda has the type edge here and should clean up Flannery's team.

You Win
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
Even
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Spinda trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Spinda has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's typing presses Spinda's defenses.

Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Good

Spinda has the type edge here and should clean up Wallace's team.

You Win
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Good

Spinda has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Tough

Phoebe's typing presses Spinda's defenses.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Spinda has the type edge here and should clean up Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Even

Spinda trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Even

Spinda trades roughly evenly with Steven's team.

Risky
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
Even
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
Even
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
Even
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
Risky
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 3
Type
Normal
Tier
E

Catch Spinda on Route 113 (walking, Lv 14-16, common).

View Spinda locations

Ruby & Sapphire Spinda Locations

Common at one route, two spots, levels 14 to 16. Every Spinda carries a randomized spot pattern, so the one you catch is visually unique even though the location never changes.

Wild Spinda may be holding when caught:

Chesto Berry (5% chance) A hold item that awakens Pokemon in battle.

1 location to catch Spinda

Encountered via tall grass encounters

Badge 3

Best Locations to Catch Spinda in Ruby & Sapphire

How to Get Shiny Spinda in Ruby & Sapphire

Spinda roams the ash-covered grass of Route 113, so walk into its wild encounters and watch for a shiny. Compare Shiny Spinda odds across every game

Normal vs Shiny
Normal Spinda in Ruby & SapphireNormal
Shiny Spinda in Ruby & Sapphire Shiny
Color ShiftBrown
Shiny TierB Tier Shiny

Shiny Spinda Evolution

Does Not Evolve
Spinda does not evolve
Single-stage PokemonView Full Evolution Chart

Ruby & Sapphire Shiny Spinda Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Ruby & Sapphire with Spinda preloaded.

Spinda Weakness

Spinda's Normal typing leaves it vulnerable to Fighting. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

Spinda Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Spinda Weak Against

Good
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Spinda Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Spinda

Hariyama
Hariyama
Fighting
B
Breloom
Breloom
GrassFighting
B
Machoke
Machoke
Fighting
C
Combusken
Combusken
FireFighting
C

Spinda Evolutions

Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Its eggs are quick to hatch. It's got 8 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve

Breeding

Very Easy

Breed Spinda easily with 102 breeding partners from the Field and Human-Like egg groups. Pass egg moves like Assist, Baton Pass, Disable and 5 more to offspring.

Egg Groups
FieldHuman-Like
Gender
♂50.0%♀50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachunidokinggolduckampharosgardevoirrhydondewgongcacturnearbokquagsirevolbeat

RS Spinda Best Moveset

Normal-type with even stats across the board at low levels. AbilityOwn Tempo prevents confusion. MoveReturn for modest Normal damage. No competitive niche. Outclassed by everything.

Best Build

Experimental
Wall
Ability
Own Tempo
Item
Quick Claw
Best Nature for Spinda
Gentle+SPD

Spinda best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Teeter DanceSTAB
  • Fire Punch
  • ToxicUtility
  • Dynamic Punch

Moves List

The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 8 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
D5210035Normal
Lv 5
Uproar
—13510010Normal
Lv 12
Feint Attack
—60—20Dark
Lv 16
Psybeam
—6510020Psychic
Lv 23
Hypnosis
C—6020Psychic
Lv 27
Dizzy Punch
—10510010Normal
Lv 34
Teeter Dance
B—10020Normal
Lv 38
Psych Up
D——10Normal
Lv 45
Double-Edge
C18010015Normal
Lv 49
Flail
D—10015Normal
Lv 56
Thrash
—18010020Normal

TM Moves

27 of 28 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
D7510015Fighting
TM04
Calm MindPrize for defeating Tate & Lizanot until badge 7
C——20Psychic
TM28
DigRoute 114badge 3
D6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C10510020Normal
HM05
FlashGranite Cavebadge 1
——7020Normal
TM01
Focus Punch-3Route 115badge 5
C15010020Fighting
TM10
Hidden PowerFortree Citybadge 3
—9010015Normal
TM17C——10Normal
TM29
PsychicMauville Game Cornerbadge 2
A9010010Psychic
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06
Rock SmashMauville Citybadge 2
D2010015Fighting
TM39D609510Rock
TM20D——25Normal
TM43
Secret PowerRoute 111badge 3
—10510020Normal
TM30
Shadow BallMt. Pyrebadge 5
D8010015Ghost
TM34D60—20Electric
TM48
Skill SwapMt. Pyrebadge 5
———10Psychic
TM49
Snatch+4S.S. Tidal
———10Dark
HM04
StrengthRusturf Tunnelbadge 3
—12010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM06
ToxicFiery Pathbadge 4
B—8510Poison
TM03
Water PulsePrize for defeating Wallacenot until badge 8
D6010020Water

Egg Moves

Egg
Egg
Assist
D——20Normal
Egg
Baton Pass
C——40Normal
Egg
Disable
D—5520Normal
Egg
Encore
C—1005Normal
Egg
Rock Slide
D759010Rock
Egg
Smelling Salts
C10510010Normal
Egg
Trick
C—10010Psychic
Egg
Wish
C——10Normal

Tutor Moves

Spinda can't learn any Tutor moves

Base Stats

Base Stats
Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Fast800,000 XP
Height1.1 m
Weight5.0 kg
Base XP126
Abilities
Own Tempo
Prevents confusion.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.

No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

Spinda Ruby & Sapphire Guide

  • Yes. Wild Spinda in Ruby & Sapphire can hold Chesto Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Chesto Berry.

Game Availability

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback