Jumpluff punches above its weight class thanks to Chlorophyll. It doubles its Speed in sun, which is enough to make up for stats that don't impress on their own. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.
Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Jumpluff Weakness
VulnerableIce, Fire, Poison, Flying, and Rock-type moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats.
How to Evolve
Breed with Jumpluff to get Hoppip eggs easily using 27 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Confusion, Double-Edge and 4 more.
Chlorophyll helps Jumpluff stick around while dealing real damage. Leftovers for passive recovery each turn, a spread EV build EVs for the right balance, and Leech Seed as the main threat. Not the fastest, but it doesn't need to be.
Best Build
Best Jumpluff Moveset
- Leech Seed
- Sleep Powder
- Encore
- Substitute
Recommended Teammates
Without breeding, Jumpluff misses out on Amnesia and Confusion. That's 7 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Giga Drain, with Normal and Psychic coverage rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Jumpluff doesn't appear wild. Catch Hoppip instead, it shows up at solid rates. Evolve it at level 27 to get Jumpluff. The 3-stage chain is mapped in the step cards below.
How to Obtain Jumpluff in FireRed & LeafGreen
The path to Jumpluff starts with Hoppip at Lv. 5-16 via surfing and walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch HoppipEASYFive IslandFireRedSurfing on waterLv.5-15CommonEarlyWaterEASYFive IslandLeafGreenSurfing on waterLv.5-15CommonEarlyWaterEASYFive Isle MeadowLeafGreenSurfing on waterLv.5-15CommonEarlyEASYFive Isle MeadowFireRedSurfing on waterLv.5-15CommonEarlyEASYMemorial PillarLeafGreenSurfing on waterLv.5-15CommonEarlyEASYMemorial PillarFireRedSurfing on waterLv.5-15CommonEarlyEASYResort GorgeousFireRedSurfing on waterLv.5-15CommonEarlyFacilityEASYResort GorgeousLeafGreenSurfing on waterLv.5-15CommonEarlyFacilityEASYWater LabyrinthFireRedSurfing on waterLv.5-15CommonEarlyBuildingEASYWater LabyrinthLeafGreenSurfing on waterLv.5-15CommonEarlyBuildingEFFORTLESSMemorial PillarLeafGreenGrassLv.6-16CommonEarlyEFFORTLESSMemorial PillarFireRedGrassLv.6-16CommonEarlyEASYFive Isle MeadowFireRedGrassLv.10-15UncommonEarlyEASYFive Isle MeadowLeafGreenGrassLv.10-15UncommonEarly
Step 2Evolve into Skiploom
Step 3Jumpluff ✓
Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.
Watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.
Jumpluff fills the pivot role. It's leaning toward the physical side (base 55 Attack). Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.
Jumpluff appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A