Weezing's stats are solid on their own, but Levitate is what pushes it over the line. It gives it a Ground immunity. Only weak to Ground and Psychic. Flexible enough to run physical or special sets. A longtime staple going back to Gen 1.
Nothing fancy in Weezing's spread. It leans mixed with Defense out front. And you'll get 2 Defense EVs per KO for it. Follows a medium-fast 1M XP curve.
This Pokémon lives and grows by absorbing poison gas, dust, and germs that exist inside garbage.
Weezing Weakness
GoodType-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 5 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25.
How to Evolve
Breed with Weezing to get Koffing eggs easily from the Indeterminate egg group.
Weezing's built to absorb hits. Calm nature leans into special wall duty, Black Sludge gives it Poison-type passive recovery, and the moveset handles sustain. Levitate and max HP and Sp. Def EVs tie the defensive profile together.
Best Build
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
The level-up pool tells the story here. Weezing learns Self-Destruct and Sludge Bomb naturally, plus enough variety that TMs feel like bonuses. Psychic and Normal coverage and more extends the reach beyond that.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A few locations for Weezing with moderate rates across late-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Weezing in Let's Go Pikachu & Eevee
To get Weezing, start by catching Koffing through walking encounters at Lv. 37-44. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch KoffingEFFORTLESSPokémon Mansion - 1FGrassLv.39-4440%LateBuildingEFFORTLESSPokémon Mansion - 2FGrassLv.39-4430%LateBuildingEASYPower PlantGrassLv.37-4225%LatePower-plant
Step 2Weezing ✓MODERATEPokémon Mansion - 2FGrassLv.39-4410%LateBuildingCHALLENGINGPower PlantGrassLv.37-425%LatePower-plantCHALLENGINGPokémon Mansion - 1FGrassLv.39-445%LateBuildingor evolve from Koffing (Step 1)
Weezing looks average on paper at 490 BST. But Levitate is why it sees play — build around that and it pulls its weight. B-Tier on our tier list.
Weezing gets Levitate, Neutralizing Gas, and Stench. But Levitate is the one that matters — it's the centerpiece of every viable set. Build around that.
Weezing is leaning toward the physical side (base 90 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.
Weezing appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwShGalarian

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A