Utility
Balanced
490Average
60Moderate
BTier

Weezing's stats are solid on their own, but Levitate is what pushes it over the line. It gives it a Ground immunity. Only weak to Ground and Psychic. Flexible enough to run physical or special sets. A longtime staple going back to Gen 1.

Nothing fancy in Weezing's spread. It leans mixed with Defense out front. And you'll get 2 Defense EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
490Above
HP65
C
Attack90
B
Defense120
A
Sp. Atk85
C
Sp. Def70
C
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Weezing yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"9.5kg / 20.9 lbs172Base XP
Pokedex Entries

It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

Brilliant Diamond / Shining Pearl

Weezing Weakness

Good

Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 5 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
¼xResisti
None
0xImmunei
STAB (2)i
2Weak
5Resist
1Immune
Scorei+1
Abilities
LevitateEvades ground moves.
Neutralizing GasNeutralizes abilities of all Pokémon in battle.
StenchHAHas a 10% chance of making target Pokémon flinch with each hit.
Levitate grants Ground immunity

Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Koffing
Poison
Weezing
Poison
HP
40
65+25
ATK
65
90+25
DEF
95
120+25
SP.ATK
60
85+25
SP.DEF
45
70+25
SPE
35
60+25
BST
340C-Tier
490B-Tier+150
ROLE
Balanced
Balanced
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Weezing to get Koffing eggs easily from the Indeterminate egg group. Notable egg moves include Curse, Destiny Bond, Grudge and 9 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
12moves

The build centers on Toxic Spikes and survivability. Black Sludge means Poison-type passive recovery, and max HP and Defense EVs give Weezing the bulk to set up repeatedly. Neutralizinggas adds another layer of staying power.

Best Build

Hazard Setter
Ability
Neutralizinggas
Item
Black SludgeSUSTAIN
Nature
Relaxed+DEF
EVs

Best Weezing Moveset

  • Sludge BombSTAB
  • Toxic SpikesSTAB
  • Pain Split
  • FlamethrowerCoverage

Recommended Teammates

Breeding's the move. Curse and Destiny Bond give Weezing options it can't learn any other way, and coverage across 7 types already covers a decent range on top of Belch and Sludge Bomb. The egg moves push it further.

Level-Up Moves

Lv 1
Double Hit
359010Normal
Lv 1
Heat Wave
959010Fire
Lv 1
Poison Gas
9040Poison
Lv 1
Smog
307020Poison
Lv 1
Smokescreen
10020Normal
Lv 1
Tackle
4010035Normal
Lv 12
Clear Smog
5015Poison
Lv 16
Assurance
6010010Dark
Lv 20
Sludge
6510020Poison
Lv 24
Haze
30Ice
Lv 28
Self-Destruct
2001005Normal
Lv 32
Sludge Bomb
9010010Poison
Lv 38
Toxic
9010Poison
Lv 44
Belch
1209010Poison
Lv 50
Explosion
2501005Normal
Lv 56
Memento
10010Dark
Lv 62
Destiny Bond
5Ghost

TM Moves

Src
TM45
Attract
10015Normal
TM79
Dark Pulse
8010015Dark
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM35
Flamethrower
9010015Fire
TM70
Flash
10020Normal
TM68
Giga Impact
150905Normal
TM74
Gyro Ball
1005Steel
TM15
Hyper Beam
150905Normal
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM82
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM61
Will-O-Wisp
8515Fire

Egg Moves

Src
Egg
Curse
10Ghost
Egg
Destiny Bond
5Ghost
Egg
Grudge
5Ghost
Egg
Pain Split
20Normal
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Spit Up
10010Normal
Egg
Spite
10010Ghost
Egg
Stockpile
20Normal
Egg
Swallow
10Normal
Egg
Toxic Spikes
20Poison
Egg
Venom Drench
10020Poison

Tutor Moves

Weezing can't learn any Tutor moves

Weezing starts showing up in endgame routes at moderate rates across 12 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Where To Catch Weezing in Brilliant Diamond & Shining Pearl

Koffing is your first catch on the way to Weezing. You'll find walking encounters from Lv. 55-63 across 12 total spots in the chain.

  1. Koffing
    Step 1Obtain Koffing
  2. Weezing
    Step 2Weezing
    Route 227
    Brilliant DiamondGrassLv.5510%PostRoute
    MODERATE
    Route 227
    Shining PearlGrassLv.5510%PostRoute
    MODERATE
    Stark Mountain - Outside
    Shining PearlGrassLv.5510%PostVolcano
    MODERATE
    Stark Mountain - Outside
    Brilliant DiamondGrassLv.5510%PostVolcano
    MODERATE
    Stark Mountain - Entrance
    Shining PearlGrassLv.5610%PostVolcano
    MODERATE
    Stark Mountain - Entrance
    Brilliant DiamondGrassLv.5610%PostVolcano
    MODERATE
    Bogsunk Cavern
    Brilliant DiamondGrassLv.58-63PostSwampPost-game
    Bogsunk Cavern
    Shining PearlGrassLv.58-63PostSwampPost-game
    Stark Mountain - Interior
    Shining PearlGrassLv.5810%PostVolcano
    MODERATE
    Stark Mountain - Interior
    Brilliant DiamondGrassLv.5810%PostVolcano
    MODERATE
    Swampy Cave
    Shining PearlGrassLv.58-63PostSwampPost-game
    Swampy Cave
    Brilliant DiamondGrassLv.58-63PostSwampPost-game
    or evolve from Koffing (Step 1)
  • Weezing looks average on paper at 490 BST. But Levitate is why it sees play — build around that and it pulls its weight. B-Tier on our tier list.

  • Weezing's biggest threats include Golem (Ground) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Koffing evolves into Weezing at level 35. Weezing is the final evolution in a 3-stage line starting from Koffing. At 490 BST, it's got solid stats to work with.

  • Weezing gets Levitate, Neutralizing Gas, and Stench. But Levitate is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Weezing is leaning toward the physical side (base 90 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Weezing appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.