Mixed
Balanced
490Average
60Moderate
CTier

Weezing's stats are solid on their own, but Levitate is what pushes it over the line. It gives it a Ground immunity. Only weak to Ground and Psychic. Flexible enough to run physical or special sets. A longtime staple going back to Gen 1.

Nothing fancy in Weezing's spread. It leans mixed with Defense out front. And you'll get 2 Defense EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
490Above
HP65
C
Attack90
B
Defense120
A
Sp. Atk85
C
Sp. Def70
C
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Weezing yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"9.5kg / 20.9 lbs172Base XP
Pokedex Entries

WEEZING loves the gases given off by rotted kitchen garbage. This POKéMON will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.

Ruby

WEEZING alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The POKéMON also becomes more putrid.

Sapphire

Weezing Weakness

Avg

Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 4 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
None
0xImmunei
STAB (1)i
2Weak
4Resist
1Immune
Scorei0
Abilities
LevitateEvades ground moves.
Neutralizing GasNeutralizes abilities of all Pokémon in battle.
StenchHAHas a 10% chance of making target Pokémon flinch with each hit.
Levitate grants Ground immunity

Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Koffing
Poison
Weezing
Poison
HP
40
65+25
ATK
65
90+25
DEF
95
120+25
SP.ATK
60
85+25
SP.DEF
45
70+25
SPE
35
60+25
BST
340C-Tier
490B-Tier+150
ROLE
Balanced
Balanced
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Weezing to get Koffing eggs easily using 22 partners from the Indeterminate egg group. Notable egg moves include Destiny Bond, Pain Split, Psybeam and 3 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
gardevoirkirliacastformraltsmukgengarweezingswalotmagcargohaunterwobbuffetkoffing

Normal coverage keeps opponents guessing about Weezing's real targets. Leftovers provides passive recovery each turn while max HP and Defense EVs and Impish nature handle the stat profile. Levitate ties it together.

Best Build

Wall
Ability
Levitate
Item
LeftoversSUSTAIN
Nature
Impish+DEF
EVs

Best Weezing Moveset

  • Will O Wisp
  • Sludge BombSTAB
  • Pain Split
  • ExplosionCoverage

Recommended Teammates

Breeding's the move. Destiny Bond and Pain Split give Weezing options it can't learn any other way, and Normal and Fire coverage and more already covers a decent range on top of Sludge Bomb and Sludge. The egg moves push it further.

Level-Up Moves

Lv 1
Poison Gas
5540Poison
Lv 1
Self-Destruct
2001005Normal
Lv 1
Smog
207020Poison
Lv 1
Tackle
3510035Normal
Lv 9
Smog
207020Poison
Lv 17
Self-Destruct
2001005Normal
Lv 21
Sludge
6510020Poison
Lv 25
Smokescreen
10020Normal
Lv 33
Haze
30Ice
Lv 44
Explosion
2501005Normal
Lv 51
Destiny Bond
5Ghost
Lv 58
Memento
10010Dark

TM Moves

Src
TM45
Attract
10015Normal
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM36
Sludge Bomb
9010010Poison
TM11
Sunny Day
5Fire
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Destiny Bond
5Ghost
Egg
Pain Split
20Normal
Egg
Psybeam
6510020Psychic
Egg
Psywave
8015Psychic
Egg
Screech
8540Normal
Egg
Will-O-Wisp
7515Fire

Tutor Moves

Weezing can't learn any Tutor moves

No wild encounters for Weezing. The 2-stage line runs through Koffing, which you can catch at solid rates from the locations below. Evolve at level 35 once you've got the levels.

How to Obtain Weezing in Ruby & Sapphire

  1. Koffing
    Step 1Catch Koffing
    Fiery Path
    RubyGrassLv.15-16CommonEarlyVolcano
    EFFORTLESS
    Fiery Path
    SapphireGrassLv.14RareEarlyVolcano
    CHALLENGING
  2. Weezing
    Step 2Weezing
  • Weezing looks average on paper at 490 BST. But Levitate is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Weezing's biggest threats include Golem (Ground) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Koffing evolves into Weezing at level 35. Weezing is the final evolution in a 3-stage line starting from Koffing. At 490 BST, it's got solid stats to work with.

  • Weezing gets Levitate, Neutralizing Gas, and Stench. But Levitate is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Weezing is a mixed attacker — base 90 Attack and 85 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Weezing appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.