
Is Azumarill Good in HeartGold & SoulSilver Playthrough?
Marill evolves at level 18. Pure Water in Gen 4 with AbilityHuge Power doubling Attack. The physical/special split gives Azumarill physical Water for the first time. Handles Jasmine, Pryce, and Blaine. Deceptively one of the strongest physical attackers available.
Marill trades roughly evenly with Falkner's team.
Marill trades roughly evenly with Bugsy's team.
Marill trades roughly evenly with Whitney's team.
Morty's typing presses Marill's defenses.
Chuck's Pokemon outpace and outclass Marill here.
Azumarill has the type edge here and should clean up Jasmine's team.
Azumarill trades roughly evenly with Pryce's team.
Clair's typing presses Azumarill's defenses.
Azumarill resists most of Brock's coverage and hits back hard.
Misty's typing presses Azumarill's defenses.
Azumarill has the type edge here and should clean up Lt. Surge's team.
Erika's team hits Azumarill's weaknesses hard.
Azumarill has the type edge here and should clean up Janine's team.
Azumarill trades roughly evenly with Sabrina's team.
Azumarill has the type edge here and should clean up Blaine's team.
Azumarill trades roughly evenly with Blue's team.
Azumarill trades roughly evenly with Will's team.
Azumarill has the type edge here and should clean up Koga's team.
Azumarill trades roughly evenly with Bruno's team.
Azumarill trades roughly evenly with Karen's team.
Azumarill trades roughly evenly with Lance's team.
Catch Marill
Catch Marill in Mt. Mortar (walking, Lv 15, rare).
Recommended Moves
- After Bugsy
- TM13IceIce BeamPower 95Accuracy 100%PP 10Goldenrod Game Corner
- LV 18WaterBubble BeamPower 98Accuracy 100%PP 20
- After Whitney
- HM03WaterSurfPower 143Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- LV 27NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- After Pryce
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Item ball on Ice Path 1F
- LV 37WaterAqua TailPower 135Accuracy 90%PP 10
- LV 42WaterHydro PumpPower 180Accuracy 80%PP 5
Evolve Marill to Azumarill
Marill evolves into Azumarill at Level 18. Your Marill should hit Level 18 before you reach Jasmine, at typical leveling pace.
Recommended Moves
- After Bugsy
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- After Whitney
- HM03WaterSurfPower 143Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- LV 20WaterBubble BeamPower 98Accuracy 100%PP 20
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- LV 33NormalDouble-EdgePower 120Accuracy 100%PP 15
- After Pryce
- HM07WaterWaterfallPower 120Accuracy 100%PP 15Item ball on Ice Path 1F
- LV 47WaterAqua TailPower 135Accuracy 90%PP 10
- LV 54WaterHydro PumpPower 180Accuracy 80%PP 5
How to Get Azumarill in HeartGold & SoulSilver
Catch a Marill in Mt. Mortar and evolve it at level 18. That single path is the only one, since Azumarill never turns up wild in these games.
Catch Azurill or Marill at any of these 2 spots to eventually evolve into Azumarill.
Encountered via Surfing, tall grass encounters
How to Obtain Azumarill in HGSS
To get Azumarill, start by catching Azurill through walking encounters at Lv. 42. The chain covers 2 catchable stages before reaching the final form.
Step 2Catch or Evolve MarillMt. Mortar - 1F EntranceLv.13-15CaveRate 41%Swarm activeSafari Zone - MeadowLv.15-17FloorRate 30%NightMt. Mortar - 1F EntranceLv.15CaveRate 1%Safari Zone - MeadowLv.16-17Surfing on waterRate 20%or evolve from Azurill (Step 1)
Step 3Azumarill ✓
How to Get Shiny Azumarill in HeartGold & SoulSilver
Azumarill evolves from Marill, so breed that Mt. Mortar base form Masuda-style and raise it once it shines. Compare Shiny Azumarill odds across every game
Shiny Azumarill Evolution
3 FormsHeartGold & SoulSilver Shiny Azumarill Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Azumarill in the HeartGold & SoulSilver Shiny Odds Calculator to compare every method side by side.
Azumarill Weakness
Azumarill is weak to Electric and Grass. 4 resistances help offset the weaknesses. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 100 HP and balanced defenses, Azumarill can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Grass |
| 0.5x (Resist) | Fire, Water, Ice, Steel |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Azumarill Weak Against
GoodBest Pokemon Against Azumarill
Parasect BugGrass | C | |
Victreebel GrassPoison | C | |
Vileplume GrassPoison | C | |
Carnivine Grass | C | |
Magnezone ElectricSteel | A | |
Jolteon Electric | B | |
Obtain MethodEvolve Eevee (Goldenrod City Gift) | ||
Ampharos Electric | C | |
Bayleef Grass | C | |
Obtain MethodEvolve Chikorita (New Bark Town Gift) | ||
Jumpluff Grass | C | |
Obtain MethodSafari Zone Surfing | ||
Luxray Electric | C | |
Plusle Electric | B | |
Budew GrassPoison | C | |
Minun Electric | C | |
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter | ||
Azumarill Evolutions
End of the line. Azumarill caps a three-stage chain that started at Azurill. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Azurill), and Azumarill peaks at 410 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Azumarill to get Azurill eggs easily using 35 partners from the Fairy and Water 1 egg groups. Notable egg moves include Amnesia, Aqua Jet, Belly Drum and 14 more.
HGSS Azumarill Best Moveset
Doubled Attack through AbilityHuge Power turns 50 into an effective 100, making a defensive-looking stat line a genuine physical threat. The moveset fires MoveWaterfall and MoveAqua Jet for priority Water damage. 100 HP adds staying power. 50 Speed needs the priority.
Best Build
Azumarill best EVs are Attack and HP
Physical Tank Moveset
- Ice Punch
- Waterfall
- Aqua Jet
- Superpower
Recommended Teammates
Moves List
Breeding opens up real options for Azumarill. Amnesia and Aqua Jet come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Hydro Pump and Aqua Tail and coverage across 8 types.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 25 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Azumarill HeartGold & SoulSilver Guide
In HeartGold & SoulSilver, Azumarill is one of the stronger picks around. It rates A-Tier for this generation, and the water typing with 410 BST holds up through the whole story.
In HeartGold & SoulSilver, Azumarill plays as a balanced. Not the fastest, so pick your spots carefully. Waterfall is the primary attack.
In HeartGold & SoulSilver, Brave is the go-to nature for Azumarill. That's +Attack / -Speed. Pair it with 248 HP / 252 Atk / 4 Def / 4 SpD EVs. Fits the balanced role.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Azumarill spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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