Levitate removes the Ground weakness entirely, and Weezing walls physical attackers at A-Tier in Emerald. Only Psychic types threaten it reliably.
Ability 1LevitateAbility 1Evades ground moves.
490HP65Attack90Defense120Speed60Sp.Def70Sp.Atk85
Koffing
Weezing
Weak to
Physical
Balanced
60Speed · Below Avg

Is Weezing Good in Emerald Playthrough?

Weezing with AbilityLevitate ignores Ground attacks entirely. Decent Defense on a Poison-type that absorbs physical hits while being immune to one of the game's most common offensive types. Won't deal heavy damage but survives where other Poison types wouldn't.

StrongGoodEvenToughBadTEEEEGTGGEGEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4KoffingCatchableNormanGym 5WinonaGym 6WeezingEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's typing presses Koffing's defenses.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Koffing trades roughly evenly with Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Koffing trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Koffing trades roughly evenly with Flannery's team.

Risky
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Avoid
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Koffing trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Koffing has the type edge here and should clean up Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Risky
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Weezing's weaknesses hard.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Weezing has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Weezing has the type edge here and should clean up Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Weezing trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Weezing has the type edge here and should clean up Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Weezing trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Weezing trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catch Koffing

Available after Badge 4
Type
Poison
Tier
E

Catch Koffing in Fiery Path (walking, Lv 15-16, common).

View Koffing locations

Evolve Koffing to Weezing

Level 35
Type
Poison
Tier
A

Koffing evolves into Weezing at Level 35. Your Koffing should hit Level 35 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

How to Get Weezing in Emerald

Weezing has no wild presence in Emerald. Catch a Fiery Path Koffing and raise it to level 35. The double-headed gas cloud only comes from evolving that volcano spawn.

Wild Weezing may be holding when caught:

Smoke Ball (5% chance) A hold item that assures fleeing from wild Pokemon.

Catch Koffing at any of these 1 spot to eventually evolve into Weezing.

Encountered via tall grass encounters

  1. 1
    Catch Koffing
  2. 2
    Evolve Weezingat Lv.35
Badge 3

How to Obtain Weezing in E

  1. Weezing
    Step 2Weezing ✓
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Koffing egg.

How to Get Shiny Weezing in Emerald

Weezing comes from Koffing, not the wild, so shiny-hunt Koffing in the Fiery Path and evolve it at level 35; the color locks in when Koffing appears, not at the evolution. Compare Shiny Weezing odds across every game

Normal vs Shiny
Normal Weezing in EmeraldNormal
Shiny Weezing in Emerald Shiny
Color ShiftPurpletoGreen
Shiny TierA Tier Shiny

Shiny Weezing Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Weezing Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Emerald shiny odds calculator with Weezing already selected.

Weezing Weakness

Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 4 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Weezing Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground, Psychic
0.5x (Resist)Grass, Fighting, Poison, Bug
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Weezing Weak Against

Avg
2Weak
4Resist
1Immune
Score0
4xCritical
None
¼xResist
None
0xImmune

What is Weezing Strong Against

1Strong
4Resisted
1Immune
Score-4
2xStrong
0xImmune

Best Pokemon Against Weezing

Gardevoir
Gardevoir
Psychic
B
Kadabra
Kadabra
Psychic
C
Solrock
Solrock
RockPsychic
C
Grumpig
Grumpig
Psychic
C
Baltoy
Baltoy
GroundPsychic
D

Weezing Evolutions

Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Koffing
Poison
Weezing
Poison
HP
40
65+25
ATK
65
90+25
DEF
95
120+25
SP.ATK
60
85+25
SP.DEF
45
70+25
SPE
35
60+25
BST
340E-Tier
490A-Tier+150
ROLE
Balanced
Balanced
TYPE
Utility
Mixed

Breeding

Very Easy

Breed with Weezing to get Koffing eggs easily using 22 partners from the Amorphous egg group. Notable egg moves include Destiny Bond, Pain Split, Psybeam and 3 more.

Egg Groups
Amorphous
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
gardevoirkirliacastformraltsmukgengarswalotmagcargohaunterwobbuffetkoffinggrimer

E Weezing Best Moveset

Weezing fills the physical tank role that few Poison-types can claim, pairing 120 Defense with AbilityLevitate to remove the Ground weakness entirely. The moveset burns physical attackers with MoveWill-O-Wisp, halving their Attack before they can threaten. MoveSludge Bomb hits from 90 Attack while MoveExplosion provides an emergency trade against setup attackers.

Best Build

Experimental
Wall
Ability
Levitate
Item
LeftoversSUSTAIN
Best Nature for Weezing
Impish+DEF

Weezing best EVs are HP and Defense

EVs

Wall Moveset

  • Will O Wisp
  • Sludge BombSTAB
  • Pain Split
  • ExplosionCoverage

Recommended Teammates

Moves List

Breeding's the move. Destiny Bond and Pain Split give Weezing options it can't learn any other way, and coverage across 7 types already covers a decent range on top of Sludge Bomb and Sludge. The egg moves push it further.

Level-Up Moves

Lv 1
Poison Gas
——5540Poison
Lv 1
Self-Destruct
B2001005Normal
Lv 1
Smog
—307020Poison
Lv 1
Tackle
D3510035Normal
Lv 9
Smog
—307020Poison
Lv 17
Self-Destruct
B2001005Normal
Lv 21
Sludge
—9710020Poison
Lv 25
Smokescreen
——10020Normal
Lv 33
Haze
A——30Ice
Lv 44
Explosion
B2501005Normal
Lv 51
Destiny Bond
C——5Ghost
Lv 58
Memento
D—10010Dark

TM Moves

All 24 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
C120855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
A9510015Fire
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM30
Shadow BallMt. Pyrebadge 5
C8010015Ghost
TM34D60—20Electric
TM36
Sludge BombDewford Townbadge 5
B13510010Poison
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM12
TauntTrick Housebadge 6
C—10020Dark
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM25C1207010Electric
TM24C9510015Electric
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Destiny Bond
C——5Ghost
Egg
Pain Split
B——20Normal
Egg
Psybeam
—6510020Psychic
Egg
Psywave
——8015Psychic
Egg
Screech
D—8540Normal
Egg
Will-O-Wisp
B—7515Fire

Tutor Moves

Tut
Tutor
Endure+4
C——10Normal
Tutor
Explosion
B2501005Normal
Tutor
Mimic
D——10Normal
Tutor
Rollout
—309020Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal

Base Stats

Base Stats
Above
HP65
C
Attack90
B
Defense120
A
Sp. Atk85
C
Sp. Def70
C
Speed60
C
Total490
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight9.5 kg
Base XP172
Abilities
Levitate
Evades ground moves.
Levitate grants Ground immunity
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entry

By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To WEEZING, gases emanating from garbage are the ultimate feast.

Pokemon Emerald

Weezing Emerald Guide

  • In Emerald, Weezing plays as a balanced. Not the fastest, so pick your spots carefully.

  • In Emerald, Weezing pairs best with Blissey. Blissey has Decent synergy and covers what Weezing can't handle on its own.

  • Yes. Galarian Weezing is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.

  • In Emerald, Impish is the go-to nature for Weezing. That's +Defense / -Sp. Atk. Pair it with 252 HP / 252 Def / 4 Spe EVs. Fits the balanced role.

Game Availability

Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.

Explore

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