The Cottonweed Pokemon. Hoppip arrives through Pal Park in Platinum. Chlorophyll doubles Speed in sun, and Jumpluff at C-Tier adds Sleep Powder and Encore for disruption.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.Ability 2Leaf GuardAbility 2Protects against major status ailments during strong sunlight.
250HP35Attack35Defense40Speed50Sp.Def55Sp.Atk35
Hoppip
Skiploom
Jumpluff
Weak to
Mixed
Balanced
50Speed · Slow

Is Hoppip Good in Platinum Playthrough?

Route 205 via PokeRadar, postgame timing. AbilityChlorophyll doubles Speed in sun. Jumpluff at level 27 is Grass/Flying with utility but weak offense. Not worth the PokeRadar effort.

StrongGoodEvenToughBadBTTGGTEEEGTGGEEERoarkGym 1HoppipCatchableSkiploomEvolveGardeniaGym 2FantinaGym 3JumpluffEvolveMayleneGym 4Crasher WakeGym 5ByronGym 6CandiceGym 7VolknerGym 8AaronE4BerthaE4FlintE4LucianE4JupiterBossMarsBossSaturnBossCynthiaChamp*
Roark
Gym 1
Bad

Roark's Pokemon outpace and outclass Hoppip here.

Avoid
Geodude
Lv 12
RockGround
Rock Head
Stealth RockRock Throw
Avoid
Onix
Lv 12
RockGround
Rock Head
Stealth RockRock ThrowScreech
Avoid
Cranidos
Lv 14
Rock
Mold Breaker
HeadbuttPursuitLeer
Gardenia
Gym 2
Tough

Gardenia's team hits Skiploom's weaknesses hard.

Even
Turtwig
Lv 20
Grass
Overgrow
Grass KnotRazor LeafSunny DayReflect
Risky
Cherrim
Lv 20
Grass
Flower Gift
Grass KnotLeech SeedMagical LeafSafeguard
Risky
Roserade
Lv 22
GrassPoison
Natural Cure
Grass KnotMagical LeafPoison StingStun Spore
Fantina
Gym 3
Tough

Fantina's typing presses Skiploom's defenses.

Even
Duskull
Lv 24
Ghost
Levitate
Will O WispPursuitShadow SneakFuture Sight
Avoid
Haunter
Lv 24
GhostPoison
Levitate
Shadow ClawSucker PunchHypnosisConfuse Ray
Risky
Mismagius
Lv 26
Ghost
Levitate
Shadow BallPsybeamMagical LeafConfuse Ray
Maylene
Gym 4
Good

Jumpluff has the type edge here and should clean up Maylene's team.

Easy KO
Meditite
Lv 28
FightingPsychic
Pure Power
Drain PunchConfusionRock TombFake Out
Easy KO
Machoke
Lv 29
Fighting
Guts
Karate ChopRock TombStrengthFocus Energy
Even
Lucario
Lv 32
FightingSteel
Steadfast
Drain PunchForce PalmMetal ClawBone Rush
Crasher Wake
Gym 5
Good

Jumpluff has the type edge here and should clean up Crasher Wake's team.

Even
Gyarados
Lv 33
WaterFlying
Intimidate
WaterfallBrineBiteTwister
Easy KO
Quagsire
Lv 34
WaterGround
Damp
Mud ShotRock TombWater PulseYawn
You Win
Floatzel
Lv 37
Water
Swift Swim
BrineIce FangCrunchAqua Jet
Byron
Gym 6
Tough

Byron's team hits Jumpluff's weaknesses hard.

Risky
Magneton
Lv 37
ElectricSteel
Magnet Pull
Flash CannonThunderboltTri AttackMetal Sound
Even
Steelix
Lv 38
SteelGround
Rock Head
Flash CannonIce FangEarthquakeSandstorm
Even
Bastiodon
Lv 41
RockSteel
Sturdy
Metal BurstStone EdgeIron DefenseTaunt
Candice
Gym 7
Even

Jumpluff trades roughly evenly with Candice's team.

