The Cottonweed Pokemon. Hoppip drifts across Johto's routes in Gold & Silver. Grass/Flying is a weak combo, but Jumpluff is a surprise A-Tier.
250HP35Attack35Defense40Speed50Sp.Def55Sp.Atk35
Hoppip
Skiploom
Jumpluff
Weak to
Mixed
Balanced
50Speed · Slow

Is Hoppip Good in Gold & Silver Playthrough?

Routes 13 and 14 in Johto. Hoppip and its evolutions are Grass/Flying with terrible stats. Jumpluff is fast but can't deal damage. MoveSleep Powder is the one trick, and Butterfree does it better.

StrongGoodEvenToughBadBTETETEEEEETSSTEETGETFalknerGym 1HoppipCatchableBugsyGym 2SkiploomEvolveWhitneyGym 3JumpluffEvolveMortyGym 4ChuckGym 5JasmineGym 6PryceGym 7ClairGym 8SurgeGym 9SabrinaGym 10ErikaGym 11JanineGym 12MistyGym 13BrockGym 14BlaineGym 15BlueGym 16WillE4KogaE4BrunoE4KarenE4LanceChamp*
Falkner
Gym 1
Bad

Falkner's Pokemon outpace and outclass Hoppip here.

Avoid
Pidgey
Lv 7
NormalFlying
Keen Eye
TackleMud Slap
Avoid
Pidgeotto
Lv 9
NormalFlying
Keen Eye
TackleMud SlapGust
Bugsy
Gym 2
Tough

Bugsy's team hits Hoppip's weaknesses hard.

Even
Metapod
Lv 14
Bug
Shed Skin
TackleString ShotHarden
Even
Kakuna
Lv 14
BugPoison
Shed Skin
Poison StingString ShotHarden
Risky
Scyther
Lv 16
BugFlying
Swarm
Quick AttackLeerFury Cutter
Whitney
Gym 3
Even

Skiploom trades roughly evenly with Whitney's team.

Even
Clefairy
Lv 18
Normal
Cute Charm
Double SlapMimicEncoreMetronome
Risky
Miltank
Lv 20
Normal
Thick Fat
RolloutAttractStompMilk Drink
Morty
Gym 4
Tough

Morty's typing presses Jumpluff's defenses.

Even
Gastly
Lv 21
GhostPoison
Levitate
LickSpiteMean LookCurse
Risky
Haunter
Lv 21
GhostPoison
Levitate
HypnosisMimicCurseNight Shade
Risky
Gengar
Lv 25
GhostPoison
Cursed Body
HypnosisShadow BallMean LookDream Eater
Even
Haunter
Lv 23
GhostPoison
Levitate
SpiteMean LookMimicNight Shade
Chuck
Gym 5
Even

Jumpluff trades roughly evenly with Chuck's team.

Even
Primeape
Lv 27
Fighting
Vital Spirit
LeerRageKarate ChopFury Swipes
Even
Poliwrath
Lv 30
WaterFighting
Water Absorb
HypnosisMind ReaderSurfDynamic Punch
Jasmine
Gym 6
Tough

Jasmine's team hits Jumpluff's weaknesses hard.

Risky
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
Risky
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
Risky
Steelix
Lv 35
SteelGround
Rock Head
ScreechSunny DayRock ThrowIron Tail
Pryce
Gym 7
Even

Jumpluff trades roughly evenly with Pryce's team.

Even
Seel
Lv 27
Water
Thick Fat
HeadbuttIcy WindAurora BeamRest
Even
Dewgong
Lv 29
WaterIce
Thick Fat
HeadbuttIcy WindAurora BeamRest
Risky
Piloswine
Lv 31
IceGround
Oblivious
Icy WindFury AttackMistBlizzard
Clair
Gym 8
Even

Jumpluff trades roughly evenly with Clair's team.

Even
Dragonair
Lv 37
Dragon
Shed Skin
Thunder WaveSurfSlamDragon Breath
Even
Dragonair
Lv 37
Dragon
Shed Skin
Thunder WaveThunderboltSlamDragon Breath
Risky
Dragonair
Lv 37
Dragon
Shed Skin
Thunder WaveIce BeamSlamDragon Breath
Risky
Kingdra
Lv 40
WaterDragon
Swift Swim
SmokescreenSurfHyper BeamDragon Breath
Lt. Surge
Gym 9
Even

Jumpluff trades roughly evenly with Lt. Surge's team.

