Hoppip floats on Route 32 in HeartGold and SoulSilver. Chlorophyll doubles Speed in sun, and Jumpluff at C-Tier adds Sleep Powder and Encore for fastest disruption.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.Ability 2Leaf GuardAbility 2Protects against major status ailments during strong sunlight.
250HP35Attack35Defense40Speed50Sp.Def55Sp.Atk35
Hoppip
Skiploom
Jumpluff
Weak to
Mixed
Balanced
50Speed · Slow

Is Hoppip Good in HeartGold & SoulSilver Playthrough?

Route 32 and 33 encounters from early Johto. Grass/Flying with AbilityChlorophyll. Jumpluff at level 27 is fast but can't hit anything hard enough to matter. The early availability is the only selling point.

StrongGoodEvenToughBadTTETGESESSEGEGTEGESGEFalknerGym 1HoppipCatchableBugsyGym 2WhitneyGym 3JumpluffEvolveMortyGym 4ChuckGym 5JasmineGym 6PryceGym 7ClairGym 8BrockGym 9MistyGym 10SurgeGym 11ErikaGym 12JanineGym 13SabrinaGym 14BlaineGym 15BlueGym 16WillE4KogaE4BrunoE4KarenE4LanceChamp*
Falkner
Gym 1
Tough

Falkner's team hits Hoppip's weaknesses hard.

Even
Pidgey
Lv 9
NormalFlying
Keen Eye
TackleSand Attack
Risky
Pidgeotto
Lv 13
NormalFlying
Keen Eye
TackleRoostGust
Bugsy
Gym 2
Tough

Bugsy's team hits Hoppip's weaknesses hard.

Avoid
Scyther
Lv 17
BugFlying
Technician
Quick AttackLeerU TurnFocus Energy
Risky
Kakuna
Lv 15
BugPoison
Shed Skin
Poison Sting
Risky
Metapod
Lv 15
Bug
Shed Skin
Tackle
Whitney
Gym 3
Even

Hoppip trades roughly evenly with Whitney's team.

You Win
Clefairy
Lv 17
Normal
Cute Charm
Double SlapMimicEncoreMetronome
Even
Miltank
Lv 19
Normal
Scrappy
RolloutAttractStompMilk Drink
Morty
Gym 4
Tough

Morty's typing presses Jumpluff's defenses.

Even
Gastly
Lv 21
GhostPoison
Levitate
LickSpiteMean LookCurse
Risky
Haunter
Lv 21
GhostPoison
Levitate
HypnosisDream EaterCurseNightmare
Risky
Gengar
Lv 25
GhostPoison
Levitate
HypnosisShadow BallMean LookSucker Punch
Even
Haunter
Lv 23
GhostPoison
Levitate
CurseMean LookSucker PunchNight Shade
Chuck
Gym 5
Good

Jumpluff has the type edge here and should clean up Chuck's team.

Even
Primeape
Lv 29
Fighting
Vital Spirit
LeerDouble TeamFocus PunchRock Slide
Easy KO
Poliwrath
Lv 31
WaterFighting
Water Absorb
HypnosisSurfFocus PunchBody Slam
Jasmine
Gym 6
Even

Jumpluff trades roughly evenly with Jasmine's team.

Risky
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
Risky
Magnemite
Lv 30
ElectricSteel
Sturdy
ThunderboltSupersonicSonic BoomThunder Wave
Even
Steelix
Lv 35
SteelGround
Sturdy
ScreechSandstormRock ThrowIron Tail
Pryce
Gym 7
Strong

Jumpluff resists most of Pryce's coverage and hits back hard.

Easy KO
Seel
Lv 30
Water
Thick Fat
SnoreHailIcy WindRest
You Win
Dewgong
Lv 32
WaterIce
Thick Fat
Sleep TalkIce ShardAurora BeamRest
You Win
Piloswine
Lv 34
IceGround
Snow Cloak
HailIce FangMud BombBlizzard
Clair
Gym 8
Even

Jumpluff trades roughly evenly with Clair's team.

Even
Gyarados
Lv 38
WaterFlying
Intimidate
TwisterDragon RageBiteDragon Pulse
Risky
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveFire BlastSlamDragon Pulse
Risky
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveAqua TailSlamDragon Pulse
Even
Kingdra
Lv 41
WaterDragon
Sniper
SmokescreenHydro PumpHyper BeamDragon Pulse
Brock
Gym 9
Strong

Jumpluff resists most of Brock's coverage and hits back hard.

