Special
Balanced
70Speed · Below Avg

Mantine Best Moveset

140 Sp. Def on Water/Flying at 80 Sp. Atk and 70 Speed. The highest special Defense stat among non-legendary Water-types. The moveset absorbs special hits but 40 Attack limits physical options. Built to take special damage and fire back Water and Flying TermStab.

SABCDEFEBCDCBCGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen II — Gold, Silver & CrystalE

Water/Flying with terrible 65 HP in Gen II (Gold & Silver). 140 Sp. Def was impressive but Mantine couldn't take physical hits and had no reliable recovery.

SRCMOVETYPECATPWRPOPROLE
TM34
Swagger
NormalCOMMONUtility
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
HM3
Surf
Water90COMMONSTAB
Tutor
Ice Beam
Ice90COMMONCoverage
Egg
Hydro Pump
Water110RARESTAB
Lv 49
Confuse Ray
GhostRAREUtility
TM6
Toxic
PoisonRAREUtility
Egg
Haze
IceRAREUtility
Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Mantine
HardyNEUTRAL

Utility Moveset

  • SwaggerUtility
  • Hidden Power Ground
  • SurfSTAB
  • Ice Beam
Gen III — Ruby, Sapphire & EmeraldB

Water Absorb gave it a Water immunity in Gen III (Ruby & Sapphire). 140 Sp. Def let it wall special attackers that most other Water-types couldn't handle.

Received Swift Swim and Water Absorb

Best Moves

SRCMOVETYPECATPWRPOPROLE
HM3
Surf
Water90COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
Egg
Haze
IceCOMMONUtility
TM6
Toxic
PoisonCOMMONUtility
TM10
Hidden Power (Grass)
Grass60RARECoverage
Egg
Hydro Pump
Water110RARESTAB
TM44
Rest
PsychicRARERecovery

Best Build

Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Calm+SPD

Mantine best EVs are HP and Sp. Def

EVs

Wall Moveset

  • SurfSTAB
  • Ice Beam
  • HazeUtility
  • ToxicUtility
Gen IV — Diamond, Pearl & PlatinumC

Stealth Rock chipped 25% on entry in Gen IV (Diamond & Pearl). 65 HP meant Mantine couldn't afford the hazard damage that came with every switch.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
HM3
Surf
Water90COMMONSTAB
TM44
Rest
PsychicCOMMONRecovery
Tutor
Icy Wind
Ice55COMMONCoverage
TM82
Sleep Talk
NormalCOMMONUtility
Egg
Haze
IceRAREUtility
Tutor
Air Cutter
Flying60RARESTAB
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Bold+DEF
EVs

Wall Moveset

  • SurfSTAB
  • RestRecovery
  • Icy Wind
  • Sleep Talk
Gen V — Black & White / B2W2D

Same Stealth Rock problem in Gen V (Black & White). 65 HP undermined the massive 140 Sp. Def completely.

Gained Water Veil as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Egg
Mirror Coat
PsychicCOMMONCoverage
TM55
Scald
Water80COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
TM44
Rest
PsychicCOMMONRecovery
HM3
Surf
Water90RARESTAB
Tutor
Tailwind
FlyingRARESTAB
Lv 36
Air Slash
Flying75RARESTAB
TM6
Toxic
PoisonRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
Chesto BerryRECOVERY
Best Nature for Mantine
Calm+SPD
EVs

Wall Moveset

  • Mirror Coat
  • ScaldSTAB
  • Ice Beam
  • RestRecovery
Gen VI — X & Y / ORASC

Defog gave Mantine hazard removal utility in Gen VI (X & Y). 140 Sp. Def plus Defog plus Roost was finally a complete defensive package.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM55
Scald
Water80COMMONSTAB
Lv 36
Air Slash
Flying75COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
TM6
Toxic
PoisonCOMMONUtility
Experimental
Special Tank
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Modest+SPA
EVs

Special Tank Moveset

  • ScaldSTAB
  • Air SlashSTAB
  • Ice Beam
  • ToxicUtility
Gen VII — Sun & Moon / USUMB

Rose in Gen VII (Sun & Moon). Roost, Defog, Scald burns, and 140 Sp. Def. A complete defensive pivot that walled special attackers and cleared hazards.

HP raised from 65 to 85Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM55
Scald
Water80COMMONSTAB
Lv 1
Roost
FlyingCOMMONSTAB
Tutor
Defog
FlyingCOMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Egg
Haze
IceCOMMONUtility
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Bold+DEF
EVs

Wall Moveset

  • ScaldSTAB
  • RoostRecovery
  • DefogUtility
  • ToxicUtility

Recommended Teammates

Gen VIII — Sword & Shield / BDSPC

Dropped in Gen VIII (Sword & Shield). Newer Water-types with better abilities or secondary utility pushed Mantine aside again.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Roost
FlyingCOMMONSTAB
TR84
Scald
Water80COMMONSTAB
Xfer
Defog
FlyingCOMMONSTAB
Egg
Haze
IceCOMMONUtility
Xfer
Toxic
PoisonRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Calm+SPD
EVs

Wall Moveset

  • RoostRecovery
  • ScaldSTAB
  • DefogUtility
  • HazeUtility

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground

What is Mantine Weak Against

Excellent
2Weak
5Resist
2Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune

What is Mantine Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Mantine

Evolution

Evolved from Mantyke. Mantine is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 114 partners from the Water1 egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

How to Get Mantine

All 17 games

decent spawn rates across 1 locations for Mantine in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Mantine in PLA

The path to Mantine starts with Mantyke at Lv. 16-34 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Mantyke
    Step 1Catch Mantyke
    Ginkgo Landing
    Lv.16-30Grass
    Rate 15%
    Tranquility Cove
    Lv.31-34Grass
    Rate 15%
  2. Mantine
    Step 2Mantine
    Tranquility Cove
    Lv.31-34Grass
    Rate 15%
    or evolve from Mantyke (Step 1)

Base Stats

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift Swim
Doubles Speed during rain.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water VeilHidden Ability
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.

Pokemon Legends: Z-A

Mantine Guide

  • Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.

  • Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.

  • The core moveset is Roost, Scald, Toxic, and Defog. Roost leads at 0% usage. Scald provides reliable STAB damage.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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