Platinum Pokémon League
Victory Road spills out at the Pokemon League. The Elite Four wait in four themed halls, and only past them does Champion Cynthia rise with her famous Garchomp to finish your journey.
Pokémon League is in Sinnoh. In the story it comes after Route 223 and continues south to Victory Road.
POKéMON LEAGUE MAP
Pokemon Encounters
Wingull and Tentacruel rule the water outside the League, but the Super Rod is the draw, surfacing Luvdisc at 15 percent, the one grab worth a few casts before you climb to the Elite Four.
Magikarp
Also found in 41 other locations
ITEMS & SHOP
No field items wait at the gates, but the shop is special, the one place stocking every advanced Poke Ball at once, from Dusk and Quick to Timer and Repeat. Load up before the final climb.
Sky Plate
An item to be held by a Pokemon. It is a stone tablet that boosts the power of Flying-type moves.
Sky Plate
An item to be held by a Pokemon. It is a stone tablet that boosts the power of Flying-type moves.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Awakening
A spray-type medicine. It awakens a Pokemon from the clutches of sleep.
Burn Heal
A spray-type medicine. It heals a single Pokemon that is suffering from a burn.
Escape Rope
A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Full Heal
A spray-type medicine. It heals all the status problems of a single Pokemon.
Full Restore
A medicine that fully restores the HP and heals any status problems of a single Pokemon.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Ice Heal
A spray-type medicine. It defrosts a Pokemon that has been frozen solid.
Max Potion
A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Paralyze Heal
A spray-type medicine. It eliminates paralysis from a single Pokemon.
Poke Ball
A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.
Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.
Repel
An item that prevents weak wild Pokemon from appearing for 100 steps after its use.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
Super Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.
Super Repel
An item that prevents weak wild Pokemon from appearing for 200 steps after its use.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
Dusk Ball
A somewhat different Poke Ball that makes it easier to catch wild Pokemon at night or in dark places like caves.
Heal Ball
A remedial Poke Ball that restores the caught Pokemon's HP and eliminates any status problem.
Luxury Ball
A comfortable Poke Ball that makes a caught wild Pokemon quickly grow friendly.
Nest Ball
A somewhat different Poke Ball that works especially well on weaker Pokemon in the wild.
Net Ball
A somewhat different Poke Ball that works especially well on Water- and Bug-type Pokemon.
Quick Ball
A somewhat different Poke Ball that provides a better catch rate if it is used at the start of a wild encounter.
Repeat Ball
A somewhat different Poke Ball that works especially well on Pokemon species that were previously caught.
Timer Ball
A somewhat different Ball that becomes progressively better the more turns there are in a battle.
TRAINERS
This is the toughest run in the game. Aaron, Bertha, Flint, and Lucian climb from Bug to Ground to Fire to Psychic in the high 50s, then Cynthia closes with a level 62 Garchomp and no obvious weakness. Stock up on everything first.


































