
Is Octillery Good in Emerald Playthrough?
Octillery with AbilitySuction Cups prevents forced switching. Decent mixed offense from both physical and special sides. Handles Flannery and contributes through mid-game. Neither Attack nor Special is high enough to stand out in Hoenn's deep Water roster.
Octillery resists most of Roxanne's coverage and hits back hard.
Octillery resists most of Brawly's coverage and hits back hard.
Octillery has the type edge here and should clean up Wattson's team.
Octillery resists most of Flannery's coverage and hits back hard.
Octillery has the type edge here and should clean up Norman's team.
Octillery has the type edge here and should clean up Winona's team.
Octillery has the type edge here and should clean up Tate & Liza's team.
Octillery trades roughly evenly with Juan's team.
Octillery trades roughly evenly with Sidney's team.
Octillery has the type edge here and should clean up Phoebe's team.
Octillery trades roughly evenly with Glacia's team.
Octillery trades roughly evenly with Drake's team.
Wallace's team hits Octillery's weaknesses hard.
Catchable
Catch Octillery in the Safari Zone (Super Rod fishing, Lv 35-40, rare). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.
Recommended Moves
- STARTING (Lv 35)
- LV 35WaterBubble BeamPower 98Accuracy 100%PP 20
- After Brawly
- TM35FireFlamethrowerPower 95Accuracy 100%PP 15Mauville Game Corner
- After Norman
- HM03WaterSurfPower 143Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lilycove Department Store
- After Tate & Liza
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Given by Wallace in Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 54IceIce BeamPower 95Accuracy 100%PP 10
- LV 70NormalHyper BeamPower 150Accuracy 90%PP 5
- Post-Game
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
Catch Remoraid
Catch Remoraid in the Safari Zone (Super Rod fishing, Lv 25-35, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.
Recommended Moves
- STARTING (Lv 25)
- LV 25WaterBubble BeamPower 98Accuracy 100%PP 20
- After Brawly
- TM35FireFlamethrowerPower 95Accuracy 100%PP 15Mauville Game Corner
- After Norman
- HM03WaterSurfPower 143Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lilycove Department Store
- After Tate & Liza
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Given by Wallace in Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44IceIce BeamPower 95Accuracy 100%PP 10
- LV 55NormalHyper BeamPower 150Accuracy 90%PP 5
- Post-Game
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
How to Get Octillery in Emerald
Octillery turns up rare on the Super Rod in Safari Zone water, so you can hook the evolved form straight from the pier. Most players still find it quicker to fish a Remoraid and evolve it at level 25.
1 location to catch Octillery1 location to catch Remoraid
Encountered via fishing with a Rod
Encountered via fishing with a Rod
Catch Remoraid at any of the 1 location below, then level it up to 25 — it evolves into Octillery.
Where To Catch Octillery in E
Remoraid gets you Octillery sooner: catch it (before Badge 7) and evolve it at Lv 25. Wild Octillery needs the Super Rod (after Badge 6).
Step 2Octillery ✓or evolve from Remoraid (Step 1)
Not landing the catch? Calculate Octillery catch rates for Emerald by ball, status, and HP.
How to Get Shiny Octillery in Emerald
Octillery bites rarely on the Safari Zone Super Rod, though many hunters instead shiny hunt the far more common Remoraid there and evolve it at level 25; either path lands the shiny octopus. Compare Shiny Octillery odds across every game
Emerald Shiny Octillery Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Emerald with Octillery preloaded.
Octillery Weakness
Octillery is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. With 75 HP and balanced defenses, Octillery can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Grass |
| 0.5x (Resist) | Fire, Water, Ice, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Octillery Weak Against
GoodBest Pokemon Against Octillery
Ludicolo WaterGrass | C | |
Sceptile Grass | B | |
Obtain MethodEvolve Treecko (Route 101 Gift) | ||
Cacturne GrassDark | B | |
Vileplume GrassPoison | C | |
Sunflora Grass | C | |
Meganium Grass | C | |
Obtain MethodEvolve Chikorita (Littleroot Town Gift) | ||
Shiftry GrassDark | C | |
Ampharos Electric | C | |
Magneton ElectricSteel | A | |
Tropius Grass | C | |
Breloom GrassFighting | B | |
Manectric Electric | C | |
Cradily RockGrass | C | |
Obtain MethodEvolve Lileep (Rustboro City Gift) | ||
Pikachu Electric | C | |
Octillery Evolutions
Octillery is what Remoraid becomes. Breed it for Remoraid eggs (average hatch time). Plenty of partners for breeding via two egg groups. Eggs take an average time to hatch. The evolution from Remoraid pushed Octillery to 480 total stats. HP saw the largest single gain at +40. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Octillery to get Remoraid eggs easily using 58 partners from the Water 1 and Water 2 egg groups. Notable egg moves include Aurora Beam, Haze, Octazooka and 4 more.
E Octillery Best Moveset
Equal 105 base Attack and Sp. Atk let Octillery run a mixed moveset with both physical and special options, covering more threats than most single-stat attackers. Terrible Speed at 45 means it needs team support to get a turn, but the raw power rewards the effort.
Best Build
Octillery best EVs are HP and Sp. Atk
Special Tank Moveset
- Surf
- Ice Beam
- Flamethrower
- Thunder Wave
Recommended Teammates
Moves List
The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Octillery cleanly, with Surf and Dive anchoring the STAB side. Matchup flexibility isn't a problem.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 25 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
It ensnares its foe with its suction-cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.
Octillery Emerald Guide
- How do I catch Octillery in the Emerald Safari Zone?
See the Locations section above for where to find Octillery in Emerald.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Octillery from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Octillery easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
In Emerald, Octillery plays as a attacker. Not the fastest, so pick your spots carefully. Surf is the primary attack.
In Emerald, Modest is the go-to nature for Octillery. That's +Sp. Atk / -Attack. Pair it with 252 HP / 252 SpA / 4 Spe EVs. Fits the attacker role.
Game Availability
Debuting in Gold & Silver, Octillery appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through wild encounters.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Octillery.
