The Cottonweed Pokemon. Hoppip needs importing into Emerald. Chlorophyll doubles Speed in sun, and B-Tier Jumpluff is one of Gen 3's fastest support Pokemon.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.
250HP35Attack35Defense40Speed50Sp.Def55Sp.Atk35
Hoppip
Skiploom
Jumpluff
Weak to
Mixed
Balanced
50Speed · Slow

Is Hoppip Good in Emerald Playthrough?

Breed-only Grass/Flying. Hoppip reaches Jumpluff by 27 with AbilityChlorophyll. The whole line has high Speed and almost no offensive stats. Grass should handle Juan and Wallace, but Jumpluff can't deal enough damage to follow through on the type advantage.

StrongGoodEvenToughBadGETTTBEGEEETERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8HoppipTradeSidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Hoppip has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Hoppip trades roughly evenly with Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's team hits Hoppip's weaknesses hard.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Tough

Flannery's team hits Hoppip's weaknesses hard.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Risky
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Avoid
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Tough

Norman's typing presses Hoppip's defenses.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Risky
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Bad

Winona's Pokemon outpace and outclass Hoppip here.

Risky
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Avoid
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Even
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Avoid
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Hoppip trades roughly evenly with Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Risky
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Hoppip has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Hoppip trades roughly evenly with Sidney's team.

Risky
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Risky
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Hoppip trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Hoppip trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Risky
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Hoppip's weaknesses hard.

Risky
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Risky
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Avoid
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Hoppip trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Trade

Transfer-only
Type
GrassFlying
Tier
F

Hoppip cannot be caught in this game. It must be traded in from a compatible game where it appears in the wild. Cross-region trading typically becomes available after defeating the Elite Four.

View Hoppip locations

How to Get Hoppip in Emerald

Hoppip drifts onto no Emerald route despite looking like an early-game grass type. The game treats it as breed-only, but with no wild parent here, hatching one means trading a Hoppip or Skiploom in first.

How to Obtain Hoppip in E

  1. Hoppip
    Step 1Hoppip ✓
    CARTRIDGE TRADE
    Available
    Catch in FireRed & LeafGreen via Walking · Memorial Pillar, then trade to the current game via link cable.
    LATER APPEARANCE
    Not Tradeable
    Appears in Gold & Silver via Walking · Route 33. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    from Crystal
    Not Tradeable
    Appears in Crystal via Walking · Route 11. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Diamond & Pearl via Pokeradar · Route 205. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Platinum via Pokeradar · Route 205. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in HeartGold & SoulSilver via Walking · Safari Zone. Forward-only transfer — no path back to this game from a later one.
  2. Skiploom
    Step 2Evolve into Skiploom
  3. Jumpluff
    Step 3Evolve into Jumpluff

How to Get Shiny Hoppip in Emerald

Hoppip drifts into Emerald only by trade; send one across from FireRed or LeafGreen, where it floats through Five Isle Meadow, and the cottony shiny arrives ready to bob around your party. See every game where Shiny Hoppip can be hunted

Normal vs Shiny
Normal Hoppip in EmeraldNormal
Shiny Hoppip in Emerald Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Hoppip Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Hoppip Weakness

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Hoppip Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Hoppip Weak Against

Vulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune

What is Hoppip Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Hoppip

Rayquaza
Rayquaza
DragonFlying
S
Ho-Oh
Ho-Oh
FireFlying
S
Lugia
Lugia
PsychicFlying
S
B
Blaziken
Blaziken
FireFighting
B

Hoppip Evolutions

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Hoppip
#187Hoppip
18
Transfer Only
Skiploom
#188Skiploom
27
Transfer Only
Jumpluff
#189Jumpluff
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250F-Tier
340E-Tier+90
460B-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed Hoppip easily with 27 breeding partners from the Fairy and Grass egg groups. Pass egg moves like Amnesia, Confusion, Double-Edge and 4 more to offspring.

Egg Groups
FairyGrass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichuazumarilltogeticpikachuvenusaurmeganiumglalieludicoloshiftryjumpluffbreloomcacturne

E Hoppip Best Moveset

Grass/Flying pre-evolution with AbilityChlorophyll for sun speed. Stats below competitive minimums across the board. The moveset offers nothing. Two evolutions from Jumpluff.

Best Build

Experimental
Wall
Ability
Chlorophyll
Item
Sitrus BerryRECOVERY
Best Nature for Hoppip
Timid+SPE

Hoppip best EVs are Sp. Def and Speed

EVs

Wall Moveset

  • Leech SeedSTAB
  • SubstituteUtility
  • Sunny Day
  • Solar BeamSTAB

Moves List

You'll want to breed for Amnesia and Confusion on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Giga Drain, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 5
Synthesis
D——5Grass
Lv 5
Tail Whip
——10030Normal
Lv 10
Tackle
D3510035Normal
Lv 13
Poison Powder
D—7535Poison
Lv 15
Stun Spore
C—7530Grass
Lv 17
Sleep Powder
C—7515Grass
Lv 20
Leech Seed
B—9010Grass
Lv 25
Cotton Spore
——8540Grass
Lv 30
Mega Drain
D6010010Grass

TM Moves

All 16 TMs are obtainable before the Elite Four

TM
TM40D90—20Flying
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM09
Bullet SeedRoute 104
D1510030Grass
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
D1121005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM22
Solar BeamSafari Zonebadge 5
B18010010Grass
TM11
Sunny DayScorched Slabbadge 5
B——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Confusion
—5010025Psychic
Egg
Double-Edge
D12010015Normal
Egg
Encore
A—1005Normal
Egg
Helping Hand+5
———20Normal
Egg
Psych Up
D——10Normal
Egg
Reflect
C——20Psychic

Tutor Moves

Tut
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
B——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swords Dance
C——30Normal

Base Stats

Base Stats
Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight0.5 kg
Base XP50
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entry

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.

Pokemon Emerald

Hoppip Emerald Guide

  • Hoppip isn't catchable in Emerald. Catch one in FireRed or LeafGreen, then trade it to Emerald.

  • In Emerald, Hoppip has 250 BST and evolves into Skiploom. Compare the two forms before you give either one a team slot.

Game Availability

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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