Even
Raichu
Lv 44
Electric
Static
Thunder WaveQuick AttackThunderboltThunder
Even
Electrode
Lv 40
Electric
Soundproof
ScreechDouble TeamSwiftExplosion
Even
Magneton
Lv 40
ElectricSteel
Magnet Pull
Lock OnDouble TeamSwiftZap Cannon
Even
Electrode
Lv 40
Electric
Soundproof
ScreechDouble TeamSwiftExplosion
Even
Electabuzz
Lv 46
Electric
Static
Quick AttackThunder PunchLight ScreenThunder
Sabrina
Gym 10
Even

Jumpluff trades roughly evenly with Sabrina's team.

Even
Espeon
Lv 46
Psychic
Synchronize
Sand AttackQuick AttackSwiftPsychic
Even
Mr Mime
Lv 46
Psychic
Soundproof
BarrierReflectBaton PassPsychic
Even
Alakazam
Lv 48
Psychic
Synchronize
RecoverFuture SightPsychicReflect
Erika
Gym 11
Even

Jumpluff trades roughly evenly with Erika's team.

Even
Tangela
Lv 42
Grass
Chlorophyll
Vine WhipBindGiga DrainSleep Powder
Even
Jumpluff
Lv 41
GrassFlying
Chlorophyll
Mega DrainLeech SeedCotton SporeGiga Drain
Even
Victreebel
Lv 46
GrassPoison
Chlorophyll
Sunny DaySynthesisAcidRazor Leaf
Even
Bellossom
Lv 46
Grass
Chlorophyll
Sunny DaySynthesisPetal DanceSolar Beam
Janine
Gym 12
Tough

Janine's team hits Jumpluff's weaknesses hard.

Risky
Crobat
Lv 36
PoisonFlying
Inner Focus
ScreechSupersonicConfuse RayWing Attack
Risky
Weezing
Lv 36
Poison
Levitate
SmogSludge BombToxicExplosion
Risky
Weezing
Lv 36
Poison
Levitate
SmogSludge BombToxicExplosion
Even
Ariados
Lv 33
BugPoison
Swarm
Scary FaceGiga DrainString ShotNight Shade
Even
Venomoth
Lv 39
BugPoison
Shield Dust
ForesightDouble TeamGustPsychic
Misty
Gym 13
Strong

Jumpluff resists most of Misty's coverage and hits back hard.

Easy KO
Golduck
Lv 42
Water
Damp
SurfDisablePsych UpPsychic
Easy KO
Quagsire
Lv 42
WaterGround
Damp
SurfAmnesiaEarthquakeRain Dance
Easy KO
Lapras
Lv 44
WaterIce
Water Absorb
SurfPerish SongBlizzardRain Dance
You Win
Starmie
Lv 47
WaterPsychic
Illuminate
SurfConfuse RayRecoverIce Beam
Brock
Gym 14
Strong

Jumpluff resists most of Brock's coverage and hits back hard.

Easy KO
Graveler
Lv 41
RockGround
Rock Head
Defense CurlRock SlideRolloutEarthquake
Easy KO
Rhyhorn
Lv 41
GroundRock
Lightning Rod
Fury AttackScary FaceEarthquakeHorn Drill
Easy KO
Omastar
Lv 42
RockWater
Swift Swim
BiteSurfProtectSpike Cannon
Easy KO
Onix
Lv 44
RockGround
Rock Head
BindRock SlideBideSandstorm
Easy KO
Kabutops
Lv 42
RockWater
Swift Swim
SlashSurfEndureGiga Drain
Blaine
Gym 15
Tough

Blaine's team hits Jumpluff's weaknesses hard.

Even
Magcargo
Lv 45
FireRock
Magma Armor
CurseSmogFlamethrowerRock Slide
Risky
Magmar
Lv 45
Fire
Flame Body
Thunder PunchFire PunchSunny DayConfuse Ray
Avoid
Rapidash
Lv 50
Fire
Run Away
Quick AttackFire SpinFury AttackFire Blast
Blue
Gym 16
Even

Jumpluff trades roughly evenly with Blue's team.

Risky
Pidgeot
Lv 56
NormalFlying
Keen Eye
Quick AttackWhirlwindWing AttackMirror Move
Even
Alakazam
Lv 54
Psychic
Synchronize
DisableRecoverPsychicReflect
Easy KO
Rhydon
Lv 56
GroundRock
Lightning Rod
Fury AttackSandstormRock SlideEarthquake
Even
Gyarados
Lv 58
WaterFlying
Intimidate
TwisterHydro PumpRain DanceHyper Beam
Risky
Exeggutor
Lv 58
GrassPsychic
Chlorophyll
Sunny DayLeech SeedEgg BombSolar Beam
Avoid
Arcanine
Lv 58
Fire
Intimidate
RoarSwiftFlamethrowerExtreme Speed
Will
Elite Four
Even

Jumpluff trades roughly evenly with Will's team.

