Utility
Balanced
250Low
40Very Slow
DTier

Mid-stage Pokemon like Marill rarely see competitive play outside of special formats. It's a waypoint on the road to Azumarill, which is where the real potential kicks in. Only weak to Electric and Grass. Known as the Aqua Mouse Pokemon.

Marill's spread isn't flashy. HP leads, Attack trails, 0 stats clear the bar. Common in the wild and worth 2 HP EVs, on a fast 800K XP curve.

Base Stats
250Below
HP70
C
Attack20
F
Defense50
D
Sp. Atk20
F
Sp. Def50
D
Speed40
D
Total250
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Marill yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch190EasyFast800,000 XP0.4m / 1'04"8.5kg / 18.7 lbs88Base XP
Pokedex Entries

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Crystal

Marill Weakness

Good

Marill's Water typing leaves it vulnerable to Electric and Grass moves. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
None
¼xResisti
None
0xImmunei
None
2Weak
4Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Thick FatHalves damage from fire and ice moves.
Huge PowerDoubles Attack in battle.
Sap SipperHAAbsorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity

Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Marill
Water
HP
70
100+30
ATK
20
50+30
DEF
50
80+30
SP.ATK
20
60+40
SP.DEF
50
80+30
SPE
40
50+10
BST
250D-Tier
420B-Tier+170
ROLE
Balanced
Balanced
TYPE
Utility
Utility
Breeding
Very Easy

Breed with Marill to get Azurill eggs easily using 16 partners from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Belly Drum, Foresight and 5 more.

Egg Groups
FairyWater1
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichuazumarilltogeticpikachublastoisegolduckferaligatrkingdraslowbroslowkingoctilleryjumpluff

Best Build

Gen 2 build content has limited support (no abilities).

Try selecting a different game/generation filter, or check back later.

The natural movepool does the job, but Amnesia and Belly Drum from the egg pool give Marill something extra. Pair those with Surf and Waterfall for STAB and coverage across 7 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
3510035Normal
Lv 3
Defense Curl
40Normal
Lv 6
Tail Whip
10030Normal
Lv 10
Water Gun
4010025Water
Lv 15
Rollout
309020Rock
Lv 21
Bubble Beam
6510020Water
Lv 28
Double-Edge
12010015Normal
Lv 36
Rain Dance
5Water

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM03
Curse
10Ghost
TM40
Defense Curl
40Normal
TM32
Double Team
15Normal
TM01
Dynamic Punch
100505Fighting
TM20
Endure+4
10Normal
TM21
Frustration
10020Normal
TM02
Headbutt
7010015Normal
TM10
Hidden Power
6010015Normal
TM33
Ice Punch
7510015Ice
TM16
Icy Wind
559515Ice
TM23
Iron Tail
1007515Steel
TM31
Mud-Slap
2010010Ground
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM04
Rollout
309020Rock
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
HM03
Surf
9510015Water
TM34
Swagger
8515Normal
TM39
Swift
6020Normal
TM06
Toxic
8510Poison
HM07
Waterfall
8010015Water
HM06
Whirlpool
358515Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Belly Drum
10Normal
Egg
Foresight
10040Normal
Egg
Future Sight
12010010Psychic
Egg
Light Screen
30Psychic
Egg
Perish Song
5Normal
Egg
Present
9015Normal
Egg
Supersonic
5520Normal

Tutor Moves

Src
Tutor
Ice Beam
9510010Ice

Easy grab on Marill with high spawn rates across 9 locations in early-game routes. Two different catch methods are in play here. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations

You can find Marill through 9 walking and surfing encounters at Lv. 4-29. The list is sorted by game progression, so the earliest accessible spots show up first.

Mt. Mortar - 1F South
GrassLv.14UncommonEarlyCaveNight
EASY
Route 30
GrassLv.4RareEarlyRouteDay
CHALLENGING
Mt. Mortar - 1F North
GrassLv.15RareEarlyCaveNight
CHALLENGING
Route 42
GrassLv.15RareEarlyRouteNight
CHALLENGING
Mt. Mortar - 1F South
Surfing on waterLv.20-24CommonMidCave
EASY
Mt. Mortar - B1F
Surfing on waterLv.20-24CommonMidCave
EASY
Mt. Mortar - 2F
Surfing on waterLv.25-29CommonMidCave
EASY
Mt. Mortar - B1F
GrassLv.16UncommonMidCaveNight
EASY
Mt. Mortar - 2F
GrassLv.28RareMidCaveNight
CHALLENGING
  • Marill isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Azumarill to unlock its full potential. At 250 BST, it's a stepping stone rather than a team anchor.

  • Watch for Raikou (Electric) and Venusaur (Grass) when using Marill. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 40 Speed, Marill won't outrun any of these threats so switching to a resist is usually the safer play.

  • Azurill evolves into Marill by leveling up. Marill evolves into Azumarill at level 18. Marill is a middle-stage evolution in the Azurill line.

  • Marill fills the balanced role. It's leaning toward the physical side (base 20 Attack). Base 40 Speed is low. Priority moves or Trick Room are the way to go.

  • Marill appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Marill first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.