Huge Power doubles Azumarill's Attack, transforming it into a legitimate B-Tier physical Water threat in Emerald. One of Gen 3's biggest tier jumps.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2Huge PowerAbility 2Doubles Attack in battle.
410HP100Attack50Defense80Speed50Sp.Def80Sp.Atk50
Azurill
Marill
Azumarill
Weak to
Special
Balanced
50Speed · Slow

Is Azumarill Good in Emerald Playthrough?

Pure Water in Gen 3 with AbilityThick Fat or AbilityHuge Power. Huge Power doubles Attack, but Water is Special in Gen 3, so the doubled Attack powers Normal moves instead. Azumarill handles Flannery and tanks through the E4 with high HP regardless of ability.

StrongGoodEvenToughBadGEESEEEEEEEETMarillCatchRoxanneGym 1BrawlyGym 2AzumarillEvolveWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Marill has the type edge here and should clean up Roxanne's team.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Marill trades roughly evenly with Brawly's team.

Even
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Risky
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Azumarill trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Azumarill resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Azumarill trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Azumarill trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Azumarill trades roughly evenly with Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Azumarill trades roughly evenly with Juan's team.

Risky
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Azumarill trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Risky
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Risky
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Azumarill trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Azumarill trades roughly evenly with Glacia's team.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Azumarill trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Azumarill's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Risky
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Even
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catch Marill

Available before Badge 1
Type
Water
Tier
E

Catch Marill on Route 102 (Surf, Lv 5-35, common).

View Marill locations

Evolve Marill to Azumarill

Level 18
Type
Water
Tier
B

Marill evolves into Azumarill at Level 18. Your Marill should hit Level 18 before you reach Wattson, at typical leveling pace.

Recommended Moves

How to Get Azumarill in Emerald

Since Marill turns up at nearly every body of water in Hoenn, building Azumarill is easy: grab one early and level it to 18. The bulkier form has no spawns of its own, so the evolution is the route.

Catch Marill at any of these 9 spots to eventually evolve into Azumarill.

Encountered via Surfing, tall grass encounters

  1. 1
    Catch Azurill
  2. 2
    Evolve Marillwith high Friendship
  3. 3
    Evolve Azumarillat Lv.18
Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Badge 6
Surf

How to Get Shiny Azumarill in Emerald

Azumarill skips wild grass altogether, so catch a shiny Marill on Route 104 or while Surfing Route 117, then raise it to level eighteen and that same shine carries up into Azumarill. Compare Shiny Azumarill odds across every game

Normal vs Shiny
Normal Azumarill in EmeraldNormal
Shiny Azumarill in Emerald Shiny
Color ShiftBluetoYellow
Shiny TierA Tier Shiny

Shiny Azumarill Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Azumarill Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Azumarill in the Emerald Shiny Odds Calculator to compare every method side by side.

Azumarill Weakness

Azumarill is weak to Electric and Grass. 4 resistances help offset the weaknesses. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 100 HP and balanced defenses, Azumarill can afford to eat a neutral hit or two.

Azumarill Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Azumarill Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Azumarill Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Azumarill

Manectric
Manectric
Electric
C
Plusle
Plusle
Electric
C
Minun
Minun
Electric
C
Grovyle
Grovyle
Grass
C
Bayleef
Bayleef
Grass
C

Azumarill Evolutions

End of the line. Azumarill caps a three-stage chain that started at Azurill. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Azurill), and Azumarill peaks at 410 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
Azumarill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190F-Tier
250E-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Azumarill to get Azurill eggs easily using 27 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Belly Drum, Encore and 10 more.

Egg Groups
FairyWater 1
Gender
♂50.0%♀50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
13moves
Breed With (best first)
raichutogeticpikachublastoisegolduckferaligatrkingdraswampertglalieslowbroslowkingoctillery

E Azumarill Best Moveset

Azumarill punches through defensive lines using AbilityHuge Power to double its 50 Attack to an effective 100, giving the moveset real physical threat. Water type in Gen 3 (not Fairy), so Water TermStab runs off the weaker special stat. MoveReturn and physical coverage carry the offense from the doubled Attack side while MoveSurf provides modest Water damage.