Risky
Xatu
Lv 40
PsychicFlying
Synchronize
Quick AttackFuture SightConfuse RayPsychic
Even
Jynx
Lv 41
IcePsychic
Oblivious
Double SlapLovely KissIce PunchPsychic
Risky
Exeggutor
Lv 41
GrassPsychic
Chlorophyll
ReflectLeech SeedEgg BombPsychic
Easy KO
Slowbro
Lv 41
WaterPsychic
Oblivious
CurseAmnesiaBody SlamPsychic
Risky
Xatu
Lv 42
PsychicFlying
Synchronize
Quick AttackFuture SightConfuse RayPsychic
Koga
Elite Four
Tough

Koga's team hits Jumpluff's weaknesses hard.

Even
Ariados
Lv 40
BugPoison
Swarm
Double TeamSpider WebBaton PassGiga Drain
Even
Venomoth
Lv 41
BugPoison
Shield Dust
SupersonicGustPsychicToxic
Avoid
Forretress
Lv 43
BugSteel
Sturdy
ProtectSwiftExplosionSpikes
Risky
Muk
Lv 42
Poison
Stench
MinimizeAcid ArmorSludge BombToxic
Risky
Crobat
Lv 44
PoisonFlying
Inner Focus
Double TeamQuick AttackWing AttackToxic
Bruno
Elite Four
Good

Jumpluff has the type edge here and should clean up Bruno's team.

You Win
Hitmontop
Lv 42
Fighting
Intimidate
PursuitQuick AttackDigDetect
You Win
Hitmonlee
Lv 42
Fighting
Limber
SwaggerDouble KickHigh Jump KickForesight
You Win
Hitmonchan
Lv 42
Fighting
Keen Eye
Thunder PunchIce PunchFire PunchMach Punch
Easy KO
Onix
Lv 43
RockGround
Rock Head
BindEarthquakeSandstormRock Slide
Even
Machamp
Lv 46
Fighting
Guts
Rock SlideForesightVital ThrowCross Chop
Karen
Elite Four
Even

Jumpluff trades roughly evenly with Karen's team.

You Win
Umbreon
Lv 42
Dark
Synchronize
Sand AttackConfuse RayFeint AttackMean Look
Even
Vileplume
Lv 42
GrassPoison
Chlorophyll
Stun SporeAcidMoonlightPetal Dance
Risky
Gengar
Lv 45
GhostPoison
Cursed Body
LickSpiteCurseDestiny Bond
Even
Murkrow
Lv 44
DarkFlying
Insomnia
Quick AttackWhirlwindPursuitFeint Attack
Risky
Houndoom
Lv 47
DarkFire
Early Bird
RoarPursuitFlamethrowerCrunch
Lance
Champion
Tough

Lance's team hits Jumpluff's weaknesses hard.

Even
Gyarados
Lv 44
WaterFlying
Intimidate
FlailRain DanceSurfHyper Beam
Risky
Dragonite
Lv 47
DragonFlying
Inner Focus
Thunder WaveTwisterThunderHyper Beam
Risky
Dragonite
Lv 47
DragonFlying
Inner Focus
Thunder WaveTwisterBlizzardHyper Beam
Even
Aerodactyl
Lv 46
RockFlying
Rock Head
Wing AttackAncient PowerRock SlideHyper Beam
Risky
Charizard
Lv 46
FireFlying
Blaze
FlamethrowerWing AttackSlashHyper Beam
Risky
Dragonite
Lv 50
DragonFlying
Inner Focus
Fire BlastSafeguardOutrageHyper Beam

Catchable

Available after Badge 1
Type
GrassFlying
Tier
F

Catch Hoppip on Route 32 (walking, Lv 6, uncommon).

View Hoppip locations

Evolve Hoppip to Skiploom

Level 18
Type
GrassFlying
Tier
E

Hoppip evolves into Skiploom at Level 18. Your Hoppip should hit Level 18 before you reach Whitney, at typical leveling pace.

View Skiploom locations

Recommended Moves

Evolve Skiploom to Jumpluff

Level 27
Type
GrassFlying
Tier
A

Skiploom evolves into Jumpluff at Level 27. Your Skiploom should hit Level 27 before you reach Morty, at typical leveling pace.

Recommended Moves

How to Get Hoppip in Gold & Silver

Hoppip drifts across five spots, common to uncommon, in daytime and morning hours. Levels run wide, from single digits into the twenties, so where you catch it decides how much raising it still needs.

5 locations to catch Hoppip

Encountered via tall grass encounters

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Hoppip in GS

Hoppip is the chain's first catch. You'll find walking encounters from Lv. 6-26 across 18 total spots in the chain.

