
Is Hoppip Good in Platinum Playthrough?
Route 205 via PokeRadar, postgame timing. AbilityChlorophyll doubles Speed in sun. Jumpluff at level 27 is Grass/Flying with utility but weak offense. Not worth the PokeRadar effort.
Roark's Pokemon outpace and outclass Hoppip here.
Gardenia's team hits Skiploom's weaknesses hard.
Fantina's typing presses Skiploom's defenses.
Jumpluff has the type edge here and should clean up Maylene's team.
Jumpluff has the type edge here and should clean up Crasher Wake's team.
Byron's team hits Jumpluff's weaknesses hard.
Jumpluff trades roughly evenly with Candice's team.
Jumpluff trades roughly evenly with Volkner's team.
Jumpluff trades roughly evenly with Aaron's team.
Jumpluff has the type edge here and should clean up Bertha's team.
Flint's team hits Jumpluff's weaknesses hard.
Jumpluff has the type edge here and should clean up Lucian's team.
Jumpluff has the type edge here and should clean up Jupiter's team.
Jumpluff trades roughly evenly with Mars's team.
Jumpluff trades roughly evenly with Saturn's team.
Jumpluff trades roughly evenly with Cynthia's team.
Catchable
Catch Hoppip on Route 205 (Poké Radar, Lv 10-12, common).
Recommended Moves
- After Gardenia
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Amity Square
- After Fantina
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Veilstone Department Store
- TM40FlyingAerial AcePower 90Accuracy 100%PP 20Route 213
- LV 37GrassGiga DrainPower 90Accuracy 100%PP 10
- LV 40FlyingBouncePower 128Accuracy 85%PP 5
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TUTORGrassSeed BombPower 120Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Hoppip to Skiploom
Hoppip evolves into Skiploom at Level 18. Your Hoppip should hit Level 18 before you reach Gardenia, at typical leveling pace.
Recommended Moves
- STARTING (Lv 18)
- LV 18GrassSleep PowderPower —Accuracy 75%PP 15
- After Fantina
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Veilstone Department Store
- TM40FlyingAerial AcePower 90Accuracy 100%PP 20Route 213
- LV 44GrassGiga DrainPower 90Accuracy 100%PP 10
- LV 48FlyingBouncePower 128Accuracy 85%PP 5
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TUTORGrassSeed BombPower 120Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Skiploom to Jumpluff
Skiploom evolves into Jumpluff at Level 27. Your Skiploom should hit Level 27 before you reach Maylene, at typical leveling pace.
Recommended Moves
- STARTING (Lv 27)
- LV 27GrassSleep PowderPower —Accuracy 75%PP 15
- LV 27GrassStun SporePower —Accuracy 75%PP 30
- After Fantina
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Veilstone Department Store
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- LV 48FlyingBouncePower 128Accuracy 85%PP 5
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TUTORGrassSeed BombPower 120Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Hoppip in Platinum
Hoppip is a Poke Radar exclusive, common at one route at levels 10 to 12. The radar is mandatory here, since it drifts out only from those rustling grass patches and nowhere else.
1 location to catch Hoppip
Where To Catch Hoppip in Pt
Step 1Hoppip ✓
Step 3Evolve into Jumpluff
To plan your throws, open the Platinum catch rate calculator with Hoppip preloaded.
How to Get Shiny Hoppip in Platinum
Hoppip drifts out of a Poké Radar chain on Route 205, so keep the chain to 40 for a shiny. Compare Shiny Hoppip odds across every game
Platinum Shiny Hoppip Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Platinum shiny odds calculator with Hoppip already selected.
Hoppip Weakness
Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.
| Damage | Types |
|---|---|
| 4x (Critical) | Ice |
| 2x (Weak) | Fire, Poison, Flying, Rock |
| 0.5x (Resist) | Water, Fighting |
| 0.25x (Resist) | Grass |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Hoppip Weak Against
VulnerableBest Pokemon Against Hoppip
Aerodactyl Rock | B | |
Obtain MethodOreburgh City Gift Available Moves Moves
Damage vs Hoppip View Aerodactyl builds →Ice Fang 4x182-216%KO Wing Attack 2x126-150%KO Rock Tomb 2x106-126%KO Fire Fang 2x90-108%KO | ||
Noctowl Normal | C | |
Monferno FireFighting | C | |
Obtain MethodEvolve Chimchar (Route 201 Gift) Available Moves Moves
Damage vs Hoppip View Monferno builds →Fire Blast 2x162-192%KO Rock Tomb 2x56-68% | ||
Golbat Poison | C | |
Obtain MethodMt Coronet Surfing | ||
Growlithe Fire | C | |
Cranidos Rock | C | |
Obtain MethodOreburgh City Gift Available Moves Moves
Damage vs Hoppip View Cranidos builds →Rock Tomb 2x122-144%KO Fire Blast 2x60-72% | ||
Solrock RockPsychic | C | |
Available Moves Moves
Damage vs Hoppip View Solrock builds →Rock Tomb 2x102-120%KO Fire Blast 2x88-104%KO | ||
Staravia Normal | C | |
Doduo Normal | C | |
Anorith RockBug | C | |
Obtain MethodOreburgh City Gift | ||
Beautifly Bug | C | |
Lileep RockGrass | C | |
Obtain MethodOreburgh City Gift Available Moves Moves
Damage vs Hoppip View Lileep builds →Rock Tomb 2x60-72% Acid 2x34-40% | ||
Shieldon RockSteel | C | |
Obtain MethodOreburgh City Gift Available Moves Moves
Damage vs Hoppip View Shieldon builds →Fire Blast 2x74-88% Rock Tomb 2x60-72% | ||
Lunatone RockPsychic | C | |
Hoppip Evolutions
Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Hoppip easily with 35 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Aromatherapy, Confusion and 6 more to offspring.
Pt Hoppip Best Moveset
Grass/Flying with stats in the 35-55 range and no move worth building around. AbilityChlorophyll doubles Speed in sun. Evolve to Jumpluff for the real utility.
Best Build
Hoppip best EVs are HP
Bulky Support Moveset
- Aromatherapy
- Giga Drain
- Bullet Seed
- Energy Ball
Recommended Teammates
Moves List
You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
25 of 27 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
Hoppip Platinum Guide
For Platinum, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.
Game Availability
Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Hoppip.
