Mid-stage Pokemon like Marill rarely see competitive play outside of special formats. It's a waypoint on the road to Azumarill, which is where the real potential kicks in. Dragon moves can't touch it, and only 3 types hit it super-effectively. Known as the Aqua Mouse Pokemon.
Marill's spread isn't flashy. HP leads, Attack trails, 0 stats clear the bar. Common in the wild and worth 2 HP EVs, on a fast 800K XP curve.
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Marill Weakness
GoodMarill's Water/Fairy typing leaves it vulnerable to Electric, Grass, and Poison moves. It shrugs off Dragon-type attacks completely. 6 resistances give it solid defensive coverage on top of that. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.
Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with no compatible partners via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top.
How to Evolve
Breed with Marill to get Azurill eggs easily from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Aqua Jet, Belly Drum and 17 more.
Best Build
No build content available for this Pokemon in Gen 6.
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The natural movepool does the job, but Amnesia and Aqua Jet from the egg pool give Marill something extra. Pair those with Hydro Pump and Aqua Tail for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
A few locations for Marill with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Marill in X & Y
To get Marill, start by catching Azurill through walking and surfing encounters at Lv. 5-27. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch AzurillCHALLENGINGRoute 3XGrassLv.5RareEarlyRouteCHALLENGINGRoute 3YGrassLv.5RareEarlyRouteCHALLENGINGRoute 22XGrassLv.7RareEarlyRouteCHALLENGINGRoute 22YGrassLv.7RareEarlyRoute
Step 2Marill ✓EASYRoute 3YSurfing on waterLv.25-27CommonMidRouteEASYRoute 3XSurfing on waterLv.25-27CommonMidRouteor evolve from Azurill (Step 1)
Marill isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Azumarill to unlock its full potential. At 250 BST, it's a stepping stone rather than a team anchor.
Run Huge Power on Marill. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marill also gets Thick Fat and Sap Sipper, but they don't compare.
Marill fills the balanced role. It's leaning toward the physical side (base 20 Attack). Base 40 Speed is low. Priority moves or Trick Room are the way to go.
Marill appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A