Even
Sneasel
Lv 40
DarkIce
Inner Focus
SlashAerial AceFeint AttackIce Shard
Easy KO
Piloswine
Lv 40
IceGround
Oblivious
AvalancheStone EdgeEarthquakeHail
Even
Abomasnow
Lv 42
GrassIce
Snow Warning
AvalancheWood HammerWater PulseFocus Blast
Risky
Froslass
Lv 44
IceGhost
Snow Cloak
BlizzardDouble TeamShadow BallPsychic
Volkner
Gym 8
Even

Jumpluff trades roughly evenly with Volkner's team.

Even
Jolteon
Lv 46
Electric
Volt Absorb
Thunder WaveCharge BeamIron TailQuick Attack
Even
Raichu
Lv 46
Electric
Static
Charge BeamFocus BlastSignal BeamQuick Attack
Even
Luxray
Lv 48
Electric
Rivalry
Ice FangThunder FangCrunchFire Fang
Risky
Electivire
Lv 50
Electric
Motor Drive
Thunder PunchFire PunchQuick AttackGiga Impact
Aaron
Elite Four
Even

Jumpluff trades roughly evenly with Aaron's team.

You Win
Yanmega
Lv 49
BugFlying
Speed Boost
Air SlashBug BuzzU TurnDouble Team
Even
Scizor
Lv 49
BugSteel
Swarm
Iron HeadX ScissorNight SlashQuick Attack
You Win
Vespiquen
Lv 50
BugFlying
Pressure
Attack OrderDefend OrderHeal OrderPower Gem
You Win
Heracross
Lv 51
BugFighting
Swarm
MegahornClose CombatNight SlashStone Edge
Risky
Drapion
Lv 53
PoisonDark
Battle Armor
X ScissorCross PoisonIce FangAerial Ace
Bertha
Elite Four
Good

Jumpluff has the type edge here and should clean up Bertha's team.

Easy KO
Whiscash
Lv 50
WaterGround
Oblivious
Earth PowerAqua TailZen HeadbuttSandstorm
Risky
Gliscor
Lv 53
GroundFlying
Hyper Cutter
EarthquakeIce FangFire FangThunder Fang
You Win
Hippowdon
Lv 52
Ground
Sand Stream
EarthquakeStone EdgeCrunchYawn
You Win
Golem
Lv 52
RockGround
Rock Head
EarthquakeFire PunchThunder PunchSandstorm
You Win
Rhyperior
Lv 55
GroundRock
Lightning Rod
EarthquakeRock WreckerMegahornAvalanche
Flint
Elite Four
Tough

Flint's team hits Jumpluff's weaknesses hard.

Even
Houndoom
Lv 52
DarkFire
Early Bird
FlamethrowerSludge BombDark PulseSunny Day
Risky
Flareon
Lv 55
Fire
Flash Fire
OverheatGiga ImpactQuick AttackWill O Wisp
Risky
Rapidash
Lv 53
Fire
Run Away
Flare BlitzSolar BeamBounceSunny Day
Even
Infernape
Lv 55
FireFighting
Blaze
Flare BlitzThunder PunchMach PunchEarthquake
Risky
Magmortar
Lv 57
Fire
Flame Body
FlamethrowerThunderboltSolar BeamHyper Beam
Lucian
Elite Four
Good

Jumpluff has the type edge here and should clean up Lucian's team.

You Win
Mr Mime
Lv 53
Psychic
Soundproof
PsychicThunderboltReflectLight Screen
You Win
Espeon
Lv 55
Psychic
Synchronize
PsychicShadow BallQuick AttackSignal Beam
Risky
Bronzong
Lv 54
SteelPsychic
Levitate
PsychicGyro BallEarthquakeCalm Mind
You Win
Alakazam
Lv 56
Psychic
Synchronize
PsychicEnergy BallFocus BlastRecover
You Win
Gallade
Lv 59
PsychicFighting
Steadfast
Drain PunchPsycho CutLeaf BladeStone Edge
Jupiter
Commander
Good

Jumpluff has the type edge here and should clean up Jupiter's team.

You Win
Zubat
Lv 21
PoisonFlying
Inner Focus
Giga DrainWing AttackBite
Even
Skuntank
Lv 23
PoisonDark
Stench
Night SlashPoison GasScreechSmokescreen
Mars
Commander
Even

Jumpluff trades roughly evenly with Mars's team.

