
Is Marill Good in HeartGold & SoulSilver Playthrough?
Mt. Mortar and various Johto waterways. Pure Water in Gen 4 with AbilityHuge Power doubling Attack. The physical/special split is the real story. Huge Power finally connects with physical Water moves. Azumarill at level 18 hits much harder than the stats suggest.
Marill trades roughly evenly with Falkner's team.
Marill trades roughly evenly with Bugsy's team.
Marill trades roughly evenly with Whitney's team.
Morty's typing presses Marill's defenses.
Chuck's Pokemon outpace and outclass Marill here.
Azumarill has the type edge here and should clean up Jasmine's team.
Azumarill trades roughly evenly with Pryce's team.
Clair's typing presses Azumarill's defenses.
Azumarill resists most of Brock's coverage and hits back hard.
Misty's typing presses Azumarill's defenses.
Azumarill has the type edge here and should clean up Lt. Surge's team.
Erika's team hits Azumarill's weaknesses hard.
Azumarill has the type edge here and should clean up Janine's team.
Azumarill trades roughly evenly with Sabrina's team.
Azumarill has the type edge here and should clean up Blaine's team.
Azumarill trades roughly evenly with Blue's team.
Azumarill trades roughly evenly with Will's team.
Azumarill has the type edge here and should clean up Koga's team.
Azumarill trades roughly evenly with Bruno's team.
Azumarill trades roughly evenly with Karen's team.
Azumarill trades roughly evenly with Lance's team.
Catchable
Catch Marill in Mt. Mortar (walking, Lv 15, rare).
Recommended Moves
- After Bugsy
- TM13IceIce BeamPower 95Accuracy 100%PP 10Goldenrod Game Corner
- LV 18WaterBubble BeamPower 98Accuracy 100%PP 20
- After Whitney
- HM03WaterSurfPower 143Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- LV 27NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- After Pryce
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Item ball on Ice Path 1F
- LV 37WaterAqua TailPower 135Accuracy 90%PP 10
- LV 42WaterHydro PumpPower 180Accuracy 80%PP 5
Evolve Marill to Azumarill
Marill evolves into Azumarill at Level 18. Your Marill should hit Level 18 before you reach Jasmine, at typical leveling pace.
Recommended Moves
- After Bugsy
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- After Whitney
- HM03WaterSurfPower 143Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- LV 20WaterBubble BeamPower 98Accuracy 100%PP 20
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- LV 33NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Pryce
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Item ball on Ice Path 1F
- LV 47WaterAqua TailPower 135Accuracy 90%PP 10
- LV 54WaterHydro PumpPower 180Accuracy 80%PP 5
How to Get Marill in HeartGold & SoulSilver
Marill stays close to water-cave country, common inside Mt. Mortar and around the Safari Zone in both games, with surfing turning up a few more. A swarm can flood Mt. Mortar with extras when one is running.
2 locations to catch Marill1 location to catch Azurill
Encountered via Surfing, tall grass encounters
Encountered via tall grass encounters
Catch Azurill at any of the 1 location below, then level it up with high friendship — it evolves into Marill.
Where To Catch Marill in HGSS
Azurill is your first catch on the way to Marill. You'll find walking and surfing encounters from Lv. 13-42 across 10 total spots in the chain.
Step 3Evolve into Azumarill
To plan your throws, open the HeartGold & SoulSilver catch rate calculator with Marill preloaded.
How to Get Shiny Marill in HeartGold & SoulSilver
Marill splashes around Mt. Mortar and the Safari Zone, but a shiny comes faster from Masuda breeding. Compare Shiny Marill odds across every game
HeartGold & SoulSilver Shiny Marill Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the HeartGold & SoulSilver shiny odds calculator with Marill already selected.
Marill Weakness
Marill's Water typing leaves it vulnerable to Electric and Grass. It resists 4 types, giving it decent defensive coverage. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Grass |
| 0.5x (Resist) | Fire, Water, Ice, Steel |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Marill Weak Against
GoodBest Pokemon Against Marill
Parasect BugGrass | C | |
Victreebel GrassPoison | C | |
Vileplume GrassPoison | C | |
Carnivine Grass | C | |
Magnezone ElectricSteel | A | |
Ampharos Electric | C | |
Jolteon Electric | B | |
Obtain MethodEvolve Eevee (Goldenrod City Gift) | ||
Bayleef Grass | C | |
Obtain MethodEvolve Chikorita (New Bark Town Gift) | ||
Jumpluff Grass | C | |
Obtain MethodSafari Zone Surfing | ||
Luxray Electric | C | |
Plusle Electric | B | |
Budew GrassPoison | C | |
Minun Electric | C | |
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter | ||
Marill Evolutions
Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Marill to get Azurill eggs easily using 35 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Aqua Jet, Belly Drum and 14 more.
HGSS Marill Best Moveset
Doubled Attack through AbilityHuge Power turns 20 into an effective 40, still too low for competitive play. 70 HP gives some bulk. Azumarill is where the physical dominance begins.
Best Build
Marill best EVs are Attack and Speed
Physical Sweeper Moveset
- Return
- Waterfall
- Belly Drum
- Superpower
Recommended Teammates
Moves List
The natural movepool does the job, but Amnesia and Aqua Jet from the egg pool give Marill something extra. Pair those with Hydro Pump and Aqua Tail for STAB and coverage across 8 types for reach, and the kit fills out nicely.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 23 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Marill HeartGold & SoulSilver Guide
- Where in the HeartGold & SoulSilver Safari Zone can I find Marill?
See the Locations section above for where to find Marill in HeartGold & SoulSilver.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Marill from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Marill easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
In HeartGold & SoulSilver, Marill does the job early-game if you need a water type on your team. Evolve it into Azumarill before the later gyms and it holds up fine through the story.
Game Availability
Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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