Jumpluff's Grass/Flying typing gives it an immunity to Ground. The 5 weaknesses are the tradeoff, but that immunity creates real opportunities. Known as the Cottonweed Pokemon. Can go either physical or special depending on the set.
Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Jumpluff Weakness
VulnerableIce, Fire, Poison, Flying, and Rock-type moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
- Special stat split into Sp.Atk and Sp.Def
Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats.
How to Evolve
Breed with Jumpluff to get Hoppip eggs easily using 16 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Confusion, Double-Edge and 4 more.
Start with flexible EVs EVs. A nature nature gives Jumpluff the right balanced lean, Leftovers adds passive recovery each turn, and an ability works in the background. Leech Seed is the main damage option.
Best Build
Best Jumpluff Moveset
- Leech Seed
- Encore
- Stun Spore
- Toxic
Recommended Teammates
Without breeding, Jumpluff misses out on Amnesia and Confusion. That's 7 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Giga Drain, with Normal and Psychic coverage rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Can't catch Jumpluff directly. Start with Hoppip at solid rates from the locations below, then evolve at level 27. The 3-stage chain from Hoppip to Jumpluff is where the leveling time goes.
How to Obtain Jumpluff in Crystal
The path to Jumpluff starts with Hoppip at Lv. 3-30 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch HoppipEFFORTLESSRoute 11GrassLv.14-16CommonEarlyRouteMorning/dayEASYRoute 32GrassLv.6-7UncommonEarlyRouteMorning/dayEASYRoute 33GrassLv.6-7UncommonEarlyRouteMorning/dayCHALLENGINGRoute 29GrassLv.3RareEarlyRouteMorning/dayCHALLENGINGRoute 30GrassLv.4RareEarlyRouteMorningCHALLENGINGRoute 31GrassLv.5RareEarlyRouteMorning/dayEASYRoute 13GrassLv.25-27UncommonMidRouteMorning/dayEASYRoute 15GrassLv.25-27UncommonMidRouteMorning/dayEASYRoute 14GrassLv.28UncommonMidRouteMorning/day
Step 2Catch or Evolve SkiploomCHALLENGINGRoute 14GrassLv.26RareMidRouteMorning/dayCHALLENGINGRoute 14GrassLv.30RareMidRouteMorningor evolve from Hoppip (Step 1)
Step 3Jumpluff ✓
Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.
Watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Jumpluff fills the pivot role. It's leaning toward the physical side (base 55 Attack). Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.
Jumpluff appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A