  1. Skiploom
    Step 2Catch or Evolve into Skiploom
    or evolve from Hoppip (Step 1)
  2. Jumpluff
    Step 3Evolve into Jumpluff
    BREEDING
    Available
    Leave a compatible parent at the Goldenrod Pokemon Day Care to receive a Hoppip egg.

To plan your throws, open the Gold & Silver catch rate calculator with Hoppip preloaded.

How to Get Shiny Hoppip in Gold & Silver

Hoppip turns up in the grass on Route 13, Route 32, and Route 33, so spreading your search across all three keeps the encounters rolling in one after another. Compare Shiny Hoppip odds across every game

Normal vs Shiny
Normal Hoppip in Gold & SilverNormal
Shiny Hoppip in Gold & Silver Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Hoppip Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Gold & Silver Shiny Hoppip Calculator

2 Methods
Fastest Path

The best route is Breed w/ Shiny Parent, about 1 in 64 on each try.

Step 1 · Encounter Method2 in Gold & Silver

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breed w/ Shiny Parent: Eggs inherit stats from a shiny parent, so about 1 in 64 hatch shiny. A shiny Ditto helps every egg, and any other shiny parent (the red Gyarados works) helps only eggs of the opposite gender.

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 64Breed w/ Shiny Parent
Chance By Now50.8%at 45 eggs hatchedAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few7----
25%one in four19----
50%coin flip45----
90%very likely147----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Gold & Silver shiny odds calculator with Hoppip already selected.

Hoppip Weakness

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Hoppip Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def

What is Hoppip Weak Against

Vulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune

What is Hoppip Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Hoppip

Lapras
Lapras
WaterIce
C
C
Fearow
Fearow
NormalFlying
C
Noctowl
Noctowl
NormalFlying
C
Ledian
Ledian
BugFlying
C

Hoppip Evolutions

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250F-Tier
340E-Tier+90
460A-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed Hoppip easily with 16 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Confusion, Double-Edge and 4 more to offspring.

Egg Groups
FairyGrass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichuazumarilltogeticpikachuvenusaurmeganiumjumpluffmarillgranbullivysaurparasectbayleef

GS Hoppip Best Moveset

Grass/Flying pre-evolution with stats too low for any role. MoveSleep Powder exists at this stage but nothing follows up. Jumpluff is the destination two evolutions away.

Best Build

Experimental
Screens Setter
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Hoppip
HardyNEUTRAL

Screens Setter Moveset

  • ReflectUtility
  • Leech SeedSTAB
  • EncoreUtility
  • Stun SporeSTAB

Moves List

You'll want to breed for Amnesia and Confusion on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Giga Drain, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 1
Synthesis
C——5Grass
Lv 5
Tail Whip
——10030Normal
Lv 10
Tackle
D3510035Normal
Lv 13
Poison Powder
D—7535Poison
Lv 15
Stun Spore
S—7530Grass
Lv 17
Sleep Powder
C—7515Grass
Lv 20
Leech Seed
S—9010Grass
Lv 25
Cotton Spore
——8540Grass
Lv 30
Mega Drain
D6010010Grass

TM Moves

15 of 20 TMs are obtainable before the Elite Four

TM
TM45D—10015Normal
TM40
Defense CurlMt. Mortarnot until badge 8
D——40Normal
TM32———15Normal
TM20
Endure+4Burned Towerbadge 4
D——10Normal
HM05D—7020Normal
TM19D1121005Grass
TM02D7010015Normal
TM10D6010015Normal
TM17C——10Normal
TM44
RestIce Pathnot until badge 7
C——10Psychic
TM35
Sleep TalkItem ball in the Goldenrod Underground Warehouse, the storage area linked to the Dept Store basementnot until badge 7
C——10Normal
TM13
SnoreMoomoo Farmbadge 3
—4010015Normal
TM22
Solar BeamRoute 27not until badge 8
C18010010Grass
TM11
Sunny DayGift on Radio Tower 3F after Team Rocket is cleared outnot until badge 7
C——5Fire
TM34
SwaggerOlivine Lighthousebadge 4
C—8515Normal
TM12——10020Normal
TM06C—8510Poison

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Confusion
D5010025Psychic
Egg
Double-Edge
D12010015Normal
Egg
Encore
S—1005Normal
Egg
Growl
D—10040Normal
Egg
Pay Day
—4010020Normal
Egg
Reflect
S——20Psychic

Tutor Moves

Hoppip can't learn any Tutor moves

Base Stats

Base Stats
Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight0.5 kg
Base XP50
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entry

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Hoppip Gold & Silver Guide

  • For Gold & Silver, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.

Game Availability

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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