Utility
Balanced
250Low
40Very Slow
DTier

Mid-stage Pokemon like Marill rarely see competitive play outside of special formats. It's a waypoint on the road to Azumarill, which is where the real potential kicks in. Dragon moves can't touch it, and only 3 types hit it super-effectively. Known as the Aqua Mouse Pokemon.

Marill's spread isn't flashy. HP leads, Attack trails, 0 stats clear the bar. Common in the wild and worth 2 HP EVs, on a fast 800K XP curve.

Base Stats
250Below
HP70
C
Attack20
F
Defense50
D
Sp. Atk20
F
Sp. Def50
D
Speed40
D
Total250
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Marill yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch190EasyFast800,000 XP0.4m / 1'04"8.5kg / 18.7 lbs88Base XP
Pokedex Entries

This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.

Sword

Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.

Shield

Marill Weakness

Good

Marill's Water/Fairy typing leaves it vulnerable to Electric, Grass, and Poison moves. It shrugs off Dragon-type attacks completely. 6 resistances give it solid defensive coverage on top of that. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

4xCriticali
None
¼xResisti
None
0xImmunei
3Weak
6Resist
2Immune
Scorei+3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Thick FatHalves damage from fire and ice moves.
Huge PowerDoubles Attack in battle.
Sap SipperHAAbsorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity

Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
NormalFairy
Marill
WaterFairy
Azumarill
WaterFairy
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility
Breeding
Very Easy

Breed with Marill to get Azurill eggs easily using 41 partners from the Fairy and Water1 egg groups. Notable egg moves include Aqua Jet, Belly Drum, Copycat and 6 more.

Egg Groups
FairyWater1
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekissraichuazumarilltogedemarutogeticpikachuroseradegrimmsnarlblastoisegolduckkingdramilotic

One guaranteed turn is all Marill needs. Focus Sash buys it, HP-heavy investment EVs make it count, and Huge Power adds something extra. The goal: deal early damage and deal damage with its STAB move. The remaining moves gives it play beyond just the lead turn.

Best Build

Bulky Support
Ability
Huge Power
Item
Focus SashSURVIVAL
Nature
Adamant+ATK
EVs

Best Marill Moveset

  • Unknown
  • Aqua JetSTAB
  • Misty ExplosionSTAB
  • Helping Hand

Breadth over depth defines this movepool. Marill won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Hydro Pump and Misty Explosion anchor the STAB core.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Helping Hand+5
20Normal
Lv 1
Rollout
309020Rock
Lv 1
Tackle
4010035Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 6
Bubble Beam
6510020Water
Lv 9
Charm
10020Fairy
Lv 12
Slam
807520Normal
Lv 15
Bounce
85855Flying
Lv 19
Aqua Tail
909010Water
Lv 21
Play Rough
909010Fairy
Lv 24
Aqua Ring
20Water
Lv 27
Rain Dance
5Water
Lv 30
Hydro Pump
110805Water
Lv 33
Double-Edge
12010015Normal
Lv 36
Superpower
1201005Fighting

TM Moves

Src
TR17
Amnesia
20Psychic
TM31
Attract
10015Normal
TR06
Blizzard
110705Ice
TR01
Body Slam
8510015Normal
TM52
Bounce
85855Flying
TM43
Brick Break
7510015Fighting
TM97
Brutal Swing
6010020Dark
TM29
Charm
10020Fairy
TM15
Dig
8010010Ground
TM45
Dive
8010010Water
TM87
Draining Kiss
5010010Fairy
TR30
Encore
1005Normal
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TM47
Fake Tears
10020Dark
TM59
Fling
10010Dark
TR34
Future Sight
12010010Psychic
TR77
Grass Knot
10020Grass
TM35
Hail
10Ice
TM41
Helping Hand+5
20Normal
TR03
Hydro Pump
110805Water
TR42
Hyper Voice
9010010Normal
TR05
Ice Beam
9010010Ice
TM04
Ice Punch
7510015Ice
TM27
Icy Wind
559515Ice
TR31
Iron Tail
1007515Steel
TM17
Light Screen
30Psychic
TM01
Mega Kick
120755Normal
TM
Mega Punch
808520Normal
TM89
Misty Terrain
10Fairy
TM53
Mud Shot
559515Ground
TR45
Muddy Water
908510Water
TR90
Play Rough
909010Fairy
TM25
Protect+4
10Normal
TM33
Rain Dance
5Water
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TR84
Scald
8010015Water
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR20
Substitute
10Normal
TR39
Superpower
1201005Fighting
TR04
Surf
9010015Water
TM40
Swift
6020Normal
TR35
Uproar
9010010Normal
TR16
Waterfall
8010015Water
TM36
Whirlpool
358515Water
TR85
Work Up
30Normal

Egg Moves

Src
Egg
Aqua Jet+1
4010020Water
Egg
Belly Drum
10Normal
Egg
Copycat
20Normal
Egg
Perish Song
5Normal
Egg
Present
9015Normal
Egg
Sing
5515Normal
Egg
Soak
10020Water
Egg
Supersonic
5520Normal
Egg
Tickle
10020Normal

Tutor Moves

Src
Tutor
Misty Explosion
1001005Fairy
Tutor
Steel Roller
1301005Steel

No wild encounters for Marill. The 2-stage line runs through Azurill, which you can catch at moderate rates from the locations below. Evolve with high friendship once you've got the levels.

How to Obtain Marill in Sword & Shield

To get Marill, start by catching Azurill through walking encounters at Lv. 13-18. The chain covers 1 catchable stage before reaching the final form.

  1. Azurill
    Step 1Catch Azurill
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveNormal Weather
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveOvercast
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveSnowstorm
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveNormal Weather
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveSnowstorm
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveThunderstorm
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveIntense Sun
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveThunderstorm
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveSnowing
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveIntense Sun
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveSandstorm
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveSnowing
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveRaining
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveSandstorm
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveHeavy Fog
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveRaining
    MODERATE
    Brawlers' Cave
    ShieldOverworldLv.13-185%EarlyCaveOvercast
    MODERATE
    Brawlers' Cave
    SwordOverworldLv.13-185%EarlyCaveHeavy Fog
    MODERATE
  2. Marill
    Step 2Marill
  • Marill isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Azumarill to unlock its full potential. At 250 BST, it's a stepping stone rather than a team anchor.

  • Watch for Raikou (Electric), Venusaur (Grass), and Crobat (Poison) when using Marill. They all hit it super-effectively with STAB. At base 40 Speed, Marill won't outrun any of these threats so switching to a resist is usually the safer play.

  • Azurill evolves into Marill by leveling up. Marill evolves into Azumarill at level 18. Marill is a middle-stage evolution in the Azurill line.

  • Run Huge Power on Marill. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marill also gets Thick Fat and Sap Sipper, but they don't compare.

  • Marill fills the balanced role. It's leaning toward the physical side (base 20 Attack). Base 40 Speed is low. Priority moves or Trick Room are the way to go.

  • Marill appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.