Wild in Hoenn. Huge Power doubles Marill's Attack, and B-Tier Azumarill uses it to hit much harder than its stats suggest.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2Huge PowerAbility 2Doubles Attack in battle.
250HP70Attack20Defense50Speed40Sp.Def50Sp.Atk20
Azurill
Marill
Azumarill
Weak to
Special
Balanced
40Speed · Very Slow

Is Marill Good in Ruby & Sapphire Playthrough?

Not native to Hoenn wild encounters. Trade or breed. AbilityHuge Power doubles Attack, which is a massive Gen 3 addition. Azumarill with Huge Power is a completely different Pokemon from Gen 2. The physical power is real, but Water moves run off Special in Gen 3. The boost helps Normal-type physical moves instead.

StrongGoodEvenToughBadGEEGEEGTEEEEERoxanneGym 1BrawlyGym 2MarillCatchableAzumarillEvolveWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Good

Marill has the type edge here and should clean up Roxanne's team.

Easy KO
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Even

Marill trades roughly evenly with Brawly's team.

Even
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Even
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Even

Azumarill trades roughly evenly with Wattson's team.

Even
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Risky
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Good

Azumarill has the type edge here and should clean up Flannery's team.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Azumarill trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Even

Azumarill trades roughly evenly with Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Azumarill has the type edge here and should clean up Tate & Liza's team.

You Win
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Tough

Wallace's typing presses Azumarill's defenses.

Risky
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Risky
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Risky
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Azumarill trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Risky
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Risky
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
Even
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Even

Azumarill trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Even

Azumarill trades roughly evenly with Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
Even
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Even

Azumarill trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Even

Azumarill trades roughly evenly with Steven's team.

Even
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
You Win
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
You Win
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 2
Type
Water
Tier
E

Catch Marill on Route 117 (walking, Lv 13, uncommon).

View Marill locations

Evolve Marill to Azumarill

Level 18
Type
Water
Tier
B

Marill evolves into Azumarill at Level 18. Your Marill should hit Level 18 before you reach Wattson, at typical leveling pace.

Recommended Moves

  • After Brawly
    • LV 24WaterBubble BeamPower 98Accuracy 100%PP 20
  • After Norman
    • LV 34NormalDouble-EdgePower 120Accuracy 100%PP 15
  • After Tate & Liza
    • LV 57WaterHydro PumpPower 180Accuracy 80%PP 5

How to Get Marill in Ruby & Sapphire

Marill is all over the fresh water, with surf encounters on six routes plus the odd land sighting, common at most of them. Petalburg and the central routes are thick with it.

6 locations to catch Marill

Encountered via Surfing, tall grass encounters

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Badge 6
Surf

Where To Catch Marill in RS

  1. Azurill
    Step 1Breed Azurill from Marill
    BREEDING
    Available
    Leave Marill with a compatible partner at the Pokemon Day Care to receive a Azurill egg.
  2. Azumarill
    Step 3Evolve into Azumarill

To plan your throws, open the Ruby & Sapphire catch rate calculator with Marill preloaded.

How to Get Shiny Marill in Ruby & Sapphire

Surf the waters around Petalburg City and Route 102, Route 111, and Route 117, where Marill surfaces often enough to keep the shiny search moving. Compare Shiny Marill odds across every game

Normal vs Shiny
Normal Marill in Ruby & SapphireNormal
Shiny Marill in Ruby & Sapphire Shiny
Color ShiftBluetoGreen
Shiny TierA Tier Shiny

Shiny Marill Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Marill Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Ruby & Sapphire shiny odds calculator with Marill already selected.

Marill Weakness

Marill's Water typing leaves it vulnerable to Electric and Grass. It resists 4 types, giving it decent defensive coverage. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

Marill Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Marill Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Marill Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Marill

Magneton
Magneton
ElectricSteel
A
Manectric
Manectric
Electric
C
Tropius
Tropius
GrassFlying
C
Plusle
Plusle
Electric
C
Electrode
Electrode
Electric
B

Marill Evolutions

Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190F-Tier
250E-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Marill to get Azurill eggs easily using 27 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Belly Drum, Encore and 10 more.

Egg Groups
FairyWater 1
Gender
♂50.0%♀50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
13moves
Breed With (best first)
raichuazumarilltogeticpikachublastoisegolduckferaligatrkingdraswampertglalieslowbroslowking

RS Marill Best Moveset

Doubled Attack through AbilityHuge Power is still modest at pre-evolution stats. MoveReturn benefits from the boost. Azumarill improves where Huge Power actually threatens competitively.

Best Build

Experimental
Physical Wallbreaker
Ability
Thick Fat
Item
Choice BandPOWER
Best Nature for Marill

Marill best EVs are HP and Attack

EVs

Physical Wallbreaker Moveset

  • Hydro PumpSTAB
  • SurfSTAB
  • DiveSTAB
  • SubstituteUtility

Moves List

The natural movepool does the job, but Amnesia and Belly Drum from the egg pool give Marill something extra. Pair those with Hydro Pump and Surf for STAB and coverage across 7 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 3
Defense Curl
D——40Normal
Lv 6
Tail Whip
——10030Normal
Lv 10
Water Gun
D6010025Water
Lv 15
Rollout
—309020Rock
Lv 21
Bubble Beam
D9710020Water
Lv 28
Double-Edge
D12010015Normal
Lv 36
Rain Dance
C——5Water
Lv 45
Hydro Pump
S180805Water

TM Moves

All 24 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
TM31
Brick BreakSootopolis Citynot until badge 7
D7510015Fighting
TM28
DigRoute 114badge 3
D6010010Ground
HM08
DiveMossdeep Citybadge 6
S9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
TM01
Focus Punch-3Route 115badge 5
D15010020Fighting
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamAbandoned Shipbadge 2
D9510010Ice
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06
Rock SmashMauville Citybadge 2
D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04
StrengthRusturf Tunnelbadge 3
—8010015Normal
HM03
SurfPetalburg Citybadge 5
S14210015Water
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Wallacenot until badge 8
D9010020Water
HM07
WaterfallCave of Originnot until badge 7
D12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Belly Drum
C——10Normal
Egg
Encore
C—1005Normal
Egg
Future Sight
—12010010Psychic
Egg
Light Screen
C——30Psychic
Egg
Perish Song
C——5Normal
Egg
Present
D—9015Normal
Egg
Refresh
D——20Normal
Egg
Sing
——5515Normal
Egg
Slam
—807520Normal
Egg
Substitute
S——10Normal
Egg
Supersonic
——5520Normal
Egg
Tickle
——10020Normal

Tutor Moves

Marill can't learn any Tutor moves

Base Stats

Base Stats
Below
HP70
C
Attack20
F
Defense50
D
Sp. Atk20
F
Sp. Def50
D
Speed40
D
Total250
Details
Catch Rate
Easy190 / 255
Growth Rate
Fast800,000 XP
Height0.4 m
Weight8.5 kg
Base XP88
Abilities
Thick Fat
Halves damage from fire and ice moves.
Huge Power
Doubles Attack in battle.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.

When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.

Marill Ruby & Sapphire Guide

  • Marill can be caught in the wild at Hoenn Petalburg City, Hoenn Route 102, Hoenn Route 111, and Hoenn Route 114 in Pokemon Ruby & Sapphire.

Game Availability

Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.

Explore

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