Water/Flying with solid Sp.Def, Mantine reaches B-Tier in Emerald but low HP and no reliable recovery hold it back competitively. Import-only.
Ability 1Swift SwimAbility 1Doubles Speed during rain.Ability 2Water AbsorbAbility 2Absorbs water moves, healing for 1/4 max HP.
465HP65Attack40Defense70Speed70Sp.Def140Sp.Atk80
Weak to
Mixed
Support
70Speed · Below Avg

Is Mantine Good in Emerald Playthrough?

Water/Flying import with AbilitySwift Swim for rain Speed. Mantine has high Special Defense and decent Special Attack. Handles Flannery and covers Brawly with Flying. Competes with native Pelipper for the Water/Flying slot, and Pelipper doesn't need a trade.

StrongGoodEvenToughBadSGESEEGEEEEEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8MantineTradeSidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Mantine resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Mantine has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Mantine trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Mantine resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Mantine trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Mantine trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Even
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Mantine has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Mantine trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Mantine trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Risky
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Risky
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Mantine trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Mantine trades roughly evenly with Glacia's team.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Mantine trades roughly evenly with Drake's team.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Easy KO
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Mantine trades roughly evenly with Wallace's team.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Even
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Trade

Transfer-only
Type
WaterFlying
Tier
B

Mantine cannot be caught in this game. It must be traded in from a compatible game where it appears in the wild. Cross-region trading typically becomes available after defeating the Elite Four.

View Mantine locations

How to Get Mantine in Emerald

Mantine glides through no catchable Emerald water. The roster lists it breed-only, but its line has no wild presence in Hoenn, so the kite ray must be traded in before you can hatch any more of it.

Mantine cannot be caught in the wild in Emerald, but you can still get it via these paths:

Catch in the wild and trade from these games:

Then trade to Emerald.

How to Get Shiny Mantine in Emerald

Mantine has no shiny path native to Emerald; raise a shiny one over in LeafGreen instead, then send it across the link cable, since a Pokemon's shine carries over untouched through a trade. See every game where Shiny Mantine can be hunted

Normal vs Shiny
Normal Mantine in EmeraldNormal
Shiny Mantine in Emerald Shiny
Color ShiftPurpletoBlue
Shiny TierB Tier Shiny

Shiny Mantine Evolution

Does Not Evolve
Mantine does not evolve
Single-stage PokemonView Full Evolution Chart

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Mantine Weak Against

Excellent
2Weak
5Resist
2Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune

What is Mantine Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Mantine

Ampharos
Ampharos
Electric
C
Magneton
Magneton
ElectricSteel
A
Manectric
Manectric
Electric
C
Raichu
Raichu
Electric
C
Electrode
Electrode
Electric
B

Mantine Evolutions

No evolution chain to worry about here. Mantine is a standalone Pokemon with plenty of partners for breeding through one egg group. Its eggs take an average time to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Mantine
#226Mantine
Does not evolve

Breeding

Easy

Breed Mantine easily with 58 breeding partners from the Water 1 egg group. Pass egg moves like Haze, Hydro Pump, Mud Sport and 3 more to offspring.

Egg Groups
Water 1
Gender
♂50.0%♀50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
6moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

E Mantine Best Moveset

Water/Flying with 140 base Sp. Def makes Mantine one of the best special tanks available for Emerald teams that need a Water-type answer. The moveset absorbs special hits while AbilityWater Absorb turns incoming Water moves into free recovery.

Best Build

Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Calm+SPD

Mantine best EVs are HP and Sp. Def

EVs

Wall Moveset

  • SurfSTAB
  • Ice Beam
  • HazeUtility
  • ToxicUtility

Moves List

The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
—3010030Water
Lv 1
Tackle
D3510035Normal
Lv 8
Supersonic
——5520Normal
Lv 15
Bubble Beam
C9710020Water
Lv 22
Take Down
D908520Normal
Lv 29
Agility
C——30Psychic
Lv 36
Wing Attack
—9010035Flying
Lv 43
Water Pulse
C9010020Water
Lv 50
Confuse Ray
D—10010Ghost

TM Moves

All 20 TMs are obtainable before the Elite Four

TM
TM40D90—20Flying
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14C120705Ice
HM08D9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
D10010010Ground
TM42D7010020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamMauville Game Cornerbadge 2
B9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
A——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM06
ToxicFiery Pathbadge 4
B—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
C9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
D12010015Water

Egg Moves

Egg
Egg
Haze
B——30Ice
Egg
Hydro Pump
A180805Water
Egg
Mud Sport
———15Ground
Egg
Rock Slide
D759010Rock
Egg
Slam
—807520Normal
Egg
Twister
—4010020Dragon

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Icy Wind
D559515Ice
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Above
HP65
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total465
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift Swim
Doubles Speed during rain.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.

Pokemon Emerald

Mantine Emerald Guide

  • In Emerald, Mantine plays as a support. Speed is middling, so pick your spots carefully. Surf is the primary attack.

  • In Emerald, Mantine pairs best with Flygon, Skarmory, and Tyranitar. Flygon has Decent synergy and covers what Mantine can't handle on its own.

  • In Emerald, Calm is the go-to nature for Mantine. That's +Sp. Def / -Attack. Pair it with 252 HP / 108 Def / 140 SpD / 8 Spe EVs. Fits the support role.

  • No. Mantine isn't catchable in Emerald. Catch one in LeafGreen, then trade it over.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

Explore

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