Physical
Balanced
50Speed · Slow

Stats & Training

Bulk defines Azumarill's stat line. HP and Defense anchor the defensive side, but Attack can't keep up offensively. Moderately hard to find and worth 3 HP EVs.

Base Stats
Above
HP100
B
Attack50
D
Defense80
C
Sp. Atk60
C
Sp. Def80
C
Speed50
D
Total420
Details
Catch Rate
Challenging75 / 255
Growth Rate
Fast800,000 XP
Height0.8 m
Weight28.5 kg
Base XP210
Abilities
Thick FatRare
Halves damage from fire and ice moves.
Huge PowerTop Pick
Doubles Attack in battle.
Sap SipperHANot in game
Absorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity
EV Yield
HP+3AtkDefSpASpDSpe
Strong HP training target
Pokedex Entries

It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

Azumarill Weakness

Azumarill is weak to Electric and Grass. 4 resistances help offset the weaknesses. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 100 HP and balanced defenses, Azumarill can afford to eat a neutral hit or two.

Azumarill Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
1Immune
Score0
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
None
¼xResist
None
0xImmune
How to Beat Azumarill in Diamond & Pearl (Best Counters)

In Diamond & Pearl, Infernape's Close Combat hits Azumarill for 50-59%. Zapdos's Thunderbolt hits Azumarill for 70-83%. Jolteon's Thunderbolt also KOs at 117-138%.

Infernape
InfernapeThreatens with Grass Knot, outspeeds
FireFighting
A
Recommended Build
AbilityBlaze
ItemExpert Belt
NatureJolly
Moves
  • Close Combat
  • U Turn
  • Grass Knot
  • Fire Blast
Damage vs Azumarill
Close Combat
50-59%
U Turn
20-23%
Fire Blast
16-19%
View Infernape builds →

Diamond & Pearl Evolution

End of the line. Azumarill caps a three-stage chain that started at Azurill. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Azurill), and Azumarill peaks at 420 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
Azumarill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Azumarill to get Azurill eggs easily using 35 partners from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Aqua Jet, Belly Drum and 13 more.

Egg Groups
FairyWater1
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
16moves
Breed With (best first)
togekissmanaphyraichutogeticpachirisupikachuroseradeblastoisegolduckferaligatrkingdraswampert

Diamond & Pearl Azumarill Best Moveset

Azumarill runs a standard physical attacker set. Brave nature with max HP and Attack EVs shapes the build, while Life Orb brings extra damage on every hit for a health trade. Huge Power supports the kit from the background.

Best Build

Situational pick
Physical Tank
Ability
Huge Power
Item
Life OrbPOWER
Best Nature for Azumarill
Brave+ATK

Azumarill best EVs are Attack and HP

EVs

Physical Tank Moveset

  • Ice Punch
  • WaterfallSTAB
  • Aqua JetSTAB
  • SuperpowerCoverage

Moves

Breeding opens up real options for Azumarill. Amnesia and Aqua Jet come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Hydro Pump and Aqua Tail and coverage across 9 types.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Tackle
3510035Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 2
Defense Curl
40Normal
Lv 7
Tail Whip
10030Normal
Lv 10
Water Gun
4010025Water
Lv 15
Rollout
309020Rock
Lv 20
Bubble Beam
6510020Water
Lv 27
Aqua Ring
20Water
Lv 33
Double-Edge
C12010015Normal
Lv 40
Rain Dance
C5Water
Lv 47
Aqua Tail
C909010Water
Lv 54
Hydro Pump
C120805Water

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
TM31
Brick Break
D7510015Fighting
TM78
Captivate
10020Normal
TM28
Dig
D8010010Ground
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM42
Facade
D7010020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
D120705Fighting
TM01
Focus Punch-3
C15010020Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM86
Grass Knot
D10020Grass
TM07
Hail
D10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
D9510010Ice
TM23
Iron Tail
D1007515Steel
TM83
Natural Gift
D10015Normal
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
HM06
Rock Smash
D4010015Fighting
TM43
Secret Power
7010020Normal
TM82
Sleep Talk
C10Normal
HM04
Strength
D8010015Normal
TM90
Substitute
C10Normal
HM03
Surf
C9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
C8510Poison
TM03
Water Pulse
D6010020Water
HM07
Waterfall
S8010015Water

Egg Moves

Egg
Egg
Amnesia
20Psychic
Egg
Aqua Jet+1
S4010020Water
Egg
Belly Drum
D10Normal
Egg
Encore
C1005Normal
Egg
Fake Tears
10020Dark
Egg
Future Sight
C12010010Psychic
Egg
Light Screen
C30Psychic
Egg
Perish Song
D5Normal
Egg
Present
9015Normal
Egg
Refresh
D20Normal
Egg
Sing
5515Normal
Egg
Slam
807520Normal
Egg
Substitute
C10Normal
Egg
Superpower
A1201005Fighting
Egg
Supersonic
5520Normal
Egg
Tickle
10020Normal

Tutor Moves

Azumarill can't learn any Tutor moves

Reminder Moves

Rem
Rem
Bubble
2010030Water
Rem
Charm
10020Normal
Rem
Slam
807520Normal
Rem
Splash
40Normal

Transfer Moves

Gen
Gen 3
Dynamic Punch
D100505Fighting
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Mimic
10Normal
Gen 3
Seismic Toss
D10020Fighting

How to Get Azumarill in Diamond & Pearl

You're catching Azurill first, not Azumarill. Azurill appears at moderate rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.