Easy KO
Graveler
Lv 51
RockGround
Sturdy
Defense CurlRock SlideRolloutEarthquake
Easy KO
Rhyhorn
Lv 51
GroundRock
Rock Head
SandstormScary FaceEarthquakeHorn Drill
Easy KO
Omastar
Lv 53
RockWater
Shell Armor
Ancient PowerBrineProtectSpike Cannon
Easy KO
Onix
Lv 54
RockGround
Sturdy
Iron TailRock SlideScreechSandstorm
Easy KO
Kabutops
Lv 52
RockWater
Battle Armor
Rock SlideAqua JetEndureGiga Drain
Misty
Gym 10
Strong

Jumpluff resists most of Misty's coverage and hits back hard.

Easy KO
Golduck
Lv 49
Water
Damp
Water PulseDisablePsych UpPsychic
Easy KO
Quagsire
Lv 49
WaterGround
Water Absorb
Water PulseAmnesiaEarthquakeRain Dance
Easy KO
Lapras
Lv 52
WaterIce
Shell Armor
Water PulseSingIce BeamBody Slam
You Win
Starmie
Lv 54
WaterPsychic
Natural Cure
Water PulseConfuse RayRecoverIce Beam
Lt. Surge
Gym 11
Even

Jumpluff trades roughly evenly with Lt. Surge's team.

Even
Raichu
Lv 51
Electric
Static
Thunder WaveQuick AttackShock WaveDouble Team
Even
Electrode
Lv 47
Electric
Static
Thunder WaveDouble TeamShock WaveLight Screen
Risky
Magneton
Lv 47
ElectricSteel
Sturdy
SupersonicDouble TeamShock WaveMirror Shot
Even
Electrode
Lv 47
Electric
Static
ScreechDouble TeamSelf DestructCharge Beam
Even
Electabuzz
Lv 53
Electric
Static
Quick AttackShock WaveLight ScreenLow Kick
Erika
Gym 12
Good

Jumpluff has the type edge here and should clean up Erika's team.

You Win
Jumpluff
Lv 51
GrassFlying
Chlorophyll
U TurnLeech SeedSunny DayGiga Drain
You Win
Tangela
Lv 52
Grass
Chlorophyll
Ancient PowerWring OutGiga DrainSleep Powder
You Win
Victreebel
Lv 56
GrassPoison
Chlorophyll
Sunny DaySynthesisGrass KnotLeaf Storm
You Win
Bellossom
Lv 56
Grass
Chlorophyll
Sunny DaySynthesisGiga DrainSolar Beam
Janine
Gym 13
Even

Jumpluff trades roughly evenly with Janine's team.

Even
Crobat
Lv 47
PoisonFlying
Inner Focus
ScreechSupersonicConfuse RayWing Attack
Even
Weezing
Lv 44
Poison
Levitate
Double HitSludge BombToxicExplosion
You Win
Ariados
Lv 47
BugPoison
Insomnia
Scary FacePoison JabPin MissilePsychic
You Win
Ariados
Lv 47
BugPoison
Insomnia
Pin MissilePoison JabSwaggerNight Shade
You Win
Venomoth
Lv 50
BugPoison
Tinted Lens
Sludge BombDouble TeamSignal BeamPsychic
Sabrina
Gym 14
Good

Jumpluff has the type edge here and should clean up Sabrina's team.

You Win
Espeon
Lv 53
Psychic
Synchronize
Shadow BallSkill SwapCalm MindPsychic
You Win
Mr Mime
Lv 53
Psychic
Filter
MimicLight ScreenSkill SwapPsychic
You Win
Alakazam
Lv 55
Psychic
Inner Focus
Skill SwapPsychicEnergy BallReflect
Blaine
Gym 15
Tough

Blaine's team hits Jumpluff's weaknesses hard.

Even
Magcargo
Lv 54
FireRock
Flame Body
Sunny DaySmogOverheatRock Slide
Even
Magmar
Lv 54
Fire
Flame Body
Thunder PunchOverheatSunny DayConfuse Ray
Risky
Rapidash
Lv 59
Fire
Flash Fire
Quick AttackFlare BlitzBounceOverheat
Blue
Gym 16
Even

Jumpluff trades roughly evenly with Blue's team.

You Win
Exeggutor
Lv 55
GrassPsychic
Chlorophyll
Leaf StormPsychicHypnosisTrick Room
Risky
Arcanine
Lv 58
Fire
Intimidate
RoarDragon PulseFlare BlitzExtreme Speed
Easy KO
Rhydon
Lv 58
GroundRock
Rock Head
MegahornStone EdgeThunder FangEarthquake
Even
Gyarados
Lv 52
WaterFlying
Intimidate
Ice FangWaterfallDragon DanceReturn
You Win
Machamp
Lv 56
Fighting
No Guard
Dynamic PunchEarthquakeStone EdgeThunder Punch
Even
Pidgeot
Lv 60
NormalFlying
Tangled Feet
ReturnWhirlwindAir SlashMirror Move
Will
Elite Four
Good

Jumpluff has the type edge here and should clean up Will's team.

