
Mantine Best Moveset
140 Sp. Def on Water/Flying at 80 Sp. Atk and 70 Speed. The highest special Defense stat among non-legendary Water-types. The moveset absorbs special hits but 40 Attack limits physical options. Built to take special damage and fire back Water and Flying TermStab.
Water/Flying with terrible 65 HP in Gen II (Gold & Silver). 140 Sp. Def was impressive but Mantine couldn't take physical hits and had no reliable recovery.
Utility Moveset
- Swagger
- Hidden Power Ground
- Surf
- Ice Beam
Recommended Teammates
Water Absorb gave it a Water immunity in Gen III (Ruby & Sapphire). 140 Sp. Def let it wall special attackers that most other Water-types couldn't handle.
Best Moves
Best Build
Mantine best EVs are HP and Sp. Def
Wall Moveset
- Surf
- Ice Beam
- Haze
- Toxic
Recommended Teammates
Stealth Rock chipped 25% on entry in Gen IV (Diamond & Pearl). 65 HP meant Mantine couldn't afford the hazard damage that came with every switch.
Wall Moveset
- Surf
- Rest
- Icy Wind
- Sleep Talk
Recommended Teammates
Same Stealth Rock problem in Gen V (Black & White). 65 HP undermined the massive 140 Sp. Def completely.
Wall Moveset
- Mirror Coat
- Scald
- Ice Beam
- Rest
Recommended Teammates
Defog gave Mantine hazard removal utility in Gen VI (X & Y). 140 Sp. Def plus Defog plus Roost was finally a complete defensive package.
Special Tank Moveset
- Scald
- Air Slash
- Ice Beam
- Toxic
Recommended Teammates
Rose in Gen VII (Sun & Moon). Roost, Defog, Scald burns, and 140 Sp. Def. A complete defensive pivot that walled special attackers and cleared hazards.
Wall Moveset
- Scald
- Roost
- Defog
- Toxic
Recommended Teammates
Dropped in Gen VIII (Sword & Shield). Newer Water-types with better abilities or secondary utility pushed Mantine aside again.
Wall Moveset
- Roost
- Scald
- Defog
- Haze
Recommended Teammates
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
What is Mantine Weak Against
ExcellentBest Pokemon Against Mantine
B | ||
Recommended Build AbilityFlame Body ItemHeavy-Duty Boots NatureBold Moves
Damage vs Mantine View Moltres builds →Flamethrower8-9% U Turn6-7% | ||
B | ||
Recommended Build AbilityFlashfire ItemLeftovers NatureTimid Moves View Heatran builds →
| ||
B | ||
Recommended Build AbilityDrought ItemHeatrock NatureBold Moves
Damage vs Mantine View Torkoal builds →Rapid Spin8-9% | ||
C | ||
Recommended Build AbilityDrizzle ItemDamprock NatureRelaxed Moves
Damage vs Mantine View Pelipper builds →Hurricane15-18% U Turn4-5% | ||
Recommended Build AbilityUnseenfist ItemChoice Scarf NatureJolly Moves View Urshifu-Rapid-Strike builds →
| ||
Evolution
Evolved from Mantyke. Mantine is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 114 partners from the Water1 egg group.
How to Get Mantine
decent spawn rates across 1 locations for Mantine in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Where To Catch Mantine in PLA
The path to Mantine starts with Mantyke at Lv. 16-34 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch MantykeGinkgo LandingLv.16-30GrassRate 15%Tranquility CoveLv.31-34GrassRate 15%
Step 2Mantine ✓Tranquility CoveLv.31-34GrassRate 15%or evolve from Mantyke (Step 1)
You're catching Mantyke first, not Mantine. Mantyke appears at moderate rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Mantine in BDSP
Mantyke is your first catch on the way to Mantine. You'll find walking and surfing encounters from Lv. 30-55 across 12 total spots in the chain.
