
Is Jumpluff Good in HeartGold & SoulSilver Playthrough?
Hoppip's final form at level 27. Grass/Flying with AbilityChlorophyll for Speed in sun. The fastest Grass-type available but the offenses are too low to take advantage. A support niche is the only realistic role.
Falkner's team hits Hoppip's weaknesses hard.
Bugsy's team hits Hoppip's weaknesses hard.
Hoppip trades roughly evenly with Whitney's team.
Morty's typing presses Jumpluff's defenses.
Jumpluff has the type edge here and should clean up Chuck's team.
Jumpluff trades roughly evenly with Jasmine's team.
Jumpluff resists most of Pryce's coverage and hits back hard.
Jumpluff trades roughly evenly with Clair's team.
Jumpluff resists most of Brock's coverage and hits back hard.
Jumpluff resists most of Misty's coverage and hits back hard.
Jumpluff trades roughly evenly with Lt. Surge's team.
Jumpluff has the type edge here and should clean up Erika's team.
Jumpluff trades roughly evenly with Janine's team.
Jumpluff has the type edge here and should clean up Sabrina's team.
Blaine's team hits Jumpluff's weaknesses hard.
Jumpluff trades roughly evenly with Blue's team.
Jumpluff has the type edge here and should clean up Will's team.
Jumpluff trades roughly evenly with Koga's team.
Jumpluff resists most of Bruno's coverage and hits back hard.
Jumpluff has the type edge here and should clean up Karen's team.
Jumpluff trades roughly evenly with Lance's team.
Catch Hoppip
Catch Hoppip on Route 32 (walking, Lv 6, uncommon).
Recommended Moves
- After Bugsy
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Goldenrod Department Store
- TUTORNormalHeadbuttPower 70Accuracy 100%PP 15Ilex Forest
- LV 31BugU-turnPower 70Accuracy 100%PP 20
- After Jasmine
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Lake of Rage
- TM10NormalHidden PowerPower 60Accuracy 100%PP 15Lake of Rage
- LV 37GrassGiga DrainPower 90Accuracy 100%PP 10
- LV 40FlyingBouncePower 128Accuracy 85%PP 5
- After Clair
- TM40FlyingAerial AcePower 90Accuracy 100%PP 20Mt. Mortar
Evolve Hoppip to Jumpluff
Skiploom evolves into Jumpluff at Level 27. Your Hoppip should hit Level 27 before you reach Morty, at typical leveling pace.
Recommended Moves
- STARTING (Lv 27)
- LV 27GrassSleep PowderPower —Accuracy 75%PP 15
- LV 27GrassStun SporePower —Accuracy 75%PP 30
- After Bugsy
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Goldenrod Department Store
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- LV 36BugU-turnPower 70Accuracy 100%PP 20
- After Clair
- TM40FlyingAerial AcePower 90Accuracy 100%PP 20Mt. Mortar
- LV 44GrassGiga DrainPower 90Accuracy 100%PP 10
- LV 48FlyingBouncePower 128Accuracy 85%PP 5
How to Get Jumpluff in HeartGold & SoulSilver
Skiploom reaches level 27 and tops off the line as Jumpluff. It is purely an evolution catch, so the work is grabbing a Hoppip and pushing it through both stages.
1 location to catch Jumpluff2 locations to catch Skiploom
Encountered via Surfing, tall grass encounters
Encountered via tall grass encounters
Catch Skiploom at any of the 2 locations below, then level it up to 27 — it evolves into Jumpluff.
Where To Catch Jumpluff in HGSS
The only way to get Jumpluff during the story is evolving Skiploom (Lv 27).
Step 2Catch or Evolve Skiploomor evolve from Hoppip (Step 1)
Step 3Jumpluff ✓Safari Zone - MarshlandLv.38FloorRequires 5 Plains objects placed in MarshlandSafari Zone - MarshlandLv.47Surfing on waterRequires 10 Water objects placed in Marshlandor evolve from Skiploom (Step 2)
Not landing the catch? Calculate Jumpluff catch rates for HeartGold & SoulSilver by ball, status, and HP.
