Azumarill is a water-type from Gen 2. Only weak to Electric and Grass. 100 base HP is its best stat. Known as the Aqua Rabbit Pokemon. It relies on priority moves or Scarf to keep up.
Bulk defines Azumarill's stat line. HP and Defense anchor the defensive side, but Attack can't keep up offensively. Moderately hard to find and worth 3 HP EVs.
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Azumarill Weakness
GoodAzumarill is weak to Electric and Grass-type moves. 4 resistances help offset the weaknesses. With 100 HP and balanced defenses, Azumarill can afford to eat a neutral hit or two.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
- Special stat split into Sp.Atk and Sp.Def
End of the line. Azumarill caps a three-stage chain that started at Azurill. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Azurill), and Azumarill peaks at 420 total stats.
How to Evolve
Breed with Azumarill to get Azurill eggs easily using 16 partners from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Belly Drum, Foresight and 5 more.
Azumarill runs a standard attacker set. A nature nature with flexible EVs EVs shapes the build, while Leftovers brings passive recovery each turn. An ability supports the kit from the background.
Best Build
Best Azumarill Moveset
- Whirlpool
- Perish Song
- Belly Drum
- Return
Recommended Teammates
Breeding opens up real options for Azumarill. Amnesia and Belly Drum come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Surf and Waterfall and coverage across 7 types.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
You're catching Marill first, not Azumarill. Marill appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Azumarill in Crystal
Marill is your first catch on the way to Azumarill. You'll find walking and surfing encounters from Lv. 4-29 across 9 total spots in the chain.
Step 1Catch MarillEASYMt. Mortar - 1F SouthGrassLv.14UncommonEarlyCaveNightCHALLENGINGRoute 30GrassLv.4RareEarlyRouteDayCHALLENGINGMt. Mortar - 1F NorthGrassLv.15RareEarlyCaveNightCHALLENGINGRoute 42GrassLv.15RareEarlyRouteNightEASYMt. Mortar - 1F SouthSurfing on waterLv.20-24CommonMidCaveEASYMt. Mortar - B1FSurfing on waterLv.20-24CommonMidCaveEASYMt. Mortar - 2FSurfing on waterLv.25-29CommonMidCaveEASYMt. Mortar - B1FGrassLv.16UncommonMidCaveNightCHALLENGINGMt. Mortar - 2FGrassLv.28RareMidCaveNight
Step 2Azumarill ✓
Huge Power changes the entire equation for Azumarill. The 420 BST doesn't tell the full story. Ranked C-Tier.
Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Azumarill is a mixed attacker — base 50 Attack and 60 Sp. Atk. Defensively? Enough bulk to take a hit or two.
Azumarill appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Available in 17 titles since its debut in Gold & Silver, Azumarill spans 8 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A