Step 1Catch MantykeRoute 223Lv.30-45Surfing on waterRate 10%Sunyshore CityLv.30-45Surfing on waterRate 10%Fountainspring CaveLv.50-55CaveRequires WaterfallRiverbank CaveLv.50-55CaveRequires WaterfallSpacious CaveLv.50-55CaveRequires WaterfallStill-Water CavernLv.50-55CaveRequires Waterfall
Step 2Mantine ✓
A solid number of locations for Mantine with high spawn rates across late-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Mantine in SwSh
To get Mantine, start by catching Mantyke through surfing, fishing, and more encounters at Lv. 39-45. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch MantykeLake of OutrageLv.40-43Surfing on waterRate 70%Intense SunLake of OutrageLv.40-43Surfing on waterRate 65%ThunderstormLake of OutrageLv.40-43Surfing on waterRate 65%Normal WeatherLake of OutrageLv.40-43Surfing on waterRate 60%SandstormLake of OutrageLv.40-43Surfing on waterRate 55%RainingRoute 9 - in Circhester BayLv.39-43Super RodRate 50%Lake of OutrageLv.40-43Surfing on waterRate 50%Heavy FogLake of OutrageLv.40-43Surfing on waterRate 50%OvercastRoute 9 - in Circhester Bay) (SurfingLv.39-43OverworldRate 35%All WeatherWorkout SeaLv.40-45Surfing on waterRate 35%SandstormWorkout SeaLv.40-45Surfing on waterRate 35%Normal WeatherWorkout SeaLv.40-45Surfing on waterRate 35%SnowstormWorkout SeaLv.40-45Surfing on waterRate 35%SnowingFields of HonorLv.40-45Surfing on waterRate 30%SnowingFields of HonorLv.40-45Surfing on waterRate 30%SnowstormFields of HonorLv.40-45Surfing on waterRate 30%SandstormFields of HonorLv.40-45Surfing on waterRate 30%Normal WeatherLake of OutrageLv.40-43Surfing on waterRate 30%SnowingRoute 9Lv.39-43Surfing on waterRate 25%All WeatherLake of OutrageLv.40-43Surfing on waterRate 20%SnowstormWorkout SeaLv.40-45Surfing on waterRate 20%OvercastWorkout SeaLv.40-45Surfing on waterRate 20%RainingWorkout SeaLv.40-45Surfing on waterRate 20%Intense SunWorkout SeaLv.40-45Surfing on waterRate 20%Heavy FogWorkout SeaLv.40-45Surfing on waterRate 16%ThunderstormFields of HonorLv.40-45Surfing on waterRate 15%Heavy FogFields of HonorLv.40-45Surfing on waterRate 15%OvercastFields of HonorLv.40-45Surfing on waterRate 15%ThunderstormFields of HonorLv.40-45Surfing on waterRate 15%RainingFields of HonorLv.40-45Surfing on waterRate 15%Intense SunHoneycalm IslandLv.40-45Surfing on waterRate 15%SnowstormHoneycalm IslandLv.40-45Surfing on waterRate 15%SnowingHoneycalm IslandLv.40-45Surfing on waterRate 15%SandstormHoneycalm IslandLv.40-45Surfing on waterRate 15%Normal WeatherHoneycalm SeaLv.40-45Surfing on waterRate 15%SnowstormHoneycalm SeaLv.40-45Surfing on waterRate 15%SnowingHoneycalm SeaLv.40-45Surfing on waterRate 15%SandstormHoneycalm SeaLv.40-45Surfing on waterRate 15%Normal WeatherInsular SeaLv.40-45Surfing on waterRate 15%SandstormInsular SeaLv.40-45Surfing on waterRate 15%Normal WeatherInsular SeaLv.40-45Surfing on waterRate 15%SnowstormInsular SeaLv.40-45Surfing on waterRate 15%SnowingStepping-Stone SeaLv.40-45Surfing on waterRate 15%SnowingStepping-Stone SeaLv.40-45Surfing on waterRate 15%SandstormStepping-Stone SeaLv.40-45Surfing on waterRate 15%Normal WeatherStepping-Stone SeaLv.40-45Surfing on waterRate 15%SnowstormMotostoke RiverbankLv.40-43Surfing on waterRate 5%ThunderstormMotostoke RiverbankLv.40-43Surfing on waterRate 5%OvercastMotostoke RiverbankLv.40-43Surfing on waterRate 5%SandstormMotostoke RiverbankLv.40-43Surfing on waterRate 5%Normal WeatherMotostoke RiverbankLv.40-43Surfing on waterRate 5%RainingMotostoke RiverbankLv.40-43Surfing on waterRate 5%Intense SunMotostoke RiverbankLv.40-43Surfing on waterRate 5%SnowstormMotostoke RiverbankLv.40-43Surfing on waterRate 5%Heavy FogMotostoke RiverbankLv.40-43Surfing on waterRate 5%Snowing
Step 2Mantine ✓Lake of OutrageLv.40-43Surfing on waterRate 45%OvercastLake of OutrageLv.40-43Surfing on waterRate 45%Heavy FogLake of OutrageLv.40-43Surfing on waterRate 40%RainingLake of OutrageLv.40-43Surfing on waterRate 35%SandstormLake of OutrageLv.40-43Surfing on waterRate 30%ThunderstormLake of OutrageLv.40-43Surfing on waterRate 30%Normal WeatherLake of OutrageLv.40-43Surfing on waterRate 25%Intense SunLake of OutrageLv.40-43Surfing on waterRate 15%SnowingRoute 9 - in Circhester BayLv.39-43Super RodRate 10%Route 9 - in Circhester Bay) (SurfingLv.39-43OverworldRate 10%All WeatherLake of OutrageLv.40-43Surfing on waterRate 10%Snowstormor evolve from Mantyke (Step 1)
You're catching Mantyke first, not Mantine. Mantyke appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Mantine in USUM
Mantyke is your first catch on the way to Mantine. You'll find surfing encounters from Lv. 15-18 across 6 total spots in the chain.
Step 1Catch MantykeHau'oli City - BeachfrontLv.15-18Surfing on waterRate 20%Kala'e BayLv.15-18Surfing on waterRate 20%Melemele SeaLv.15-18Surfing on waterRate 20%
Step 2Mantine ✓
Base Stats
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Mantine Guide
Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier.
Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits.
The core moveset is Roost, Scald, Toxic, and Defog. Roost leads at 0% usage. Scald provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves