Electric and Psychic moves don't affect Krookodile at all — that's the advantage of Ground/Dark typing. Intimidate lowers the opponent's Attack on switch-in. Known as the Intimidation Pokemon. Introduced in Gen 5.
Attack and HP carry most of Krookodile's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
When it spots prey, even at a distance of over 30 miles, it swims through the desert as if it were water, then jumps out and chomps them.
It conceals itself in sandstorms that Flygon whip up and waits patiently for prey to appear.
Krookodile Weakness
AvgWater, Grass, Ice, Fighting, Bug, and Fairy-type moves hit Krookodile for super-effective damage. The upside? Electric and Psychic-type moves can't touch it at all. 4 resistances help offset the weaknesses.
End of the line. Krookodile caps a three-stage chain that started at Sandile. Breeding produces the base form, and eggs are average hatch time. HP grew the most through evolution (+45 over Sandile), and Krookodile peaks at 519 total stats.
How to Evolve
Breed with Krookodile to get Sandile eggs easily from the Ground egg group. Notable egg moves include Beat Up, Counter, Double-Edge and 9 more.
Krookodile leads with Focus Sash insurance. Even if it can't take a hit naturally, it'll survive long enough to get Stealth Rock up. Max Attack and Speed EVs go all-in on offense since bulk doesn't matter here.
Best Build
Best Krookodile Moveset
- Knock Off
- Stealth Rock
- Earthquake
- Pursuit
Recommended Teammates
Coverage runs deep. Krookodile can hit 12 types beyond STAB, including Normal and Dragon. The offense anchors on Earthquake and Foul Play while TMs handle everything else.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
You're catching Sandile first, not Krookodile. Sandile appears in the wild in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.
How to Obtain Krookodile in Ultra Sun & Ultra Moon
The path to Krookodile starts with Sandile at Lv. 32-35 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Obtain Sandile
Step 2Catch or Evolve KrokorokEFFORTLESSHaina DesertUltra MoonGrassLv.32-3570%LateDesertShaking spotEFFORTLESSHaina DesertUltra MoonGrassLv.32-3570%LateDesertEFFORTLESSHaina DesertUltra SunGrassLv.32-3570%LateDesertShaking spotEFFORTLESSHaina DesertUltra SunGrassLv.32-3570%LateDesertor evolve from Sandile (Step 1)
Step 3Krookodile ✓
Intimidate changes the entire equation for Krookodile. The 519 BST doesn't tell the full story. Ranked A-Tier as a wallbreaker.
Intimidate is what you want on Krookodile. Every competitive set worth running is built with that ability in mind. The alternatives (Moxie, Anger Point) work on paper but Intimidate is what makes Krookodile worth using.
Base 92 Speed is workable — faster than some, slower than many. On offense, Krookodile is a physical attacker with base 117 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
Krookodile appears in 9 games, including Black & White, Black 2 & White 2, and X & Y.
Krookodile joined the series in Black & White and has been available in 9 titles so far. With 5 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A