Platinum Great Marsh
Pastoria's answer to the Safari Zone is a boggy sprawl of mud flats and rope-bridge towers. The usual battle rules go out the window, so come ready to chase Pokemon through the reeds.
Great Marsh is in Sinnoh. In the story you arrive from Pastoria City to the south and it comes before Route 212.
GREAT MARSH MAP
The Pastoria marsh divides into six fenced zones, joined by a little rail car that carries you from one to the next. Every trip runs on a step limit, so scanning the ground from the lookout before you set out saves wasted steps.
Pokemon Encounters
The Sinnoh Safari runs on a rotating cast, so what you see changes by the day. Carnivine, Skorupi, and Toxicroak headline the swampers, while rarer guests like Kangaskhan and Kecleon cycle through at 10 percent. Wooper is the constant, everywhere underfoot and in the water.
Magikarp
Also found in 41 other locations
ITEMS
Most of the marsh rewards a Dowsing Machine sweep, turning up a Leaf Stone, a Rare Candy, and the Toxic Plate among the reeds. Safari Balls are the only way to catch here, so stock up at the gate.
Blue Shard
A small blue shard. It appears to be from some sort of implement made long ago.
Blue Shard
A small blue shard. It appears to be from some sort of implement made long ago.
Green Shard
A small green shard. It appears to be from some sort of implement made long ago.
Red Shard
A small red shard. It appears to be from some sort of implement made long ago.
Yellow Shard
A small yellow shard. It appears to be from some sort of implement made long ago.
Rare Candy
A candy that is packed with energy. It raises the level of a single Pokemon by one.
Safari Ball
Tries to catch a wild Pokémon in the Great Marsh or Safari Zone. Success rate is 1.5×.
Blue Shard
A small blue shard. It appears to be from some sort of implement made long ago.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Green Shard
A small green shard. It appears to be from some sort of implement made long ago.
Poke Ball
A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.
Red Shard
A small red shard. It appears to be from some sort of implement made long ago.
Yellow Shard
A small yellow shard. It appears to be from some sort of implement made long ago.
Big Mushroom
A large and rare mushroom. It is very popular among certain maniacal fan segments.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Leaf Stone
Evolves a Gloom into Vileplume, a Weepinbell into Victreebel, an Exeggcute into Exeggutor, an Eevee into Leafeon, or a Nuzleaf into Shiftry.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Toxic Plate
An item to be held by a Pokemon. It is a stone tablet that boosts the power of Poison-type moves.
Great Marsh Guide
The reward at the entrance changed. In Platinum the boy hands you Shards instead of HM05 Defog, which got moved to the Solaceon Ruins (and the Lost Tower gained fog to use it on). Platinum also rebalances the daily encounter rotation differently, dropping Wooper by 10 percent rather than trimming Marill and Quagsire, and adds a girl with a catching challenge plus a Match Up Checker app. The core Safari rules, 500 Pokedollars for 30 Safari Balls and 500 steps, stay the same.













