
Is Hoppip Good in Gold & Silver Playthrough?
Routes 13 and 14 in Johto. Hoppip and its evolutions are Grass/Flying with terrible stats. Jumpluff is fast but can't deal damage. MoveSleep Powder is the one trick, and Butterfree does it better.
Falkner's Pokemon outpace and outclass Hoppip here.
Bugsy's team hits Hoppip's weaknesses hard.
Skiploom trades roughly evenly with Whitney's team.
Morty's typing presses Jumpluff's defenses.
Jumpluff trades roughly evenly with Chuck's team.
Jasmine's team hits Jumpluff's weaknesses hard.
Jumpluff trades roughly evenly with Pryce's team.
Jumpluff trades roughly evenly with Clair's team.
Jumpluff trades roughly evenly with Lt. Surge's team.
Jumpluff trades roughly evenly with Sabrina's team.
Jumpluff trades roughly evenly with Erika's team.
Janine's team hits Jumpluff's weaknesses hard.
Jumpluff resists most of Misty's coverage and hits back hard.
Jumpluff resists most of Brock's coverage and hits back hard.
Blaine's team hits Jumpluff's weaknesses hard.
Jumpluff trades roughly evenly with Blue's team.
Jumpluff trades roughly evenly with Will's team.
Koga's team hits Jumpluff's weaknesses hard.
Jumpluff has the type edge here and should clean up Bruno's team.
Jumpluff trades roughly evenly with Karen's team.
Lance's team hits Jumpluff's weaknesses hard.
Catchable
Catch Hoppip on Route 32 (walking, Lv 6, uncommon).
Recommended Moves
- LV 10NormalTacklePower 35Accuracy 95%PP 35
- After Bugsy
- TM02NormalHeadbuttPower 70Accuracy 100%PP 15Gift from a man in Ilex Forest
- After Whitney
- TM13NormalSnorePower 40Accuracy 100%PP 15Moomoo Farm
- LV 30GrassMega DrainPower 60Accuracy 100%PP 10
- After Jasmine
- TM10NormalHidden PowerPower 60Accuracy 100%PP 15Gift from a fisherman in a house at Lake of Rage
- After Clair
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Route 27
- After Lt. Surge
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Prize for defeating Erika
Evolve Hoppip to Skiploom
Hoppip evolves into Skiploom at Level 18. Your Hoppip should hit Level 18 before you reach Whitney, at typical leveling pace.
Recommended Moves
- STARTING (Lv 18)
- LV 18NormalTacklePower 35Accuracy 95%PP 35
- After Bugsy
- TM02NormalHeadbuttPower 70Accuracy 100%PP 15Gift from a man in Ilex Forest
- After Whitney
- TM13NormalSnorePower 40Accuracy 100%PP 15Moomoo Farm
- After Jasmine
- TM10NormalHidden PowerPower 60Accuracy 100%PP 15Gift from a fisherman in a house at Lake of Rage
- LV 36GrassMega DrainPower 60Accuracy 100%PP 10
- After Clair
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Route 27
- After Lt. Surge
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Prize for defeating Erika
Evolve Skiploom to Jumpluff
Skiploom evolves into Jumpluff at Level 27. Your Skiploom should hit Level 27 before you reach Morty, at typical leveling pace.
Recommended Moves
- STARTING (Lv 27)
- LV 27GrassStun SporePower —Accuracy 75%PP 30
- After Bugsy
- TM02NormalHeadbuttPower 70Accuracy 100%PP 15Gift from a man in Ilex Forest
- After Jasmine
- TM10NormalHidden PowerPower 60Accuracy 100%PP 15Gift from a fisherman in a house at Lake of Rage
- After Clair
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Route 27
- LV 44GrassMega DrainPower 60Accuracy 100%PP 10
- After Lt. Surge
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Prize for defeating Erika
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Celadon Game Corner
- TM06PoisonToxicPower —Accuracy 85%PP 10Prize for defeating Janine
How to Get Hoppip in Gold & Silver
Hoppip drifts across five spots, common to uncommon, in daytime and morning hours. Levels run wide, from single digits into the twenties, so where you catch it decides how much raising it still needs.
5 locations to catch Hoppip
Encountered via tall grass encounters
Where To Catch Hoppip in GS
Hoppip is the chain's first catch. You'll find walking encounters from Lv. 6-26 across 18 total spots in the chain.
Step 2Catch or Evolve into Skiploomor evolve from Hoppip (Step 1)
Step 3Evolve into JumpluffBREEDINGAvailableLeave a compatible parent at the Goldenrod Pokemon Day Care to receive a Hoppip egg.
To plan your throws, open the Gold & Silver catch rate calculator with Hoppip preloaded.
How to Get Shiny Hoppip in Gold & Silver
Hoppip turns up in the grass on Route 13, Route 32, and Route 33, so spreading your search across all three keeps the encounters rolling in one after another. Compare Shiny Hoppip odds across every game
Gold & Silver Shiny Hoppip Calculator
2 MethodsThe best route is Breed w/ Shiny Parent, about 1 in 64 on each try.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breed w/ Shiny Parent: Eggs inherit stats from a shiny parent, so about 1 in 64 hatch shiny. A shiny Ditto helps every egg, and any other shiny parent (the red Gyarados works) helps only eggs of the opposite gender.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 7-- | -- |
| 25%one in four | 19-- | -- |
| 50%coin flip | 45-- | -- |
| 90%very likely | 147-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Gold & Silver shiny odds calculator with Hoppip already selected.
Hoppip Weakness
Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.
| Damage | Types |
|---|---|
| 4x (Critical) | Ice |
| 2x (Weak) | Fire, Poison, Flying, Rock |
| 0.5x (Resist) | Water, Fighting |
| 0.25x (Resist) | Grass |
| 0x (Immune) | Ground |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
- Special stat split into Sp.Atk and Sp.Def
What is Hoppip Weak Against
VulnerableBest Pokemon Against Hoppip
Lapras WaterIce | C | |
Obtain MethodUnion Cave Interact Encounter | ||
Quilava Fire | C | |
Obtain MethodEvolve Cyndaquil (New Bark Town Gift) | ||
Fearow Normal | C | |
Noctowl Normal | C | |
Ledian Bug | C | |
Pidgeotto Normal | D | |
Natu Psychic | C | |
Geodude RockGround | C | |
Available Moves Moves
Damage vs Hoppip View Geodude builds →Rock Throw 2x86-102%KO Fire Blast 2x60-72% | ||
Butterfree Bug | C | |
Onix RockGround | C | |
Bellsprout GrassPoison | D | |
Ekans Poison | D | |
Oddish GrassPoison | C | |
Zubat Poison | D | |
Hoppip Evolutions
Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Hoppip easily with 16 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Confusion, Double-Edge and 4 more to offspring.
GS Hoppip Best Moveset
Grass/Flying pre-evolution with stats too low for any role. MoveSleep Powder exists at this stage but nothing follows up. Jumpluff is the destination two evolutions away.
Best Build
Screens Setter Moveset
- Reflect
- Leech Seed
- Encore
- Stun Spore
Moves List
You'll want to breed for Amnesia and Confusion on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Giga Drain, they expand what Hoppip can actually threaten in practice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
15 of 20 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Hoppip Gold & Silver Guide
For Gold & Silver, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.
Game Availability
Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Hoppip.
