
Is Mantine Good in Platinum Playthrough?
Evolve Mantyke with a Remoraid in the party. Water/Flying with AbilityWater Absorb for Water immunity. Good special bulk. Handles Flint's Fire E4 and Bertha's Ground team through Water coverage. An unusual evolution method for a decent result.
Mantyke resists most of Roark's coverage and hits back hard.
Mantyke trades roughly evenly with Gardenia's team.
Mantyke trades roughly evenly with Fantina's team.
Mantyke trades roughly evenly with Maylene's team.
Crasher Wake's team hits Mantyke's weaknesses hard.
Mantyke has the type edge here and should clean up Byron's team.
Mantyke trades roughly evenly with Candice's team.
Volkner's team hits Mantyke's weaknesses hard.
Mantine has the type edge here and should clean up Aaron's team.
Mantine has the type edge here and should clean up Bertha's team.
Mantine has the type edge here and should clean up Flint's team.
Mantine trades roughly evenly with Lucian's team.
Mantine resists most of Jupiter's coverage and hits back hard.
Mantine has the type edge here and should clean up Mars's team.
Mantine has the type edge here and should clean up Saturn's team.
Mantine trades roughly evenly with Cynthia's team.
Catch Mantyke
Catch Mantyke on Route 223 (Surf, Lv 30-40, uncommon).
Recommended Moves
- STARTING (Lv 30)
- LV 30WaterBubble BeamPower 98Accuracy 100%PP 20
- After Gardenia
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Wayward Cave (secret entrance under bike path)
- After Fantina
- TM13IceIce BeamPower 95Accuracy 100%PP 10Route 216
- After Maylene
- TUTORWaterDivePower 120Accuracy 100%PP 10Route 212
- After Crasher Wake
- HM03WaterSurfPower 143Accuracy 100%PP 15From Cynthia's grandmother inside the ruins
- LV 40FlyingBouncePower 128Accuracy 85%PP 5
- LV 49WaterHydro PumpPower 180Accuracy 80%PP 5
- After Volkner
- HM07WaterWaterfallPower 120Accuracy 100%PP 15From Jasmine in Sunyshore City
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Mantyke to Mantine
Usually ready to evolve before you reach Aaron, at typical party pace.
Recommended Moves
- STARTING (Lv 50)
- LV 50WaterHydro PumpPower 180Accuracy 80%PP 5
- LV 50FlyingBouncePower 128Accuracy 85%PP 5
- After Fantina
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- After Maylene
- TUTORWaterDivePower 120Accuracy 100%PP 10Route 212
- After Crasher Wake
- HM03WaterSurfPower 143Accuracy 100%PP 15From Cynthia's grandmother inside the ruins
- After Volkner
- HM07WaterWaterfallPower 120Accuracy 100%PP 15From Jasmine in Sunyshore City
- Post-Game
- TUTORWaterAqua TailPower 135Accuracy 90%PP 10Survival Area
- TUTORPoisonGunk ShotPower 120Accuracy 70%PP 5Survival Area
- TUTORSteelIron HeadPower 80Accuracy 100%PP 15Survival Area
- TUTORGrassSeed BombPower 80Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Mantine in Platinum
A Mantyke evolves into Mantine when leveled up with a Remoraid in the party, never as a wild catch. So you need both a Mantyke and a caught Remoraid together to make one.
Catch Mantyke at any of these 1 spot to eventually evolve into Mantine.
Encountered via Surfing
- 1Catch Mantyke
- 2Evolve MantineWith Remoraid in party
How to Obtain Mantine in Pt
Step 1Catch Mantyke
Step 2Mantine ✓BREEDINGAvailableLeave a compatible parent at the Pokemon Day Care to receive a Mantine egg.
How to Get Shiny Mantine in Platinum
Mantine comes from raising a Mantyke, so breed one through a foreign Ditto, then evolve it with a Remoraid along. Compare Shiny Mantine odds across every game
Platinum Shiny Mantine Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Platinum shiny odds calculator with Mantine already selected.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mantine Weak Against
ExcellentBest Pokemon Against Mantine
Zapdos Electric | A | |
Available Moves Moves
Damage vs Mantine View Zapdos builds →Thunderbolt 4x141-166%KO Ancient Power 2x30-35% | ||
Magnezone ElectricSteel | A | |
Jolteon Electric | B | |
Obtain MethodEvolve Eevee (Hearthome City Gift) | ||
Rampardos Rock | B | |
Obtain MethodEvolve Cranidos (Oreburgh City Gift) Available Moves Moves
Damage vs Mantine View Rampardos builds →Head Smash 2x249-294%KO Thunderbolt 4x56-67% | ||
Plusle Electric | B | |
Minun Electric | C | |
Luxray Electric | C | |
Electabuzz Electric | C | |
Manectric Electric | C | |
Raichu Electric | C | |
Rotom ElectricGhost | C | |
Obtain MethodOld Chateau Interact Encounter | ||
Electrode Electric | B | |
Available Moves Moves
Damage vs Mantine View Electrode builds →Thunderbolt 4x98-116%KO Rollout 2x13-16% | ||
Cradily RockGrass | C | |
Obtain MethodEvolve Lileep (Oreburgh City Gift) | ||
Kabutops RockWater | C | |
Obtain MethodEvolve Kabuto (Oreburgh City Gift) | ||
Mantine Evolutions
Evolved from Mantyke. Mantine is the final form in this two-stage line. Plenty of partners for breeding via one egg group. Eggs take an average time to hatch. HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 69 partners from the Water 1 egg group. Notable egg moves include Haze, Hydro Pump, Mirror Coat and 7 more.
Pt Mantine Best Moveset
Shielding teammates from special attacks at 140 Sp. Def while AbilityWater Absorb heals on incoming Water moves. The moveset takes special hits repeatedly, and 85 HP adds staying power. 70 Speed and 80 Sp. Atk offer modest offensive presence.
Best Build
Mantine best EVs are HP and Defense
Wall Moveset
- Surf
- Rest
- Icy Wind
- Sleep Talk
Recommended Teammates
Moves List
Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
31 of 32 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
While elegantly swimming in the sea, it ignores REMORAID that cling to its fins seeking food scraps.
Mantine Platinum Guide
In Platinum, Mantine plays as a support. Speed is middling, so pick your spots carefully. Surf is the primary attack.
In Platinum, Mantine pairs best with Mightyena, Kangaskhan, and Camerupt. Mightyena has Good synergy and covers what Mantine can't handle on its own.
In Platinum, Bold is the go-to nature for Mantine. That's +Defense / -Attack. Pair it with 252 HP / 252 Def / 4 SpD EVs. Fits the support role.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Mantine.
