
Is Weezing Good in Diamond & Pearl Playthrough?
AbilityLevitate removes the Ground weakness, leaving Weezing with just Psychic as a vulnerability. If imported, Weezing tanks physical attacks reliably through the late game. Doesn't match up against any specific Gym Leader particularly well though.
Weezing trades roughly evenly with Roark's team.
Weezing resists most of Gardenia's coverage and hits back hard.
Weezing has the type edge here and should clean up Maylene's team.
Weezing has the type edge here and should clean up Crasher Wake's team.
Weezing trades roughly evenly with Fantina's team.
Weezing trades roughly evenly with Byron's team.
Weezing resists most of Candice's coverage and hits back hard.
Weezing has the type edge here and should clean up Volkner's team.
Weezing trades roughly evenly with Aaron's team.
Bertha's team hits Weezing's weaknesses hard.
Weezing trades roughly evenly with Flint's team.
Weezing trades roughly evenly with Lucian's team.
Weezing trades roughly evenly with Mars's team.
Weezing has the type edge here and should clean up Jupiter's team.
Weezing trades roughly evenly with Saturn's team.
Cynthia's team hits Weezing's weaknesses hard.
Catchable
Catch Weezing on Route 227 (walking, Lv 55, uncommon).
Recommended Moves
- STARTING (Lv 55)
- LV 55PoisonSludge BombPower 135Accuracy 100%PP 10
- LV 55PoisonSludgePower 98Accuracy 100%PP 20
- LV 55NormalExplosionPower 250Accuracy 100%PP 5
- LV 55NormalSelf-DestructPower 200Accuracy 100%PP 5
- After Gardenia
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- TM38FireFire BlastPower 120Accuracy 85%PP 5Lake Verity
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
- TM61FireWill-O-WispPower —Accuracy 75%PP 15Exchange Service Corner building in the Battle Park, entered through the Fight Area gatehouse
How to Get Weezing in Diamond & Pearl
Weezing drifts through two late areas, uncommon walking encounters in the high 50s. Both spots sit deep in the postgame, so you will not bump into one until the very end of the journey.
Wild Weezing may be holding when caught:
2 locations to catch Weezing
Encountered via tall grass encounters
Where To Catch Weezing in DP
Step 1Obtain KoffingBREEDINGAvailableLeave Weezing with a compatible partner at the Pokemon Day Care to receive a Koffing egg.
Step 2Weezing ✓Route 227Lv.55GrassRate 10%Stark Mountain - OutsideLv.55CaveRate 10%Stark Mountain - EntranceLv.56CaveRate 10%Stark Mountain - InteriorLv.58CaveRate 10%or evolve from Koffing (Step 1)
To plan your throws, open the Diamond & Pearl catch rate calculator with Weezing preloaded.
How to Get Shiny Weezing in Diamond & Pearl
Weezing floats around Route 227 and Stark Mountain, where a PokeRadar chain brings its shiny to 1 in 200. Compare Shiny Weezing odds across every game
Diamond & Pearl Shiny Weezing Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Diamond & Pearl shiny odds calculator with Weezing already selected.
Weezing Weakness
Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 4 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground, Psychic |
| 0.5x (Resist) | Grass, Fighting, Poison, Bug |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Weezing Weak Against
AvgBest Pokemon Against Weezing
Azelf Psychic | A | |
Obtain MethodLake Valor Interact Encounter | ||
Metagross SteelPsychic | A | |
Available Moves Moves
Damage vs Weezing View Metagross builds →Zen Headbutt 2x73-86% Earthquake 2x60-71% | ||
Kadabra Psychic | A | |
Available Move Moves
Damage vs Weezing View Kadabra builds →Future Sight 2x151-178%KO | ||
Bronzong SteelPsychic | B | |
Available Moves Moves
Damage vs Weezing View Bronzong builds →Future Sight 2x107-127%KO Earthquake 2x42-50% | ||
Exeggutor GrassPsychic | C | |
Jynx IcePsychic | C | |
Mesprit Psychic | C | |
Available Move Moves
Damage vs Weezing View Mesprit builds →Future Sight 2x135-159%KO | ||
Xatu Psychic | C | |
Mr. Mime Psychic | C | |
Lunatone RockPsychic | C | |
Available Moves Moves
Damage vs Weezing View Lunatone builds →Future Sight 2x124-147%KO Earthquake 2x29-34% | ||
Chimecho Psychic | C | |
Girafarig NormalPsychic | C | |
Available Moves Moves
Damage vs Weezing View Girafarig builds →Dream Eater 2x99-117%KO Earthquake 2x39-46% | ||
Grumpig Psychic | C | |
Uxie Psychic | B | |
Obtain MethodLake Acuity Interact Encounter | ||
Weezing Evolutions
Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Weezing to get Koffing eggs easily using 31 partners from the Amorphous egg group. Notable egg moves include Curse, Destiny Bond, Grudge and 6 more.
DP Weezing Best Moveset
Ground immunity through AbilityLevitate is massive for a Poison type that would otherwise fear MoveEarthquake. 120 Defense blocks physical attackers, and the moveset pairs MoveWill-O-Wisp to cripple them further with MovePain Split for recovery. One of the better checks for physical teams with no way to get past it.
Best Build
Weezing best EVs are HP and Defense
Wall Moveset
- Will O Wisp
- Flamethrower
- Pain Split
- Thunderbolt
Recommended Teammates
Moves List
Breeding's the move. Curse and Destiny Bond give Weezing options it can't learn any other way, and coverage across 7 types already covers a decent range on top of Sludge Bomb and Sludge. The egg moves push it further.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
34 of 36 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
Base Stats
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Weezing Diamond & Pearl Guide
Yes. Wild Weezing in Diamond & Pearl can hold Smoke Ball (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Smoke Ball.
Yes. Weezing is not available during the main story. It can only be obtained after entering the Hall of Fame. Weezing becomes available after the main story is complete in Diamond & Pearl.
In Diamond & Pearl, Weezing plays as a balanced. Not the fastest, so pick your spots carefully.
In Diamond & Pearl, Weezing pairs best with Umbreon. Umbreon has Decent synergy and covers what Weezing can't handle on its own.
Yes. Galarian Weezing is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.
Game Availability
Available since Red & Blue, Weezing appears in 20 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Weezing.
