Wild in Emerald's waters, Remoraid's Hustle boosts Attack at the cost of accuracy. C-Tier Octillery is the real target with its wide movepool.
Ability 1HustleAbility 1Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
300HP35Attack65Defense35Speed65Sp.Def35Sp.Atk65
Remoraid
Octillery
Weak to
Special
Balanced
65Speed · Below Avg

Is Remoraid Good in Emerald Playthrough?

Wild catch. Remoraid evolves into Octillery at 25 with AbilityHustle swapping to AbilitySuction Cups. Water-type with mixed offense after evolution. Handles Flannery. Nothing memorable in a region where Water options grow on trees.

StrongGoodEvenToughBadSGESEEGEEGEETRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6RemoraidCatchableOctilleryEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Remoraid resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Remoraid has the type edge here and should clean up Brawly's team.

Easy KO
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Easy KO
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Remoraid trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Remoraid resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Remoraid trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Remoraid trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Octillery has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Octillery trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Octillery trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Octillery has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
You Win
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Octillery trades roughly evenly with Glacia's team.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Octillery trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Easy KO
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Octillery's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Avoid
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Water
Tier
E

Catch Remoraid in the Safari Zone (Super Rod fishing, Lv 25-35, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Remoraid locations

Evolve Remoraid to Octillery

Level 25
Type
Water
Tier
C

Remoraid evolves into Octillery at Level 25. You get it at Level 25 or higher, so it evolves into Octillery the next time it levels up.

View Octillery locations

Recommended Moves

How to Get Remoraid in Emerald

Remoraid is a fishing catch in the Safari Zone, common on the Super Rod and uncommon on the Good Rod. Cast inside the Safari water and the jet fish bites readily, making it one of the easier rod targets in there.

1 location to catch Remoraid

Encountered via fishing with a Rod

Badge 6

Where To Catch Remoraid in E

Remoraid is where the line starts, caught through fishing encounters at Lv. 25-35. The chain covers 2 catchable stages before reaching the final form.

Not landing the catch? Calculate Remoraid catch rates for Emerald by ball, status, and HP.

How to Get Shiny Remoraid in Emerald

Remoraid bites readily on the Super Rod in the Hoenn Safari Zone waters, so settle by the shoreline and reel up jet after jet, checking each little gun-fish for a shiny glimmer. Compare Shiny Remoraid odds across every game

Normal vs Shiny
Normal Remoraid in EmeraldNormal
Shiny Remoraid in Emerald Shiny
Color ShiftGraytoPurple
Shiny TierC Tier Shiny

Shiny Remoraid Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Remoraid Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Remoraid preloaded.

Remoraid Weakness

Remoraid's Water typing leaves it vulnerable to Electric and Grass. 4 resistances help offset the weaknesses. Just 2 weak spots to worry about, which keeps teambuilding straightforward.

Remoraid Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Remoraid Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Remoraid Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Remoraid

Ludicolo
Ludicolo
WaterGrass
C
B
Cacturne
Cacturne
GrassDark
B
C
Vileplume
Vileplume
GrassPoison
C

Remoraid Evolutions

One evolution ahead. Remoraid grows into Octillery through a straightforward two-stage chain. Plenty of partners for breeding via two egg groups. Eggs take an average time to hatch. The evolved forms gain up to 180 total stats over Remoraid. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Remoraid
Water
HP
35
75+40
ATK
65
105+40
DEF
35
75+40
SP.ATK
65
105+40
SP.DEF
35
75+40
SPE
65
45-20
BST
300E-Tier
480C-Tier+180
ROLE
Balanced
Attacker
TYPE
Utility
Mixed

Breeding

Very Easy

Breed Remoraid easily with 58 breeding partners from the Water 1 and Water 2 egg groups. Pass egg moves like Aurora Beam, Haze, Octazooka and 4 more to offspring.

Egg Groups
Water 1Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
gyaradosazumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgong

E Remoraid Best Moveset

AbilityHustle boosts Attack by 50%% at the cost of accuracy, but Remoraid is too frail to take advantage before evolving. The moveset should run special Water moves while leveling.

Best Build

Experimental
Special Sweeper
Ability
Hustle
Item
Sitrus BerryRECOVERY
Best Nature for Remoraid
Naive+SPE

Remoraid best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • SurfSTAB
  • Fire Blast
  • PsychicCoverage
  • Ice Beam

Recommended Teammates

Moves List

The natural movepool does the job, but Aurora Beam and Haze from the egg pool give Remoraid something extra. Pair those with Surf and Dive for STAB and coverage across 7 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Water Gun
D6010025Water
Lv 11
Lock-On
——1005Normal
Lv 22
Aurora Beam
—6510020Ice
Lv 22
Bubble Beam
C9710020Water
Lv 22
Psybeam
—6510020Psychic
Lv 33
Focus Energy
D——30Normal
Lv 44
Ice Beam
B9510010Ice
Lv 55
Hyper Beam
C150905Normal

TM Moves

All 23 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
HM08C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
B120855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
A9510015Fire
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM13
Ice BeamMauville Game Cornerbadge 2
B9510010Ice
TM17C——10Normal
TM29
PsychicMauville Game Cornerbadge 2
B9010010Psychic
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
A—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Aurora Beam
—6510020Ice
Egg
Haze
C——30Ice
Egg
Octazooka
—978510Water
Egg
Rock Blast
A259010Rock
Egg
Screech
D—8540Normal
Egg
Supersonic
——5520Normal
Egg
Thunder Wave
C—10020Electric

Tutor Moves

Tut
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
C—10020Electric

Base Stats

Base Stats
Avg
HP35
F
Attack65
C
Defense35
F
Sp. Atk65
C
Sp. Def35
F
Speed65
C
Total300
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight12.0 kg
Base XP60
Abilities
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Pokemon Emerald

Remoraid Emerald Guide

  • Where in the Emerald Safari Zone can I find Remoraid?

    See the Locations section above for where to find Remoraid in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Remoraid from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Remoraid easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • For Emerald, you can run Remoraid through the first few routes without issues. 300 BST won't carry you far though. Get it to Octillery as fast as you can.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Remoraid spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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