How to Get Shiny Jumpluff in HeartGold & SoulSilver
Jumpluff tops the Hoppip line, so breed that base form Masuda-style at 1 in 1,638 and raise it up two stages. Compare Shiny Jumpluff odds across every game
HeartGold & SoulSilver Shiny Jumpluff Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in HeartGold & SoulSilver with Jumpluff preloaded.
Jumpluff Weakness
Ice, Fire, Poison, Flying, and Rock moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all.
| Damage | Types |
|---|---|
| 4x (Critical) | Ice |
| 2x (Weak) | Fire, Poison, Flying, Rock |
| 0.5x (Resist) | Water, Fighting |
| 0.25x (Resist) | Grass |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Jumpluff Weak Against
VulnerableBest Pokemon Against Jumpluff
Glaceon Ice | B | |
Obtain MethodEvolve Eevee (Goldenrod City Gift) | ||
Jynx IcePsychic | C | |
Lapras WaterIce | C | |
Obtain MethodUnion Cave Interact Encounter | ||
Skarmory Steel | B | |
Available Moves Moves
Damage vs Jumpluff View Skarmory builds →Fly 2x75-89% Rock Tomb 2x28-34% | ||
Mamoswine IceGround | B | |
Available Moves Moves
Damage vs Jumpluff View Mamoswine builds →Ice Fang 4x163-192%KO Rock Tomb 2x42-50% Peck 2x30-35% | ||
Altaria Dragon | C | |
Available Moves Moves
Damage vs Jumpluff View Altaria builds →Ice Beam 4x84-99% Fly 2x69-82% Fire Blast 2x53-62% | ||
Tentacruel WaterPoison | B | |
Obtain MethodCherrygrove City Surfing Available Moves Moves
Damage vs Jumpluff View Tentacruel builds →Ice Beam 4x92-109%KO Sludge Bomb 2x65-77% | ||
Gliscor Ground | B | |
Available Moves Moves
Damage vs Jumpluff View Gliscor builds →Ice Fang 4x84-99% Aerial Ace 2x58-70% Poison Jab 2x51-61% Fire Fang 2x42-50% | ||
Entei Fire | B | |
Ninetales Fire | C | |
Typhlosion Fire | C | |
Obtain MethodEvolve Cyndaquil (New Bark Town Gift) Available Moves Moves
Damage vs Jumpluff View Typhlosion builds →Fire Blast 2x112-132%KO Aerial Ace 2x35-42% Rock Tomb 2x30-35% | ||
Arcanine Fire | B | |
Available Moves Moves
Damage vs Jumpluff View Arcanine builds →Fire Blast 2x104-122%KO Aerial Ace 2x43-51% | ||
Gyarados Water | S | |
Obtain MethodLake Of Rage Good Rod Available Moves Moves
Damage vs Jumpluff View Gyarados builds →Ice Fang 4x106-125%KO Fire Blast 2x46-54% | ||
Victreebel GrassPoison | C | |
Jumpluff Evolutions
Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 450 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Jumpluff to get Hoppip eggs easily using 35 partners from the Fairy and Grass egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 6 more.
HGSS Jumpluff Best Moveset
Fastest Grass type at 110 Speed with AbilityChlorophyll in sun pushing it beyond anything on the field. The moveset uses that Speed for MoveSleep Powder and support, not damage. 55 in both offenses can't threaten. Speed without power is the defining profile.
Best Build
Jumpluff best EVs are Speed
Support Moveset
- Sleep Powder
- Leech Seed
- Substitute
- Stun Spore
Recommended Teammates
Moves List
Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Bounce, with Normal and Bug coverage rounding things out.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 19 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
Once it catches the wind, it deftly controls its cotton-puff spores--it can even float around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Jumpluff HeartGold & SoulSilver Guide
- Where in the HeartGold & SoulSilver Safari Zone can I find Jumpluff?
See the Locations section above for where to find Jumpluff in HeartGold & SoulSilver.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Jumpluff from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Jumpluff easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
In HeartGold & SoulSilver, use Jumpluff as a pivot. Physical side carries the damage. It outspeeds most threats,
For HeartGold & SoulSilver, build your team around Magcargo, Hitmonchan, and Misdreavus. These have the highest co-usage rates with Jumpluff in competitive formats. They cover each other's weaknesses.
For HeartGold & SoulSilver, run Hardy on Jumpluff. Fits the pivot role.
Game Availability
Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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