Platinum Route 212
Rain never quits on Route 212 as it slides south from Hearthome to Pastoria's marsh. Mr. Backlot's grand mansion sits along the way, its Trophy Garden packed with pampered Pokemon.
Route 212 is in Sinnoh, with Hearthome City to the north and Pastoria City to the south. In the story it comes after Great Marsh and continues north to Pokémon Mansion.
ROUTE 212 MAP
Pokemon Encounters
Constant rain keeps this route crawling with Shellos and Marill, the latter more common once night falls. The Pokeradar hides the real targets, Grimer and Smeargle both at 22 percent, while an uncommon Ralts rewards a patient sweep.
Magikarp
Also found in 41 other locations
ITEMS
The biggest move-tutor stop outside the Frontier sits on the Pastoria side. It teaches thirteen moves, from Ice Punch and Fire Punch to Trick and Zen Headbutt. Toxic (TM06) and Poison Jab (TM84) are here too, with a Dawn Stone for a Gallade or Froslass.
Air Cutter
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Cutter
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Dive
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fire Punch
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Knock Off
The user slaps down the foe’s held item, preventing the item from being used during the battle.
Ominous Wind
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Sucker Punch
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Punch
The foe is punched with an electrified fist. It may leave the target with paralysis.
Trick
The user catches the foe off guard and swaps the foe’s held item with its own.
Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
TM06 Toxic
Toxic causes the target to be badly poisoned.
TM11 Sunny Day
Sunny Day causes bright sunlight that lasts for 5 turns, and induces these additional effects:.
TM62 Silver Wind
Silver Wind deals damage and has a 10% chance of raising the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each.
TM84 Poison Jab
Poison Jab deals damage and has a 30% chance of poisoning the target.
Iron
A nutritious drink for Pokemon. It raises the base Defense stat of a single Pokemon.
Rare Candy
A candy that is packed with energy. It raises the level of a single Pokemon by one.
Tamato Berry
Drops Speed Effort Values by 10 and raises happiness.
Zinc
A nutritious drink for Pokemon. It raises the base Sp. Def (Special Defense) stat of a single Pokemon.
Aspear Berry
Held: Consumed when frozen to cure frozen.
Blue Shard
A small blue shard. It appears to be from some sort of implement made long ago.
Elixir
It restores the PP of all the moves learned by the targeted Pokemon by 10 points each.
Green Shard
A small green shard. It appears to be from some sort of implement made long ago.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Pecha Berry
Held: Consumed when poisoned to cure poison.
Pinap Berry
Used for creating PokéBlocks and Poffins.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
Rose Incense
An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Grass-type moves.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Big Mushroom
A large and rare mushroom. It is very popular among certain maniacal fan segments.
Full Heal
A spray-type medicine. It heals all the status problems of a single Pokemon.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Max Ether
It fully restores the PP of a single selected move that has been learned by the target Pokemon.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Pearl
A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
TRAINERS
Twenty trainers crowd the rainy run to Pastoria, the densest route after 210. Rich Boys, Ace Trainers, and Breeders push past level 30, a test of stamina more than skill.





