Even
Golbat
Lv 38
PoisonFlying
Inner Focus
Air CutterBiteToxicSupersonic
Even
Bronzor
Lv 38
SteelPsychic
Levitate
Gyro BallExtrasensoryIron DefenseConfuse Ray
You Win
Purugly
Lv 40
Normal
Thick Fat
SlashFeint AttackHypnosisFake Out
Saturn
Commander
Even

Jumpluff trades roughly evenly with Saturn's team.

Even
Golbat
Lv 42
PoisonFlying
Inner Focus
Air CutterBitePoison FangConfuse Ray
Even
Bronzor
Lv 42
SteelPsychic
Levitate
Gyro BallExtrasensoryShadow BallConfuse Ray
You Win
Toxicroak
Lv 44
PoisonFighting
Anticipation
Poison JabBrick BreakX ScissorFeint Attack
Cynthia
Champion
Even

Jumpluff trades roughly evenly with Cynthia's team.

You Win
Spiritomb
Lv 58
GhostDark
Pressure
Dark PulsePsychicSilver WindShadow Ball
You Win
Roserade
Lv 58
GrassPoison
Natural Cure
Energy BallSludge BombToxicExtrasensory
Risky
Togekiss
Lv 60
NormalFlying
Hustle
Air SlashAura SphereWater PulseShock Wave
Risky
Lucario
Lv 60
FightingSteel
Steadfast
Aura SphereExtreme SpeedShadow BallStone Edge
You Win
Milotic
Lv 58
Water
Marvel Scale
SurfIce BeamMirror CoatDragon Pulse
Risky
Garchomp
Lv 62
DragonGround
Sand Veil
Dragon RushEarthquakeFlamethrowerGiga Impact

Catchable

Available after Badge 1
Type
GrassFlying
Tier
F

Catch Hoppip on Route 205 (Poké Radar, Lv 10-12, common).

View Hoppip locations

Evolve Hoppip to Skiploom

Level 18
Type
GrassFlying
Tier
E

Hoppip evolves into Skiploom at Level 18. Your Hoppip should hit Level 18 before you reach Gardenia, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 18)
    • LV 18GrassSleep PowderPower —Accuracy 75%PP 15
  • After Fantina
    • LV 44GrassGiga DrainPower 90Accuracy 100%PP 10
    • LV 48FlyingBouncePower 128Accuracy 85%PP 5
  • Post-Game
    • TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
    • TUTORGrassSeed BombPower 120Accuracy 100%PP 15Survival Area
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

Evolve Skiploom to Jumpluff

Level 27
Type
GrassFlying
Tier
C

Skiploom evolves into Jumpluff at Level 27. Your Skiploom should hit Level 27 before you reach Maylene, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 27)
    • LV 27GrassSleep PowderPower —Accuracy 75%PP 15
    • LV 27GrassStun SporePower —Accuracy 75%PP 30
  • After Fantina
    • LV 48FlyingBouncePower 128Accuracy 85%PP 5
  • Post-Game
    • TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
    • TUTORGrassSeed BombPower 120Accuracy 100%PP 15Survival Area
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

How to Get Hoppip in Platinum

Hoppip is a Poke Radar exclusive, common at one route at levels 10 to 12. The radar is mandatory here, since it drifts out only from those rustling grass patches and nowhere else.

1 location to catch Hoppip

Badge 2

Where To Catch Hoppip in Pt

  1. Skiploom
    Step 2Evolve into Skiploom
    BREEDING
    Available
    Leave Jumpluff with a compatible partner at the Pokemon Day Care to receive a Hoppip egg.
  2. Jumpluff
    Step 3Evolve into Jumpluff

To plan your throws, open the Platinum catch rate calculator with Hoppip preloaded.

How to Get Shiny Hoppip in Platinum

Hoppip drifts out of a Poké Radar chain on Route 205, so keep the chain to 40 for a shiny. Compare Shiny Hoppip odds across every game

Normal vs Shiny
Normal Hoppip in PlatinumNormal
Shiny Hoppip in Platinum Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Hoppip Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Platinum Shiny Hoppip Calculator

3 Methods
Fastest Path

The best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.

Step 1 · Encounter Method3 in Platinum

PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 200PokeRadar Chain
Chance By Now50.2%at 139 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few22----
25%one in four58----
50%coin flip139----
90%very likely460----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Platinum shiny odds calculator with Hoppip already selected.

