Utility
Balanced
490Average
60Moderate
BTier

Weezing's stats are solid on their own, but Levitate is what pushes it over the line. It gives it a Ground immunity. Only weak to Ground and Psychic. Flexible enough to run physical or special sets. A longtime staple going back to Gen 1.

Nothing fancy in Weezing's spread. It leans mixed with Defense out front. And you'll get 2 Defense EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
490Above
HP65
C
Attack90
B
Defense120
A
Sp. Atk85
C
Sp. Def70
C
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Weezing yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"9.5kg / 20.9 lbs172Base XP
Pokedex Entries

It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

Brilliant Diamond / Shining Pearl

Weezing Weakness

Good

Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 5 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
¼xResisti
None
0xImmunei
STAB (2)i
2Weak
5Resist
1Immune
Scorei+1
Abilities
LevitateEvades ground moves.
Neutralizing GasNeutralizes abilities of all Pokémon in battle.
StenchHAHas a 10% chance of making target Pokémon flinch with each hit.
Levitate grants Ground immunity

Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Koffing
Poison
Weezing
Poison
HP
40
65+25
ATK
65
90+25
DEF
95
120+25
SP.ATK
60
85+25
SP.DEF
45
70+25
SPE
35
60+25
BST
340C-Tier
490B-Tier+150
ROLE
Balanced
Balanced
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Weezing to get Koffing eggs easily from the Indeterminate egg group. Notable egg moves include Curse, Destiny Bond, Grudge and 10 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
13moves

Weezing's built to absorb hits. Calm nature leans into special wall duty, Black Sludge gives it Poison-type passive recovery, and the moveset handles sustain. Levitate and max HP and Sp. Def EVs tie the defensive profile together.

Best Build

Wall
Ability
Levitate
Item
Black SludgeSUSTAIN
Nature
Calm+SPD
EVs

Best Weezing Moveset

  • Pain Split
  • HazeUtility
  • ProtectFAST +4
  • ToxicUtility

Recommended Teammates

Breeding's the move. Curse and Destiny Bond give Weezing options it can't learn any other way, and coverage across 9 types already covers a decent range on top of Belch and Sludge Bomb. The egg moves push it further.

Level-Up Moves

Lv 1
Double Hit
359010Normal
Lv 1
Poison Gas
9040Poison
Lv 1
Smog
307020Poison
Lv 1
Smokescreen
10020Normal
Lv 1
Tackle
4010035Normal
Lv 4
Smog
307020Poison
Lv 7
Smokescreen
10020Normal
Lv 12
Assurance
6010010Dark
Lv 15
Clear Smog
5015Poison
Lv 18
Sludge
6510020Poison
Lv 23
Self-Destruct
2001005Normal
Lv 26
Haze
30Ice
Lv 29
Gyro Ball
1005Steel
Lv 34
Sludge Bomb
9010010Poison
Lv 40
Explosion
2501005Normal
Lv 46
Destiny Bond
5Ghost
Lv 51
Belch
1209010Poison
Lv 57
Memento
10010Dark

TM Moves

Src
TM45
Attract
10015Normal
TM100
Confide
20Normal
TM97
Dark Pulse
8010015Dark
TM32
Double Team
15Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM35
Flamethrower
9010015Fire
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM74
Gyro Ball
1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM83
Infestation
2010020Bug
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison
TM61
Will-O-Wisp
8515Fire

Egg Moves

Src
Egg
Curse
10Ghost
Egg
Destiny Bond
5Ghost
Egg
Grudge
5Ghost
Egg
Pain Split
20Normal
Egg
Psybeam
6510020Psychic
Egg
Psywave
10015Psychic
Egg
Screech
8540Normal
Egg
Spit Up
10010Normal
Egg
Spite
10010Ghost
Egg
Stockpile
20Normal
Egg
Swallow
10Normal
Egg
Toxic Spikes
20Poison
Egg
Venom Drench
10020Poison

Tutor Moves

Src
Tutor
Pain Split
20Normal
Tutor
Shock Wave
6020Electric
Tutor
Snore
5010015Normal
Tutor
Spite
10010Ghost
Tutor
Uproar
9010010Normal

Transfer Moves

Src
Gen 1
Bide+1
10Normal
Gen 4
Captivate
10020Normal
Gen 4
Endure+4
10Normal
Gen 6
Flash
10020Normal
Gen 6
Incinerate
6010015Fire
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 1
Rage
2010020Normal
Gen 4
Rollout
309020Rock
Gen 6
Secret Power
7010020Normal
Gen 2
Zap Cannon
120505Electric

No wild encounters for Weezing in Ultra Sun & Ultra Moon. Bring Koffing over from Red, Gold, or Sword, then level through the stages. Each step in the chain is laid out below.

How to Obtain Weezing in Ultra Sun & Ultra Moon

  1. Koffing
    Step 1Obtain Koffing

    Catch in the wild in:

    Then trade to Ultra Sun & Ultra Moon to continue the evolution chain.

    Also found in:

  2. Weezing
    Step 2Weezing
  • Weezing looks average on paper at 490 BST. But Levitate is why it sees play — build around that and it pulls its weight. B-Tier on our tier list.

  • Weezing's biggest threats include Golem (Ground) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Koffing evolves into Weezing at level 35. Weezing is the final evolution in a 3-stage line starting from Koffing. At 490 BST, it's got solid stats to work with.

  • Weezing gets Levitate, Neutralizing Gas, and Stench. But Levitate is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Weezing is leaning toward the physical side (base 90 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Weezing appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.