Jumpluff punches above its weight class thanks to Chlorophyll. It doubles its Speed in sun, which is enough to make up for stats that don't impress on their own. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.
Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.
Jumpluff travels on seasonal winds. Once its cotton spores run out, its journey ends, as does its life.
Beware its cotton spores. If you accidentally breathe them in, you’ll be racked with coughs and itchiness.
Jumpluff Weakness
VulnerableIce, Fire, Poison, Flying, and Rock-type moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats.
How to Evolve
Breed with Jumpluff to get Hoppip eggs easily from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 8 more.
Jumpluff runs Swords Dance to boost before sweeping. Chlorophyll and Adamant nature shape the build, with max Attack and Speed EVs to capitalize after one turn of setup, plus the remaining moves to back it up.
Best Build
Best Jumpluff Moveset
- Energy Ball
- Swords Dance
- Acrobatics
- Seed Bomb
Recommended Teammates
Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 11 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Energy Ball, with Normal and Fairy coverage and more rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
No wild encounters for Jumpluff in Sun & Moon. Bring Hoppip over from Gold, Crystal, or HeartGold, then level through the stages. Each step in the chain is laid out below.
Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.
Watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.
Jumpluff fills the pivot role. It's a physical attacker with base 55 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.
Jumpluff appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
