Jumpluff punches above its weight class thanks to Chlorophyll. It doubles its Speed in sun, which is enough to make up for stats that don't impress on their own. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.
Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.
Once it catches the wind, it deftly controls its cotton-puff spores--it can even float around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Jumpluff Weakness
VulnerableIce, Fire, Poison, Flying, and Rock-type moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats.
How to Evolve
Breed with Jumpluff to get Hoppip eggs easily using 35 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 6 more.
Start with flexible EVs EVs. Hardy nature gives Jumpluff the right balanced lean, Wide Lens adds extra utility, and Chlorophyll works in the background. Sleep Powder is the main damage option.
Best Build
Best Jumpluff Moveset
- Sleep Powder
- Leech Seed
- Substitute
- Stun Spore
Recommended Teammates
Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Energy Ball, with Normal and Bug coverage rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
No wild encounters for Jumpluff. The 3-stage chain runs through Hoppip, which you can catch at solid rates from the locations below. Evolve at level 27 once you've got the levels.
How to Obtain Jumpluff in HeartGold & SoulSilver
The path to Jumpluff starts with Hoppip at Lv. 6-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch HoppipEFFORTLESSRoute 33SoulSilverGrassLv.6-8CommonEarlyRouteMorning/dayEFFORTLESSRoute 33HeartGoldGrassLv.6-8CommonEarlyRouteMorning/dayEASYRoute 32SoulSilverGrassLv.6UncommonEarlyRouteMorning/dayEASYRoute 32HeartGoldGrassLv.6UncommonEarlyRouteMorning/dayEASYRoute 48SoulSilverGrassLv.20UncommonMidRouteEASYRoute 48HeartGoldGrassLv.20UncommonMidRouteEASYRoute 13HeartGoldGrassLv.22-24UncommonMidRouteMorning/dayEASYRoute 13SoulSilverGrassLv.22-24UncommonMidRouteMorning/dayEASYRoute 15SoulSilverGrassLv.22-24UncommonMidRouteMorning/dayEASYRoute 15HeartGoldGrassLv.22-24UncommonMidRouteMorning/dayEASYRoute 14HeartGoldGrassLv.24UncommonMidRouteMorning/dayEASYRoute 14SoulSilverGrassLv.24UncommonMidRouteMorning/day
Step 2Catch or Evolve SkiploomCHALLENGINGRoute 14SoulSilverGrassLv.26RareMidRouteMorning/dayCHALLENGINGRoute 14HeartGoldGrassLv.26RareMidRouteMorning/dayor evolve from Hoppip (Step 1)
Step 3Jumpluff ✓
Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.
Watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.
Jumpluff fills the pivot role. It's leaning toward the physical side (base 55 Attack). Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.
Jumpluff appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Jumpluff first appeared in Gold & Silver and has been available in 16 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A