Hoppip Weakness

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Hoppip Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Hoppip Weak Against

Vulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune

What is Hoppip Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Hoppip

Aerodactyl
Aerodactyl
RockFlying
B
Noctowl
Noctowl
NormalFlying
C
Monferno
Monferno
FireFighting
C
Golbat
Golbat
PoisonFlying
C
C

Hoppip Evolutions

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250F-Tier
340E-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed Hoppip easily with 35 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Aromatherapy, Confusion and 6 more to offspring.

Egg Groups
FairyGrass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradevenusaurmeganiumtorterraglalie

Pt Hoppip Best Moveset

Grass/Flying with stats in the 35-55 range and no move worth building around. AbilityChlorophyll doubles Speed in sun. Evolve to Jumpluff for the real utility.

Best Build

Experimental
Bulky Support
Ability
Chlorophyll
Item
Nothing
Best Nature for Hoppip
HardyNEUTRAL

Hoppip best EVs are HP

EVs

Bulky Support Moveset

  • AromatherapyUtility
  • Giga DrainSTAB
  • Bullet SeedSTAB
  • Energy BallSTAB

Moves List

You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 4
Synthesis
C——5Grass
Lv 7
Tail Whip
——10030Normal
Lv 10
Tackle
D3510035Normal
Lv 12
Poison Powder
——7535Poison
Lv 14
Stun Spore
C—7530Grass
Lv 16
Sleep Powder
C—7515Grass
Lv 19
Bullet Seed
S1510030Grass
Lv 22
Leech Seed
C—9010Grass
Lv 25
Mega Drain
—6010015Grass
Lv 28
Cotton Spore
——8540Grass
Lv 31
U-turn
D7010020Bug
Lv 34
Worry Seed
——10010Grass
Lv 37
Giga Drain
S9010010Grass
Lv 40
Bounce
D127855Flying
Lv 43
Memento
D—10010Dark

TM Moves

25 of 27 TMs are obtainable before the Elite Four

TM
TM40
Aerial AceRoute 213badge 3
D90—20Flying
TM45
AttractAmity Squarebadge 2
——10015Normal
TM09
Bullet SeedRoute 204badge 1
S1510030Grass
TM78
CaptivateRoute 204badge 2
——10020Normal
TM32
Double TeamWayward Cavebadge 2
———15Normal
TM58
Endure+4Veilstone Game Cornerbadge 3
C——10Normal
TM53
Energy BallRoute 226
S12010010Grass
TM42
FacadeSurvival Area
D7010020Normal
TM70D—10020Normal
TM21
FrustrationVeilstone Game Cornerbadge 3
D—10020Normal
TM19
Giga DrainRoute 209badge 5
S9010010Grass
TM86D—10020Grass
TM10
Hidden PowerVeilstone Game Cornerbadge 3
D6010015Normal
TM83
Natural GiftVeilstone Department Storebadge 3
D—10015Normal
TM17C——10Normal
TM44C——10Psychic
TM27D—10020Normal
TM43
Secret PowerAmity Squarebadge 2
—7010020Normal
TM62
Silver WindRoute 212badge 4
D601005Bug
TM82
Sleep TalkEterna Forestbadge 2
C——10Normal
TM22C18010010Grass
TM90
SubstituteVeilstone Game Cornerbadge 2
C——10Normal
TM87
SwaggerPokémon Mansionbadge 4
——9015Normal
TM75
Swords DanceVeilstone Game Cornerbadge 3
C——30Normal
TM06
ToxicRoute 212badge 4
C—8510Poison
TM89D7010020Bug

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Aromatherapy
S——5Grass
Egg
Confusion
D5010025Psychic
Egg
Double-Edge
D12010015Normal
Egg
Encore
C—1005Normal
Egg
Helping Hand+5
———20Normal
Egg
Psych Up
———10Normal
Egg
Reflect
C——20Psychic
Egg
Worry Seed
——10010Grass

Tutor Moves

Tut
Tutor
Bounce
D127855Flying
Tutor
Helping Hand+5
———20Normal
Tutor
Seed Bomb
D12010015Grass
Tutor
Snore
D4010015Normal
Tutor
Synthesis
C——5Grass

Base Stats

Base Stats
Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight0.5 kg
Base XP50
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entry

It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.

Pokemon Platinum

Hoppip Platinum Guide

  • For Platinum, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.

Game Availability

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback