Mid-stage Pokemon like Marill rarely see competitive play outside of special formats. It's a waypoint on the road to Azumarill, which is where the real potential kicks in. Dragon moves can't touch it, and only 3 types hit it super-effectively. Known as the Aqua Mouse Pokemon.
Marill's spread isn't flashy. HP leads, Attack trails, 0 stats clear the bar. Common in the wild and worth 2 HP EVs, on a fast 800K XP curve.
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.
Marill Weakness
GoodMarill's Water/Fairy typing leaves it vulnerable to Electric, Grass, and Poison moves. It shrugs off Dragon-type attacks completely. 6 resistances give it solid defensive coverage on top of that. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.
Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top.
How to Evolve
Breed with Marill to get Azurill eggs easily using 41 partners from the Fairy and Water1 egg groups. Notable egg moves include Aqua Jet, Belly Drum, Copycat and 6 more.
One guaranteed turn is all Marill needs. Focus Sash buys it, HP-heavy investment EVs make it count, and Huge Power adds something extra. The goal: deal early damage and deal damage with its STAB move. The remaining moves gives it play beyond just the lead turn.
Best Build
Best Marill Moveset
- Unknown
- Aqua Jet
- Misty Explosion
- Helping Hand
Recommended Teammates
Breadth over depth defines this movepool. Marill won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Hydro Pump and Misty Explosion anchor the STAB core.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
No wild encounters for Marill. The 2-stage line runs through Azurill, which you can catch at moderate rates from the locations below. Evolve with high friendship once you've got the levels.
How to Obtain Marill in Sword & Shield
To get Marill, start by catching Azurill through walking encounters at Lv. 13-18. The chain covers 1 catchable stage before reaching the final form.
Step 1Catch AzurillMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveNormal WeatherMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveOvercastMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveSnowstormMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveNormal WeatherMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveSnowstormMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveThunderstormMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveIntense SunMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveThunderstormMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveSnowingMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveIntense SunMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveSandstormMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveSnowingMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveRainingMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveSandstormMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveHeavy FogMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveRainingMODERATEBrawlers' CaveShieldOverworldLv.13-185%EarlyCaveOvercastMODERATEBrawlers' CaveSwordOverworldLv.13-185%EarlyCaveHeavy Fog
Step 2Marill ✓
Marill isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Azumarill to unlock its full potential. At 250 BST, it's a stepping stone rather than a team anchor.
Run Huge Power on Marill. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marill also gets Thick Fat and Sap Sipper, but they don't compare.
Marill fills the balanced role. It's leaning toward the physical side (base 20 Attack). Base 40 Speed is low. Priority moves or Trick Room are the way to go.
Marill appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A