Best Build

Experimental
Physical Tank
Ability
Huge Power
Item
LeftoversSUSTAIN
Best Nature for Azumarill

Azumarill best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Focus Punch
  • Brick Break
  • SubstituteUtility
  • Hidden Power Ghost

Moves List

Breeding opens up real options for Azumarill. Amnesia and Belly Drum come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Hydro Pump and Surf and coverage across 7 types.

Level-Up Moves

Lv 1
Defense Curl
D——40Normal
Lv 1
Tackle
D3510035Normal
Lv 1
Tail Whip
——10030Normal
Lv 1
Water Gun
D6010025Water
Lv 3
Defense Curl
D——40Normal
Lv 6
Tail Whip
——10030Normal
Lv 10
Water Gun
D6010025Water
Lv 15
Rollout
—309020Rock
Lv 24
Bubble Beam
D9710020Water
Lv 34
Double-Edge
C12010015Normal
Lv 45
Rain Dance
C——5Water
Lv 57
Hydro Pump
C180805Water

TM Moves

All 25 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
TM31
Brick BreakSootopolis Citynot until badge 7
B7510015Fighting
TM28
DigRoute 114badge 3
D6010010Ground
HM08C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
TM01
Focus Punch-3Route 115badge 5
B15010020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM13
Ice BeamMauville Game Cornerbadge 2
D9510010Ice
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04—8010015Normal
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Belly Drum
A——10Normal
Egg
Encore
C—1005Normal
Egg
Future Sight
—12010010Psychic
Egg
Light Screen
C——30Psychic
Egg
Perish Song
C——5Normal
Egg
Present
D—9015Normal
Egg
Refresh
D——20Normal
Egg
Sing
——5515Normal
Egg
Slam
—807520Normal
Egg
Substitute
A——10Normal
Egg
Supersonic
——5520Normal
Egg
Tickle
——10020Normal

Tutor Moves

Tut
Tutor
Body Slam
A8510015Normal
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
C12010015Normal
Tutor
Dynamic Punch
D100505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Ice Punch
D7510015Ice
Tutor
Icy Wind
D559515Ice
Tutor
Mega Kick
D120755Normal
Tutor
Mega Punch
—808520Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Rollout
—309020Rock
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
A——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal

Reminder Moves

Rem
Rem
Bubble
—3010030Water
Rem
Charm
D—10020Normal
Rem
Slam
—807520Normal
Rem
Splash
D——40Normal

Base Stats

Base Stats
Above
HP100
B
Attack50
D
Defense80
C
Sp. Atk50
D
Sp. Def80
C
Speed50
D
Total410
Details
Catch Rate
Challenging75 / 255
Growth Rate
Fast800,000 XP
Height0.8 m
Weight28.5 kg
Base XP210
Abilities
Thick Fat
Halves damage from fire and ice moves.
Huge Power
Doubles Attack in battle.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HP+3AtkDefSpASpDSpe
Strong HP training target
Pokedex Entry

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

Pokemon Emerald

Azumarill Emerald Guide

  • In Emerald, Azumarill can work for a story run. It rates B-Tier, a middle-of-the-pack pick, so the water typing decides whether it earns a team slot.

  • In Emerald, Azumarill plays as a balanced. Not the fastest, so pick your spots carefully.

  • In Emerald, Adamant is the go-to nature for Azumarill. That's +Attack / -Sp. Atk. Pair it with 252 HP / 252 Atk / 4 Spe EVs. Fits the balanced role.

  • In Emerald, Azumarill pairs best with Aggron, Magmar, and Glalie. Aggron has Decent synergy and covers what Azumarill can't handle on its own.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Azumarill spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

Explore

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