Even
Xatu
Lv 40
PsychicFlying
Synchronize
U TurnMe FirstConfuse RayPsychic
You Win
Jynx
Lv 41
IcePsychic
Oblivious
Double SlapLovely KissIce PunchPsychic
You Win
Exeggutor
Lv 41
GrassPsychic
Chlorophyll
ReflectHypnosisEgg BombPsychic
Easy KO
Slowbro
Lv 41
WaterPsychic
Own Tempo
CurseAmnesiaWater PulsePsychic
Even
Xatu
Lv 42
PsychicFlying
Early Bird
Aerial AceOminous WindConfuse RayPsychic
Koga
Elite Four
Even

Jumpluff trades roughly evenly with Koga's team.

You Win
Ariados
Lv 40
BugPoison
Insomnia
Poison JabSpider WebBaton PassGiga Drain
You Win
Venomoth
Lv 41
BugPoison
Tinted Lens
SupersonicGustPsychicToxic
Even
Forretress
Lv 43
BugSteel
Sturdy
ProtectSwiftExplosionToxic Spikes
Even
Muk
Lv 42
Poison
Sticky Hold
MinimizeScreechGunk ShotToxic
Even
Crobat
Lv 44
PoisonFlying
Inner Focus
Double TeamQuick AttackWing AttackPoison Fang
Bruno
Elite Four
Strong

Jumpluff resists most of Bruno's coverage and hits back hard.

Easy KO
Hitmontop
Lv 42
Fighting
Technician
CounterQuick AttackDigTriple Kick
Easy KO
Hitmonlee
Lv 42
Fighting
Reckless
SwaggerFocus EnergyHigh Jump KickBlaze Kick
You Win
Hitmonchan
Lv 42
Fighting
Iron Fist
Thunder PunchIce PunchFire PunchBullet Punch
Easy KO
Onix
Lv 43
RockGround
Sturdy
Dragon BreathEarthquakeSandstormRock Slide
You Win
Machamp
Lv 46
Fighting
No Guard
Rock SlideForesightRevengeCross Chop
Karen
Elite Four
Good

Jumpluff has the type edge here and should clean up Karen's team.

You Win
Umbreon
Lv 42
Dark
Synchronize
Double TeamConfuse RayFeint AttackPayback
You Win
Vileplume
Lv 42
GrassPoison
Chlorophyll
Stun SporeAcidMoonlightPetal Dance
Even
Gengar
Lv 45
GhostPoison
Levitate
LickSpiteFocus BlastDestiny Bond
You Win
Murkrow
Lv 44
DarkFlying
Super Luck
PluckWhirlwindSucker PunchFeint Attack
Even
Houndoom
Lv 47
DarkFire
Flash Fire
Nasty PlotDark PulseFlamethrowerCrunch
Lance
Champion
Even

Jumpluff trades roughly evenly with Lance's team.

Even
Gyarados
Lv 46
WaterFlying
Intimidate
FlailDragon PulseWaterfallIce Fang
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushThunderHyper Beam
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushBlizzardHyper Beam
Even
Aerodactyl
Lv 48
RockFlying
Pressure
Aerial AceCrunchRock SlideThunder Fang
Even
Charizard
Lv 48
FireFlying
Blaze
Shadow ClawAir SlashDragon ClawFire Fang
Even
Dragonite
Lv 50
DragonFlying
Inner Focus
Fire BlastSafeguardOutrageHyper Beam

Catchable

Available after Badge 1
Type
GrassFlying
Tier
F

Catch Hoppip on Route 32 (walking, Lv 6, uncommon).

View Hoppip locations

Evolve Hoppip to Jumpluff

Level 27
Type
GrassFlying
Tier
C

Skiploom evolves into Jumpluff at Level 27. Your Hoppip should hit Level 27 before you reach Morty, at typical leveling pace.

View Jumpluff locations

Recommended Moves

  • STARTING (Lv 27)
    • LV 27GrassSleep PowderPower —Accuracy 75%PP 15
    • LV 27GrassStun SporePower —Accuracy 75%PP 30
  • After Bugsy
    • LV 36BugU-turnPower 70Accuracy 100%PP 20
  • After Clair
    • TM40FlyingAerial AcePower 90Accuracy 100%PP 20Mt. Mortar
    • LV 44GrassGiga DrainPower 90Accuracy 100%PP 10
    • LV 48FlyingBouncePower 128Accuracy 85%PP 5

How to Get Hoppip in HeartGold & SoulSilver

Hoppip drifts across a handful of routes in both regions plus the Safari Zone, mostly an uncommon daytime sight. It clusters more on the Kanto side, so look there if the Johto grass is not cooperating.

