Wide movepool and respectable Sp.Atk give Octillery C-Tier potential in Emerald. Suction Cups blocks Roar and Whirlwind, but 45 Speed limits it.
Ability 1Suction CupsAbility 1Prevents being forced out of battle by other Pokémon's moves.
480HP75Attack105Defense75Speed45Sp.Def75Sp.Atk105
Remoraid
Octillery
Weak to
Special
Attacker
45Speed · Slow

Is Octillery Good in Emerald Playthrough?

Octillery with AbilitySuction Cups prevents forced switching. Decent mixed offense from both physical and special sides. Handles Flannery and contributes through mid-game. Neither Attack nor Special is high enough to stand out in Hoenn's deep Water roster.

StrongGoodEvenToughBadSSGSGGGEEGEETRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6RemoraidCatchOctilleryCatchableTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Octillery resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Strong

Octillery resists most of Brawly's coverage and hits back hard.

Easy KO
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Easy KO
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Good

Octillery has the type edge here and should clean up Wattson's team.

You Win
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
You Win
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Octillery resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Easy KO
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Octillery has the type edge here and should clean up Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Octillery has the type edge here and should clean up Winona's team.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Even
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Octillery has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Octillery trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Octillery trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Octillery has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
You Win
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Octillery trades roughly evenly with Glacia's team.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Octillery trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Easy KO
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Octillery's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Avoid
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Water
Tier
C

Catch Octillery in the Safari Zone (Super Rod fishing, Lv 35-40, rare). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Octillery locations

Catch Remoraid

Available after Badge 6
Type
Water
Tier
E

Catch Remoraid in the Safari Zone (Super Rod fishing, Lv 25-35, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Remoraid locations

Recommended Moves

How to Get Octillery in Emerald

Octillery turns up rare on the Super Rod in Safari Zone water, so you can hook the evolved form straight from the pier. Most players still find it quicker to fish a Remoraid and evolve it at level 25.

1 location to catch Octillery

Encountered via fishing with a Rod

Badge 6

Where To Catch Octillery in E

Remoraid gets you Octillery sooner: catch it (before Badge 7) and evolve it at Lv 25. Wild Octillery needs the Super Rod (after Badge 6).

Not landing the catch? Calculate Octillery catch rates for Emerald by ball, status, and HP.

How to Get Shiny Octillery in Emerald

Octillery bites rarely on the Safari Zone Super Rod, though many hunters instead shiny hunt the far more common Remoraid there and evolve it at level 25; either path lands the shiny octopus. Compare Shiny Octillery odds across every game

Normal vs Shiny
Normal Octillery in EmeraldNormal
Shiny Octillery in Emerald Shiny
Color ShiftRedtoBrown
Shiny TierA Tier Shiny

Shiny Octillery Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Octillery Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Octillery preloaded.

Octillery Weakness

Octillery is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. With 75 HP and balanced defenses, Octillery can afford to eat a neutral hit or two.

Octillery Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Octillery Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Octillery Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Octillery

Ludicolo
Ludicolo
WaterGrass
C
B
Cacturne
Cacturne
GrassDark
B
Vileplume
Vileplume
GrassPoison
C
C

Octillery Evolutions

Octillery is what Remoraid becomes. Breed it for Remoraid eggs (average hatch time). Plenty of partners for breeding via two egg groups. Eggs take an average time to hatch. The evolution from Remoraid pushed Octillery to 480 total stats. HP saw the largest single gain at +40. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Octillery
Water
HP
35
75+40
ATK
65
105+40
DEF
35
75+40
SP.ATK
65
105+40
SP.DEF
35
75+40
SPE
65
45-20
BST
300E-Tier
480C-Tier+180
ROLE
Balanced
Attacker
TYPE
Utility
Mixed

Breeding

Very Easy

Breed with Octillery to get Remoraid eggs easily using 58 partners from the Water 1 and Water 2 egg groups. Notable egg moves include Aurora Beam, Haze, Octazooka and 4 more.

Egg Groups
Water 1Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
gyaradosazumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingludicolodewgongcrawdaunt

E Octillery Best Moveset

Equal 105 base Attack and Sp. Atk let Octillery run a mixed moveset with both physical and special options, covering more threats than most single-stat attackers. Terrible Speed at 45 means it needs team support to get a turn, but the raw power rewards the effort.

Best Build

Experimental
Special Tank
Ability
Suction Cups
Item
LeftoversSUSTAIN
Best Nature for Octillery
Modest+SPA

Octillery best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • SurfSTAB
  • Ice Beam
  • FlamethrowerCoverage
  • Thunder Wave

Moves List

The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Octillery cleanly, with Surf and Dive anchoring the STAB side. Matchup flexibility isn't a problem.

Level-Up Moves

Lv 1
Water Gun
C6010025Water
Lv 11
Constrict
—1010035Normal
Lv 22
Aurora Beam
—6510020Ice
Lv 22
Bubble Beam
C9710020Water
Lv 22
Psybeam
—6510020Psychic
Lv 25
Octazooka
—978510Water
Lv 38
Focus Energy
D——30Normal
Lv 54
Ice Beam
B9510010Ice
Lv 70
Hyper Beam
B150905Normal

TM Moves

All 25 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14C120705Ice
TM09
Bullet SeedRoute 104
D1010030Grass
HM08B9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
C120855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
B9510015Fire
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
B150905Normal
TM13
Ice BeamMauville Game Cornerbadge 2
B9510010Ice
TM17C——10Normal
TM29
PsychicMauville Game Cornerbadge 2
A9010010Psychic
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM36
Sludge BombDewford Townbadge 5
C9010010Poison
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
C6010025Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
C9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
B12010015Water

Egg Moves

Egg
Egg
Aurora Beam
—6510020Ice
Egg
Haze
C——30Ice
Egg
Octazooka
—978510Water
Egg
Rock Blast
D259010Rock
Egg
Screech
D—8540Normal
Egg
Supersonic
——5520Normal
Egg
Thunder Wave
A—10020Electric

Tutor Moves

Tut
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
B12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
A——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
A—10020Electric

Reminder Moves

Rem
Rem
Lock-On
——1005Normal

Base Stats

Base Stats
Above
HP75
C
Attack105
B
Defense75
C
Sp. Atk105
B
Sp. Def75
C
Speed45
D
Total480
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height0.9 m
Weight28.5 kg
Base XP168
Abilities
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
EV Yield
HPAtk+1DefSpA+1SpDSpe
Attack training target
Pokedex Entry

It ensnares its foe with its suction-cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.

Pokemon Emerald

Octillery Emerald Guide

  • How do I catch Octillery in the Emerald Safari Zone?

    See the Locations section above for where to find Octillery in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Octillery from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Octillery easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, Octillery plays as a attacker. Not the fastest, so pick your spots carefully. Surf is the primary attack.

  • In Emerald, Octillery pairs best with Dugtrio, Alakazam, and Magneton. Dugtrio has Good synergy and covers what Octillery can't handle on its own.

  • In Emerald, Modest is the go-to nature for Octillery. That's +Sp. Atk / -Attack. Pair it with 252 HP / 252 SpA / 4 Spe EVs. Fits the attacker role.

Game Availability

Debuting in Gold & Silver, Octillery appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through wild encounters.

Explore

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