Utility
Pivot
460Average
110Fast
CTier

Jumpluff punches above its weight class thanks to Chlorophyll. It doubles its Speed in sun, which is enough to make up for stats that don't impress on their own. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.

Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.

Base Stats
460Above
HP75
C
Attack55
D
Defense70
C
Sp. Atk55
D
Sp. Def95
B
Speed110
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Jumpluff yields +3 Spe
HPAtkDefSpASpDSpe+3
Details
Catch45ChallengingMedium Slow1.06M XP0.8m / 2'07"3kg / 6.6 lbs230Base XP
Pokedex Entries

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Diamond / Pearl

Jumpluff Weakness

Vulnerable

Ice, Fire, Poison, Flying, and Rock-type moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
½xResisti
¼xResisti
0xImmunei
5Weak
3Resist
1Immune
Scorei-5
Stealth Rock25% on switch
4x Ice — Ice Beam, Freeze-Dry, Ice Shard
Abilities
ChlorophyllDoubles Speed during strong sunlight.
Leaf GuardProtects against major status ailments during strong sunlight.
InfiltratorHABypasses light screen, reflect, and safeguard.

Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility
Breeding
Very Easy

Breed with Jumpluff to get Hoppip eggs easily using 35 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 6 more.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradevenusaurmeganiumtorterraglalie

Start with flexible EVs EVs. Hardy nature gives Jumpluff the right balanced lean, Wide Lens adds extra utility, and Chlorophyll works in the background. Sleep Powder is the main damage option.

Best Build

Support
Ability
Chlorophyll
Item
Wide Lens
Nature
Hardy
EVs

Best Jumpluff Moveset

  • Sleep PowderSTAB
  • Leech SeedSTAB
  • SubstituteUtility
  • Stun SporeSTAB

Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Energy Ball, with Normal and Bug coverage rounding things out.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Synthesis
5Grass
Lv 1
Tackle
3510035Normal
Lv 1
Tail Whip
10030Normal
Lv 4
Synthesis
5Grass
Lv 7
Tail Whip
10030Normal
Lv 10
Tackle
3510035Normal
Lv 12
Poison Powder
7535Poison
Lv 14
Stun Spore
7530Grass
Lv 16
Sleep Powder
7515Grass
Lv 20
Bullet Seed
1010030Grass
Lv 24
Leech Seed
9010Grass
Lv 28
Mega Drain
4010015Grass
Lv 32
Cotton Spore
8540Grass
Lv 36
U-turn
7010020Bug
Lv 40
Worry Seed
10010Grass
Lv 44
Giga Drain
6010010Grass
Lv 48
Bounce
85855Flying
Lv 52
Memento
10010Dark

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM09
Bullet Seed
1010030Grass
TM78
Captivate
10020Normal
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM19
Giga Drain
6010010Grass
TM68
Giga Impact
150905Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM62
Silver Wind
601005Bug
TM82
Sleep Talk
10Normal
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
30Normal
TM06
Toxic
8510Poison
TM89
U-turn
7010020Bug

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Aromatherapy
5Grass
Egg
Confusion
5010025Psychic
Egg
Double-Edge
12010015Normal
Egg
Encore
1005Normal
Egg
Helping Hand+5
20Normal
Egg
Psych Up
10Normal
Egg
Reflect
20Psychic
Egg
Worry Seed
10010Grass

Tutor Moves

Jumpluff can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Defense Curl
40Normal
Gen 3
Mimic
10Normal

Can't catch Jumpluff directly. Start with Hoppip at decent rates from the locations below, then evolve at level 27. The 3-stage chain from Hoppip to Jumpluff is where the leveling time goes.

How to Obtain Jumpluff in Diamond & Pearl

Hoppip is your first catch on the way to Jumpluff. You'll find special encounters from Lv. 9-30 across 6 total spots in the chain.

  1. Hoppip
    Step 1Catch Hoppip
    Route 205 - South
    DiamondUsing PokeRadarLv.9-10UncommonEarlyRoute
    HARD
    Route 205 - South
    PearlUsing PokeRadarLv.9-10UncommonEarlyRoute
    HARD
    Route 205 - North
    DiamondUsing PokeRadarLv.11UncommonEarlyRoute
    HARD
    Fuego Ironworks
    PearlUsing PokeRadarLv.29UncommonMidPower-plant
    HARD
  2. Skiploom
    Step 2Catch or Evolve Skiploom
    Route 205 - North
    DiamondUsing PokeRadarLv.12RareEarlyRoute
    LEGENDARY
    Fuego Ironworks
    PearlUsing PokeRadarLv.30RareMidPower-plant
    LEGENDARY
    or evolve from Hoppip (Step 1)
  3. Jumpluff
    Step 3Jumpluff
  • Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.

  • Watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Skiploom evolves into Jumpluff at level 27. Jumpluff is the final evolution in a 3-stage line starting from Hoppip. It sits at 460 BST in its evolved form.

  • Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.

  • Jumpluff fills the pivot role. It's leaning toward the physical side (base 55 Attack). Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • Jumpluff appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.