7 locations to catch Hoppip

Encountered via tall grass encounters

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Badge 6
Badge 7
Badge 8
Post-Game

How to Get Shiny Hoppip in HeartGold & SoulSilver

Hoppip drifts along Route 13, Route 14, and Route 15, though a shiny comes faster from Masuda breeding with a foreign parent. Compare Shiny Hoppip odds across every game

Normal vs Shiny
Normal Hoppip in HeartGold & SoulSilverNormal
Shiny Hoppip in HeartGold & SoulSilver Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Hoppip Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

HeartGold & SoulSilver Shiny Hoppip Calculator

2 Methods
Fastest Path

The best route is Masuda Method, about 1 in 1,639 on each try.

Step 1 · Encounter Method2 in HeartGold & SoulSilver

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 1,639Masuda Method
Chance By Now50.0%at 1,136 eggs hatchedAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few173----
25%one in four472----
50%coin flip1,136----
90%very likely3,773----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the HeartGold & SoulSilver shiny odds calculator with Hoppip already selected.

Hoppip Weakness

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Hoppip Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Hoppip Weak Against

Vulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune

What is Hoppip Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Hoppip

B
C
Chatot
Chatot
NormalFlying
C
Numel
Numel
FireGround
D
Slugma
Slugma
Fire
C

Hoppip Evolutions

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250F-Tier
340E-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed Hoppip easily with 35 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Aromatherapy, Confusion and 6 more to offspring.

Egg Groups
FairyGrass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradevenusaurmeganiumtorterraglalie

HGSS Hoppip Best Moveset

Grass/Flying at stats below 55 everywhere with AbilityChlorophyll for Speed in sun. The moveset has no competitive output at any level. 25% HP from MoveStealth Rock per switch compounds the problem. Two evolutions from Jumpluff.

Best Build

Experimental
Bulky Support
Ability
Chlorophyll
Item
Nothing
Best Nature for Hoppip
HardyNEUTRAL

Hoppip best EVs are HP

EVs

Bulky Support Moveset

  • AromatherapyUtility
  • Giga DrainSTAB
  • Bullet SeedSTAB
  • Energy BallSTAB

Moves List

You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Bounce, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 4
Synthesis
C——5Grass
Lv 7
Tail Whip
——10030Normal
Lv 10
Tackle
D3510035Normal
Lv 12
Poison Powder
——7535Poison
Lv 14
Stun Spore
C—7530Grass
Lv 16
Sleep Powder
C—7515Grass
Lv 19
Bullet Seed
S1510030Grass
Lv 22
Leech Seed
C—9010Grass
Lv 25
Mega Drain
—6010015Grass
Lv 28
Cotton Spore
——8540Grass
Lv 31
U-turn
D7010020Bug
Lv 34
Worry Seed
——10010Grass
Lv 37
Giga Drain
S9010010Grass
Lv 40
Bounce
D127855Flying
Lv 43
Memento
D—10010Dark

TM Moves

All 18 TMs are obtainable before the Elite Four

TM
TM40
Aerial AceMt. Mortarnot until badge 8
D90—20Flying
TM45——10015Normal
TM09
Bullet SeedRoute 32badge 1
S1510030Grass
TM21
FrustrationCeladon Department Storebadge 2
D—10020Normal
TM10
Hidden PowerLake of Ragebadge 6
D6010015Normal
TM83
Natural GiftGoldenrod Department Storebadge 2
D—10015Normal
TM17C——10Normal
TM44
RestRoute 31badge 2
C——10Psychic
TM43
Secret PowerLake of Ragebadge 6
—7010020Normal
TM22C18010010Grass
TM90
SubstituteGoldenrod Game Cornerbadge 2
C——10Normal
TM87
SwaggerOlivine Lighthousebadge 4
——9015Normal
TM75
Swords DanceGoldenrod Game Cornerbadge 2
C——30Normal
TM89D7010020Bug

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Aromatherapy
S——5Grass
Egg
Confusion
D5010025Psychic
Egg
Double-Edge
D12010015Normal
Egg
Encore
C—1005Normal
Egg
Helping Hand+5
———20Normal
Egg
Psych Up
———10Normal
Egg
Reflect
C——20Psychic
Egg
Worry Seed
——10010Grass

Tutor Moves

Tut
Tutor
Bounce
D127855Flying
Tutor
Headbutt
D7010015Normal
Tutor
Helping Hand+5
———20Normal
Tutor
Seed Bomb
D12010015Grass
Tutor
Snore
D4010015Normal
Tutor
Synthesis
C——5Grass
Tutor
Worry Seed
——10010Grass

Base Stats

Base Stats
Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight0.5 kg
Base XP50
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entry

To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Hoppip HeartGold & SoulSilver Guide

  • Where in the HeartGold & SoulSilver Safari Zone can I find Hoppip?

    See the Locations section above for where to find Hoppip in HeartGold & SoulSilver.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Hoppip from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Hoppip easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • For HeartGold & SoulSilver, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.

Game Availability

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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