How to Obtain Azumarill in Diamond & Pearl

To get Azumarill, start by catching Azurill through walking and surfing encounters at Lv. 16-30. The chain covers 2 catchable stages before reaching the final form.

  1. Azurill
    Step 1Catch Azurill
    Trophy Garden - Daily Pokemon
    DiamondGrass Lv.16-18 Forest
    RareMid
    Trophy Garden - Daily Pokemon
    PearlGrass Lv.16-18 Forest
    RareMid
    Great Marsh - Area 5
    PearlGrass Lv.20 Facility
    RareMid
    Great Marsh - Area 5
    DiamondGrass Lv.20 Facility
    RareMid
    Great Marsh - Area 6
    DiamondGrass Lv.20 Facility
    RareMid
    Great Marsh - Area 6
    PearlGrass Lv.20 Facility
    RareMid
    Great Marsh - Area 3
    PearlGrass Lv.22 Facility
    RareMid
    Great Marsh - Area 3
    DiamondGrass Lv.22 Facility
    RareMid
    Great Marsh - Area 4
    PearlGrass Lv.22 Facility
    RareMid
    Great Marsh - Area 4
    DiamondGrass Lv.22 Facility
    RareMid
    Great Marsh - Area 1
    DiamondGrass Lv.24 Facility
    RareMid
    Great Marsh - Area 1
    PearlGrass Lv.24 Facility
    RareMid
    Great Marsh - Area 2
    DiamondGrass Lv.24 Facility
    RareMid
    Great Marsh - Area 2
    PearlGrass Lv.24 Facility
    RareMid
  2. Marill
    Step 2Catch or Evolve Marill
    Great Marsh - Area 1
    DiamondSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 1
    PearlSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 2
    PearlSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 2
    DiamondSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 3
    PearlSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 3
    DiamondSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 4
    PearlSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 4
    DiamondSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 6
    PearlSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 6
    DiamondSurfing on water Lv.20-30 Facility
    UncommonMid
    Great Marsh - Area 5
    PearlGrass Lv.21-22 Facility
    UncommonMid
    Great Marsh - Area 5
    DiamondGrass Lv.21-22 Facility
    UncommonMid
    Great Marsh - Area 6
    PearlGrass Lv.21-22 Facility
    UncommonMid
    Great Marsh - Area 6
    DiamondGrass Lv.21-22 Facility
    UncommonMid
    Great Marsh - Area 3
    PearlGrass Lv.23-24 Facility
    UncommonMid
    Great Marsh - Area 3
    DiamondGrass Lv.23-24 Facility
    UncommonMid
    Great Marsh - Area 4
    PearlGrass Lv.23-24 Facility
    UncommonMid
    Great Marsh - Area 4
    DiamondGrass Lv.23-24 Facility
    UncommonMid
    Great Marsh - Area 1
    DiamondGrass Lv.25-26 Facility
    UncommonMid
    Great Marsh - Area 1
    PearlGrass Lv.25-26 Facility
    UncommonMid
    Great Marsh - Area 2
    PearlGrass Lv.25-26 Facility
    UncommonMid
    Great Marsh - Area 2
    DiamondGrass Lv.25-26 Facility
    UncommonMid
    Trophy Garden - Daily Pokemon
    DiamondGrass Lv.16-18 Forest
    RareMid
    Trophy Garden - Daily Pokemon
    PearlGrass Lv.16-18 Forest
    RareMid
    or evolve from Azurill (Step 1)
  3. Azumarill
    Step 3Azumarill

Azumarill Guide

  • In Diamond & Pearl, Azumarill's biggest threats include Jolteon (Electric) and Exeggutor (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Diamond & Pearl, Marill evolves into Azumarill at level 18. Azumarill is the final evolution in a 3-stage line starting from Azurill. It sits at 420 BST in its evolved form.

  • In Diamond & Pearl, Azumarill can work for a story run. 420 BST is average, but water typing fills a niche depending on your team composition.

  • In Diamond & Pearl, Huge Power changes the entire equation for Azumarill. The 420 BST doesn't tell the full story. Ranked C-Tier. Icepunch with Life Orb is the standard set.

  • Huge Power is what you want on Azumarill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azumarill worth using.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Azumarill spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback